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Ilmoita käännösongelmasta
*tried adding does <AffectsSavedGames>0</AffectsSavedGames> to the modinfo file, but it still loads with it when im subscribed, and refuses to load with unsubscribed.
The thing is, between the Barbarian Clans mode and the Dramatic Ages mode, I paradoxically end up with tons of city states popping up from barbarian encampments, and yet (even with this mod active) the "free cities" that have result from the (often complete) collapse of a civ almost never become city states, possibly due to the "influence" of other "free cities", which really shouldn't exist, right?
What SHOULD happen, is barbarian camps become FREE CITIES, and then a free city that is stable enough for however long enough would have a higher chance of becoming a city state.
It seems that should be a doable mod, but I have no coding skills. Maybe the idea will spark a plan in someone else.
Thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2264552182
It makes barbarians to form free cities when they encounter tribal village in the wilderness. I played a standard, small, 10civs, 10cs not to give barbarians too much free space. Spread the word :) Since free cities are very passive in general therefore i am looking for any mods bringing them alive.
Here is my collection of mods what i am using currently:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258628783
I've noticed that all players get a different chance to spawn the city state.
But the only real one is the host; the other have to resync every time a city state spawns.
It looks awesome and would love to try it. I just don't care for GS at the moment.
Thx
- Added compatibility for Gathering Storm.
- Conversion probability is now dependent on the ratio between start loyalty and maximum loyalty loss per turn. For unmodded loyalties probability is now 12% instead of 7%, so you can get a higher chance of converting city states. (See the lua log, if you want to know the exact value of the conversion probability.)
- Conversion probability does not depend on game pace any more.
everytime a free city becomes a city state it crashes my game