Sid Meier's Civilization VI

Sid Meier's Civilization VI

Free City States
112 comentarios
[PIGZ]MrTango 25 AGO 2024 a las 5:33 
Causing desync in multiplayer :( how remove and reload save with this mod removed?
*tried adding does <AffectsSavedGames>0</AffectsSavedGames> to the modinfo file, but it still loads with it when im subscribed, and refuses to load with unsubscribed.
Bobby Ferg 20 FEB 2024 a las 22:46 
Me watching as Korea basically gave me a really good city due to it losing loyalty only for it to become a city state the turn before it becomes mine
antivandalism 25 AGO 2021 a las 3:44 
I like the idea of this but some Free Cities changed its name to something like HongKong in the middle of Africa. Can't it just retain the former name of the city?
punkdavid40 30 JUN 2021 a las 18:00 
This is a really good idea for a mod, and I've enjoyed several games with it.

The thing is, between the Barbarian Clans mode and the Dramatic Ages mode, I paradoxically end up with tons of city states popping up from barbarian encampments, and yet (even with this mod active) the "free cities" that have result from the (often complete) collapse of a civ almost never become city states, possibly due to the "influence" of other "free cities", which really shouldn't exist, right?

What SHOULD happen, is barbarian camps become FREE CITIES, and then a free city that is stable enough for however long enough would have a higher chance of becoming a city state.

It seems that should be a doable mod, but I have no coding skills. Maybe the idea will spark a plan in someone else.

Thanks.
Frank Savage 30 MAY 2021 a las 23:08 
This still works yeah? So cool
Dovakim 26 MAY 2021 a las 6:17 
please comeback ㅠㅠ
Aku 黑暗变形大师 15 MAR 2021 a las 3:29 
please update!
TheMule 9 FEB 2021 a las 18:07 
Does this work anymore?
PhazezGova 7 FEB 2021 a las 5:08 
Alternative mod?
她惹绿色 笔吴 (猫 ㅇㅅ 5 FEB 2021 a las 5:14 
This mod may be bugging with the new NFP patch, it keeps low-loyalty cities rebelling "in 0 turns".
-=Maure=- 22 NOV 2020 a las 16:32 
Thank you for this mod, it's great! Is there any chance you could increase the max number of city states? Now that there's more added in recent DLC
writtendown 22 OCT 2020 a las 3:49 
Hi, i think there might be a bug with City-State names. I added picture. Not sure if it is intended or not.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2264552182
S.C.Watson 19 OCT 2020 a las 11:55 
Would love to see it have a chance to spawn a culturally linked new civ, as well.
writtendown 18 OCT 2020 a las 3:19 
So if i add 0 city states in to the game, then this mod also wont work?
writtendown 17 OCT 2020 a las 4:37 
I suggest this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164194796
It makes barbarians to form free cities when they encounter tribal village in the wilderness. I played a standard, small, 10civs, 10cs not to give barbarians too much free space. Spread the word :) Since free cities are very passive in general therefore i am looking for any mods bringing them alive.

Here is my collection of mods what i am using currently:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258628783
Galindus 25 SEP 2020 a las 17:50 
I wonder how this will play out with the dramatic ages. I'm almost thinking this could make the dramatic ages even more "dramatic".
Theresia 11 SEP 2020 a las 12:57 
does it need both gs and raf
24hrs=1d 7 JUN 2020 a las 10:01 
Once subscribed, this becomes one of my favorite mods
Tremualin 3 JUN 2020 a las 13:53 
Excellent. But is there any way to make it work better on multiplayer?
I've noticed that all players get a different chance to spawn the city state.
But the only real one is the host; the other have to resync every time a city state spawns.
The Big Red Cheese 25 MAY 2020 a las 22:41 
Great mod, the only problem is it happens way too quickly. I can't tinker with this since I'm too dumb, but I think ideally the cities should gain state status after a LONG time.
matthewgonsalves001 15 MAY 2020 a las 13:50 
Flactine - I would love the same thing
Flactine 5 MAY 2020 a las 6:05 
Can Free city create New civilization?
xxx78 26 FEB 2020 a las 23:50 
Nice mod, but my games start with all city states, and there is many, it don't seem to save any in "a pool" as announced.
Renz 25 DIC 2019 a las 6:06 
It doesnt seem like this mod is updated anymore but rebelling cities flip to city states way too fast. I was trying to conquer one and it flipped to a CS in about 3 turns.
Willelmus 11 DIC 2019 a las 7:34 
This is a great concept, but it may need some tweaking. But really, great idea and thanks for the effort!
The Greatest Dr McJenkins 14 NOV 2019 a las 13:25 
It seems to work sometimes even with it disabled
Chrisbenso 17 OCT 2019 a las 17:53 
I played 2 whole games with this and none of the rebelled cities turned to city states
Zakar 11 SEP 2019 a las 7:13 
does not work with new terra map
Truewan 16 JUN 2019 a las 17:15 
Do you have a rise and fall only compatiblity? Really hate the new expansion
Flamestalker 31 MAY 2019 a las 6:36 
Would it be possible to spawn the new citystate in with a trader and builder? It would help them get on their feet faster and not lose their free city units due to bankruptcy as much.
Hebroin 12 MAY 2019 a las 11:22 
Can it still work with R&F only? The mod is set to GS required.
It looks awesome and would love to try it. I just don't care for GS at the moment.
Thx
Cuso 1 MAY 2019 a las 17:48 
Hi! I really enjoy this mod, it adds a layer of strategic decision to the game and that's always good. The only problem I have is that three times now a free city has become a City State while I was attacking it, forcing me to conquer them and gaining grievances woth other players. Now I know that could happen but it has happened to me every time I attack a free city. Maybe you could decrase the likehood of converting if they're being attacked some more, or make it that if it's been attacked it cancels the possibility (although I don't know if the AI can handle it). Anyway, thank you for the mod!
Tiramisu  [autor] 13 MAR 2019 a las 19:38 
no
Nickonomicon 13 MAR 2019 a las 19:20 
When it turns into a city state, will you still be at war with them?
Tiramisu  [autor] 8 MAR 2019 a las 16:33 
No, if the free city has a damaged garrison the probability decreases.
Maple 8 MAR 2019 a las 16:10 
So like the free city after a few turns can possibly actually just be fully replaced by an actual city state, regardless of player interaction with that free city?
Tiramisu  [autor] 8 MAR 2019 a las 16:00 
There is a chance that city states pop out of a free city.
Maple 8 MAR 2019 a las 15:54 
I'm still somewhat confused as to the process of how the free city becomes the city state. Do I or another civ have to take it over? Does it just become one over time? I've played a few games now and I still havent had one pop up and I'm not sure what I need to do to create or just see a city state out of a free city.
midas 2 MAR 2019 a las 17:17 
It would be really cool (and difficult to program, likely) if the city-states could change based on what type of district is in them, and if you had two districts it picked 50/50 which one to be. But overall really cool mod nevertheless!
Tiramisu  [autor] 27 FEB 2019 a las 15:50 
Let me know if you still have some problems with the update.
Tiramisu  [autor] 27 FEB 2019 a las 15:50 
UPDATE

- Added compatibility for Gathering Storm.
- Conversion probability is now dependent on the ratio between start loyalty and maximum loyalty loss per turn. For unmodded loyalties probability is now 12% instead of 7%, so you can get a higher chance of converting city states. (See the lua log, if you want to know the exact value of the conversion probability.)
- Conversion probability does not depend on game pace any more.
moku 27 FEB 2019 a las 12:16 
GS update soon ?
SatelliteJedi 18 FEB 2019 a las 11:26 
Any news on an update?
Proxima04 16 FEB 2019 a las 14:39 
thank you, @Tiramisu
Tiramisu  [autor] 16 FEB 2019 a las 12:32 
I am working on an update already. Dont worry!
Proxima04 16 FEB 2019 a las 12:31 
update?
Parker Posey's Mouth 20 ENE 2019 a las 21:26 
I absolutely love this concept. I wonder if it would be possible to, instead of destroying the city and replacing it with a new city-state, have the city essentially become a new city-state with the same name, borders, buildings and all, but gain a random city-state ability from a city-state notpresent in game?
Rootimus 16 DIC 2018 a las 23:21 
This mod seems to prevent the Starting Free Cities mod from spawning any free cities at the start of the game. :sadface:
tomorrow 13 DIC 2018 a las 13:49 
it broke for me
everytime a free city becomes a city state it crashes my game
Anguloke 1 DIC 2018 a las 19:00 
Because rebellion is a rise and fall addition to the game oneofseven