Total War: WARHAMMER II

Total War: WARHAMMER II

Attack Speed Boost & Stats (INTENSE VERSION)
57 Comments
mr.napop 19 Apr, 2023 @ 2:21pm 
it works, but I think the values are "ticks" which are suppose to be 1/10 of a second, so 4 to 2 isn't really noticeable. try making it 0
WitcherHammer 14 Apr, 2022 @ 7:07pm 
Hi, I tried to change melee attack interval in melee_weapons_tables and there was no difference between 4 and 2 (for example). Is it really works?
Vaasislav 19 Aug, 2021 @ 4:02pm 
@MerVidiuM, No worries man, I took inspiration from how you made this mod, taught myself the best I could so I might have that submod solved. Still have no idea what I am doing, but it's getting there. Anyways cheers man.
Merve  [author] 19 Aug, 2021 @ 2:31pm 
@Vaasislav, I don't have any plans for any submods right now but the future is unsure.
Vaasislav 15 Aug, 2021 @ 3:41pm 
Oh my sigmar! This has to be the best mod on the workshop. Been seeking a mod like this since empire total war. Finally you arrived my knight in shining armor, and you have delivered a mod I cannot play the game without. THANKS MAN!

Also a question I know you probably get a lot. Any chance you can make some sort of radious submod that makes your magic apply to the units from there?

Thanks man and thanks again for this absolutely awesome mod!
韭零后 3 Feb, 2021 @ 5:06am 
good job
LegalMind 12 Sep, 2020 @ 6:14pm 
@MerVidiuM I checked the mod, but melee interval is not 0. In description, melee interval changed to 1.0~3.0
Merve  [author] 12 Sep, 2020 @ 7:25am 
@LegalMind Yes, my "No Stats" Version
LegalMind 12 Sep, 2020 @ 7:08am 
Nice mod!

By the way, is there any mod with 'no stats' and 'melee interval changed to 0'?
CRAGNAR 26 Jul, 2020 @ 8:54am 
This pretty much makes SFO and brutal battles combined absolutely insane. No stats version is perhaps recommended, but you will certainly see faster and more hard hitting battles. No more mortars firing every 50 - 120 seconds only.
Sin 14 Jun, 2020 @ 6:30am 
compatble?
Your Mother 9 Mar, 2020 @ 1:11am 
I've used this mod in balance before but I find combined with SFO and Gore Galore I get perfect visual combat - aggressive, jampacked and bloody
ONIGUMO 1 Feb, 2020 @ 1:36pm 
Thanks! Will try.
Merve  [author] 1 Feb, 2020 @ 7:24am 
Just updated
ONIGUMO 31 Jan, 2020 @ 2:11pm 
Update?
Nebula 1 Jul, 2019 @ 7:58am 
Done updating ?
Sin 18 Apr, 2019 @ 8:29am 
thx bro
Merve  [author] 18 Apr, 2019 @ 8:06am 
I am updating atm - stay tuned
Sin 17 Apr, 2019 @ 8:53pm 
Does it work with new dlc?
Merve  [author] 12 Apr, 2019 @ 6:57am 
Will get a look on charge speed when i update for next DLC, get everything done in one sweep.
Grimskar 11 Apr, 2019 @ 4:05pm 
Hi, did you ever get round to looking at the charge speed I mentioned afew months ago?
Merve  [author] 1 Feb, 2019 @ 7:43am 
Yes Sin
Sin 31 Jan, 2019 @ 1:07am 
vam coast updated?
Sin 31 Jan, 2019 @ 1:06am 
is this compatible with sfo?
Merve  [author] 20 Jan, 2019 @ 12:32am 
Interesting, gonna put that on todo list.
Grimskar 19 Jan, 2019 @ 4:31pm 
love the mod btw, just thought this could be an issue
Grimskar 19 Jan, 2019 @ 4:30pm 
dont know if its me but it feels like the unit speed has been increased but the charge speed hasnt, so the units move around better but then slow right down when it comes to the charge....anyone else?
Zurbaran 30 Dec, 2018 @ 7:45am 
Can u please make a more speedy mod? Let say a battle will be over in about 5-10 seconds?
Merve  [author] 13 Dec, 2018 @ 6:54pm 
Glad you like it! Thanks
Roadblock 13 Dec, 2018 @ 7:48am 
In regards to your comment below, I appreciate you keeping it the way it is MerVidium. That's also why you have 3 different versions. But I love the realism you get from these mods.
Merve  [author] 18 Jun, 2018 @ 1:30am 
This is not a balanced mod, rightly so. In real history artillery did exactly that, avoid it, dread it, fear it or come up with a strategy and kill it before it does something devastating.
Kapetansky 16 Jun, 2018 @ 9:16am 
Or at least reduce their ammo
Kapetansky 16 Jun, 2018 @ 9:13am 
Okay so the artillery on this mod is godly. Entire armies are getting destroyed with in minutes, please nerf artillery
Merve  [author] 13 Jun, 2018 @ 8:35am 
The load order shouldn't matter, custom units are not affected, i would have to edit the custom units.
Your Hesitation 13 Jun, 2018 @ 5:37am 
I loved the unintense version, so am very excite, gr8 work dude. Does it matter where in load order this is? or does it not affect units from other mods? thanks again. :steamhappy:
Merve  [author] 13 Jun, 2018 @ 5:16am 
Thank you :)
Kapetansky 12 Jun, 2018 @ 6:29pm 
This is probably the best battle mod bro.
Merve  [author] 11 Jun, 2018 @ 3:58pm 
Thank you. That would be cool and all but that's kind of advanced tinkering. I don't know if that's my forté. Ask the author of that mod.
௵Pailerr The DCS 11 Jun, 2018 @ 9:37am 
Hello there! those mods u made are very interesting! :)
My question - are you able to make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Or something like more spamming animations that would probably cause them to "mixed" as the hollywood war movies?
Merve  [author] 11 Jun, 2018 @ 9:30am 
No worries :)
Dino 11 Jun, 2018 @ 8:45am 
You're the best dude ; )
Rustic Clover 11 Jun, 2018 @ 8:13am 
Thank you so very much! :D
Merve  [author] 11 Jun, 2018 @ 6:41am 
I'm glad to announce that the "no stats version" with only the attack interval is live
Dula al-din 10 Jun, 2018 @ 9:04pm 
Just adding my voice as well for an interval only mod. Thanks for these also, they're great.
Rustic Clover 10 Jun, 2018 @ 3:44pm 
@MerVidiuM
Yes, exactly and only that that. :)
Merve  [author] 10 Jun, 2018 @ 11:37am 
@Erwin, Just like Dino suggested then? An attack interval version only.
Rustic Clover 10 Jun, 2018 @ 4:21am 
@MerVidiuM
I would also like an attack interval shortening only version too, so I can stop having to watch units stare at each other, plus it'd be more compatible with some stat changing mods I use like Specialized Combat.
Merve  [author] 9 Jun, 2018 @ 9:04pm 
Okey, could probably do when i get the time.
Dino 9 Jun, 2018 @ 9:00pm 
Yeah! That way it synergizes more with SFO but still stops the units from just staring at eachother.