Total War: WARHAMMER II

Total War: WARHAMMER II

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Attack Speed Boost & Stats (INTENSE VERSION)
   
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Tags: mod, Battle
File Size
Posted
Updated
696.474 KB
9 Jun, 2018 @ 7:46am
19 Jul, 2021 @ 11:21pm
24 Change Notes ( view )

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Attack Speed Boost & Stats (INTENSE VERSION)

In 1 collection by Merve
ASBAS COLLECTION
3 items
Description
This mod aims to make battles more "intense and immersive"
Vanilla battles tend to be slow and every unit is just staring at each other forever. The mod changes the value of attack intervals for every unit in the game.

- Artillery and arrow volleys are now devastating!

What's different in this version?
The base value of attack intervals for every units was ranging from 3.0 ~ 7.5
Now the attack intervals have been changed to 0. Ranged unit attack interval has been decreased too, 1.0 ~ 5 depending on unit.

The only downtime is when a unit is acquiring a new target and moving to another target.

What does the mod specifically do?
Almost every unit in the game has had their attack interval changed.

See the change notes for more information

Compatible with any other mod that doesn't edit these tables:
"melee_weapons_table" and "projectiles_table"


(YOU CAN ONLY CHOOSE 1 ASBAS VERSION)
Main version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1165183189
No stats version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1408921647

New TWW3 Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790144742


57 Comments
mr.napop 19 Apr, 2023 @ 2:21pm 
it works, but I think the values are "ticks" which are suppose to be 1/10 of a second, so 4 to 2 isn't really noticeable. try making it 0
WitcherHammer 14 Apr, 2022 @ 7:07pm 
Hi, I tried to change melee attack interval in melee_weapons_tables and there was no difference between 4 and 2 (for example). Is it really works?
Vaasislav 19 Aug, 2021 @ 4:02pm 
@MerVidiuM, No worries man, I took inspiration from how you made this mod, taught myself the best I could so I might have that submod solved. Still have no idea what I am doing, but it's getting there. Anyways cheers man.
Merve  [author] 19 Aug, 2021 @ 2:31pm 
@Vaasislav, I don't have any plans for any submods right now but the future is unsure.
Vaasislav 15 Aug, 2021 @ 3:41pm 
Oh my sigmar! This has to be the best mod on the workshop. Been seeking a mod like this since empire total war. Finally you arrived my knight in shining armor, and you have delivered a mod I cannot play the game without. THANKS MAN!

Also a question I know you probably get a lot. Any chance you can make some sort of radious submod that makes your magic apply to the units from there?

Thanks man and thanks again for this absolutely awesome mod!
韭零后 3 Feb, 2021 @ 5:06am 
good job
LegalMind 12 Sep, 2020 @ 6:14pm 
@MerVidiuM I checked the mod, but melee interval is not 0. In description, melee interval changed to 1.0~3.0
Merve  [author] 12 Sep, 2020 @ 7:25am 
@LegalMind Yes, my "No Stats" Version
LegalMind 12 Sep, 2020 @ 7:08am 
Nice mod!

By the way, is there any mod with 'no stats' and 'melee interval changed to 0'?
CRAGNAR 26 Jul, 2020 @ 8:54am 
This pretty much makes SFO and brutal battles combined absolutely insane. No stats version is perhaps recommended, but you will certainly see faster and more hard hitting battles. No more mortars firing every 50 - 120 seconds only.