Portal 2

Portal 2

No 48: Franken to the rescue....
51 Comments
daloboy  [author] 20 Aug, 2017 @ 10:44am 
Bravo jjgm!!
Gilles1946 20 Aug, 2017 @ 9:46am 
Ai trouvé le CC. Pas facile de placer le portail au plafond. Je continue à explorer.
daloboy  [author] 25 Jun, 2014 @ 4:27pm 
I found it funny nontheless!
BUG 25 Jun, 2014 @ 7:07am 
Sorry my last comment was on the wrong page
daloboy  [author] 24 Jun, 2014 @ 4:44pm 
Thank you BUG!
daloboy  [author] 22 Feb, 2014 @ 1:39pm 
Thank you for your test Aardvark64!
Aardvark00 22 Feb, 2014 @ 6:24am 
Yes, excellent. No problems with the turrets but I had to think for a while to realise how to reach that exit :D Of course I chose the wrong lift platform the first time. F6 to the rescue!
daloboy  [author] 1 Feb, 2014 @ 2:28pm 
Thank you Requiemsoul! Happy you liked!
Requiemsoul 1 Feb, 2014 @ 12:31pm 
Wow! You have a unique style. Very funny! The last part was amazing!
daloboy  [author] 23 Nov, 2013 @ 2:12pm 
Merci beaucoup Stuntmanmyke! Ne te gène pas pour explorer le reste de mes tests! Je vais aller voir les tiens.
Stuntmanmyke 22 Nov, 2013 @ 8:02pm 
c'état un test sympas et surtout une bonne utilisation du franken !
daloboy  [author] 11 Sep, 2013 @ 5:22am 
Very glad you enjoyed it Zoraya!
Zoraya 10 Sep, 2013 @ 3:30pm 
That was really challenging and took some time to solve, but you have a special style and I like that. The turret part got me stumped at first but then I got the right connection (laser/cube). Cool part! I also liked the use of franken cube in various ways too. Thanks for such a creative and challenging map!
daloboy  [author] 10 Aug, 2013 @ 7:52am 
Glad you liked it Danderbus!
Donderbus 10 Aug, 2013 @ 4:56am 
At first I thought I needed the "hidden" room with the CC to solve the laser part of the puzzle. Then I rememberd the ceiling :P
Nice use of the franken cube, liked it a lot.
daloboy  [author] 30 Jul, 2013 @ 5:04pm 
Happy you had fun BUG!
BUG 30 Jul, 2013 @ 3:57pm 
This map was loads of fun.I got to vaporise turrets and hang out with franken cube,he looks good in speed gel.Very nice puzzle, thanks.
daloboy  [author] 7 Jul, 2013 @ 8:14pm 
Thank you DTKinetic! For the turrets: I think I'll move the pedestal far int that room, so nobody gets hurt right away! I'll check your sequel.
DTKinetic 7 Jul, 2013 @ 7:11pm 
Overall, great puzzle, nice use of open and closed spaces (esp. the ending). The turrets however had frustrated me, because the first time I went upstairs I didn't have the proper protection X(
And unfortunately the puzzle seems inefficient in the fact that for everyone who plays, you'll need a janitor to mop up the huge mess of orange goo XD

Try the sequel! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=157770492
Lord Dhaf 7 Jul, 2013 @ 12:57am 
And I liked both uses of the franken!
Lord Dhaf 7 Jul, 2013 @ 12:53am 
Ah, that was the purpose of the stair room! In my first run I did not find the laser until I had already taken care of all the turrets. But I used the room to see how the turrets were placed, before taking them on. Ill have a look at your new design soon.
daloboy  [author] 6 Jul, 2013 @ 9:38pm 
Hi testers! Made some changes: if you could tell me how you find the new sequence! Thank you.
daloboy  [author] 6 Jul, 2013 @ 7:55pm 
Thank you lord_dhaf! Nice video! You did my intended solution, except for the part with the burning turrets! When you want to step into the piston, you can crouch down and shoot a portal at the tile facing the funel! I assume that you did use the laser in the room with the stairs and pedestal to eliminate the turrets, at least one time? I'm thinking of forcing the player to go there, before accessing the first piston. Did you liked the first use for the franken? Thanks for your testing!
Lord Dhaf 6 Jul, 2013 @ 4:42pm 
Very interesting chamber! Panels are flipping for no apparent reason. Gel suddenly appears. New rooms keep appearing. But in the end the easiest way is to take the fight with the turrets. As it turns out turrets can actually be useful! Here is my solution:
http://www.youtube.com/watch?v=RXU75WBbB2k
Good work!
daloboy  [author] 27 Jun, 2013 @ 10:15pm 
Salutations! J'ai modifié plusieurs petites choses afin de "forcer" ma solution finale, je crois! S.-v.-p. laissez-moi savoir ce que vous en pensez. Merci. J'ai dissimulé un cube companion, juste pour le plaisir!
daloboy  [author] 27 Jun, 2013 @ 10:11pm 
Hello serious testers! I think a manage to "force" the intented last sequence! Please let me know what you think. Thank you for your time. Added a hidden companion, just for fun. Not needed to solve the puzzle.
daloboy  [author] 21 Jun, 2013 @ 2:42pm 
Je peux encore le finir, effectivement, il faut utiliser le franken de biais. Je travaille encore dessus présentement. Merci.
Erydias 21 Jun, 2013 @ 2:35pm 
Alors 2 trucs : le "catcher" est maintenant très facilement repérable mais moi perso ça me fait pas penser à une sphère^^. De plus gros pb : en changeant une grille par du verre, tu rend le test insolvable (on ne peut pas tirer de portails à travers le verre; ou alors c'est ma technique d'origine n'était pas officielle^^)
daloboy  [author] 21 Jun, 2013 @ 1:28pm 
Merci CB. Justement, j'ai fais des changements hier avec cette pensée. En plus de mettre plus visible le catcher, j''ai remplacé des grilles par du verre pour que l'effet de la sphêre soit plus repérable. Si tu veux me redonner ton avis... Et je vais aller voir ce que tu décris des 2 lasers. Merci.
Erydias 21 Jun, 2013 @ 2:19am 
Merci daloboy ;)
Le coup des lasers c'était un exemple, on voit bien qu'il faut l'activer mais on sait pas dans quel ordre^^ (moi par exemple j'ai essayé de l'activer dès le début^^), essaye peut-être de rajouter quelques signalisations, pas forcément toutes (clique droit -> type de signalisation) juste histoire de donner un indice sur l'ordre d'activation.

Et aussi j'ai trouvé un bug, dans la salle centrale: les 2 lasers qui se rejoignent (et qui plus tard serviront à activer le récepteur du haut à coté des tourelles), j'ai "réussi" à les désactiver avec le cube réflecteur mais je crois que c'est un bug de Portal donc bon..
daloboy  [author] 20 Jun, 2013 @ 8:23pm 
Merci pour ton commentaire Canard Boiteux. Est-ce que si j'ajoute plus de bande lumineuse autour du laser catcher, cela serait suffisant pour "attirer" le regard du testeur?
Je m'inscris sur tes cartes.
Erydias 20 Jun, 2013 @ 12:51pm 
Une map très sympathique !
Juste un souci qui pour moi pose problème : le manque de signalisation !
Qu'il faille trouver quel bouton fasse quoi je suis pour : ça fait partie du test, par contre quand on ne sait pas quel bouton activer pour passer à la suite, ça peut devenir très vite énervant :/
Exemple : dans la petite salle visible depuis le tunnel de champ magnétique bleu, j'ai tourné pendant 10 min à chercher à baisser les plaques pour activer les loupiotes au centre..... avant de finalement compendre qui ça sert à rien.
Sinon de très bonnes idées ! J'ai bien aimé la partie Ninja pour virer les tourelles^^
Et puis tiens je vais faire de la pub pour me venger, ... là !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=153697403

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=146250749
Venez tester et commentez ;)
Big Moustache 30 May, 2013 @ 6:16am 
Voila qui me semble mieux :)
daloboy  [author] 27 May, 2013 @ 6:07pm 
C'est fait! Merci BM.
daloboy  [author] 27 May, 2013 @ 5:34pm 
D'accord. Je me sens généreux. Je reduis encore.
Big Moustache 27 May, 2013 @ 7:07am 
J'ai chronometré 10 secondes, c'est encore beaucoup. 5 ou 6 secondes seraient suffisant.
Je nme rappelle que ça faisait long au début quand on recommence la carte !!
daloboy  [author] 26 May, 2013 @ 5:50pm 
Voilà BM! Dis-moi si c'est un peu mieux.
daloboy  [author] 26 May, 2013 @ 5:25pm 
Hey Big Moustache!!!! J'avais oublié ton commentaire!!! Je vais réduire un peu ce temps. Merci.
mood3rd 25 May, 2013 @ 6:09pm 
Big Moustache
thankyou :)
daloboy  [author] 24 May, 2013 @ 8:55pm 
Thank you Mitch McWiggins!
Mitch McWiggins 24 May, 2013 @ 8:17pm 
Fun one, thanks!
Big Moustache 16 May, 2013 @ 9:34am 
Daloboy:
Je ne pouvais pas me resoudre à l'abandonner l'abandonner .
Sinon je t'aurais déçu.
Une bonne carte, bien sûr. Une imagination fertile.
La réduction du temps d'attente de la premiere plaque basculante serais un plus à mon sens.
Pouce :)
PS : congratulations mood3rd to rescue of turrets
mood3rd 10 May, 2013 @ 1:54pm 
PS.
I have a new map. when you get time, please let me know what you think:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143995088
mood3rd 10 May, 2013 @ 1:52pm 
daloboy
that really was hidden !
thankyou for your help.
& thankyou to all my friends, for seeing me off safely :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144344461
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144344616
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144344721
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144344761
good map.
good puzzles.
gets you thinking :)
did not need the area which opened 3 panels.
but think it's their to kill turrets by laser.
so good reason for it.
hidden areas :(
but for the rest, & the help.
thumbs up.
daloboy  [author] 9 May, 2013 @ 9:19pm 
Poor mood3rd! I feel your pain! I can only gave you 2 free advices: 1. a good night of sleep 2. Follow the sphere's path...
mood3rd 9 May, 2013 @ 4:42pm 
daloboy
had trouble with a bug, that stopped the piston returning.
later I rounded up the turrets.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144187460
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=144187410
but you know that hidden 3rd sphere button ?
well guess what ?
it is hidden.
spent over an hour looking.
can see a area with a lone turret, but can't get there.
can't activate laser catcher.
2nd map of yours I failed at tonight.
stormsend 7 May, 2013 @ 10:32am 
Hey daloboy, new one at my house.
daloboy  [author] 7 May, 2013 @ 5:25am 
Skyferret: did you read the hint on top? Did you find the hidden sphere button? Hoping this helps!
Skyferret 6 May, 2013 @ 10:18pm 
To be honest with you, I was left trying to guess what has to be done. I see lots of elements that can get rid of the turrets, but I have no clue as to where to start.
daloboy  [author] 2 May, 2013 @ 6:36pm 
Thank you stormsend...I think...