Stonehearth

Stonehearth

Vasedro - Basic Template Pack
45 Comments
Quwface  [author] 3 Jan, 2020 @ 3:05pm 
@S-salad - These templates were built with the vanilla version of the game. Stonehearth automatically downloads and installs the ACE mod when you play it for the first time. The ACE mod replaces the original crafting stations for all of the factions with new versions (due to the way each crafting station works behind the scenes).

Templates will only let you edit them if you haven't clicked "build". Once you edit the template you can save a local copy with ACE compatible crafting stations.

Hope this helps!
Joe 2 Jan, 2020 @ 11:35am 
The template for the potters house wants me to build a kiln and pottery table the look differant then the normal ones. I cannot edit the template to remove these nor can I find the correct versions of these crafting stations
Ghostwish 13 Jan, 2019 @ 6:18pm 
You're quite welcome!
Quwface  [author] 13 Jan, 2019 @ 4:50am 
Gosh!

Well, thank you for finding these quirks. Let me know if you find anymore.

I am making a list of fixes when I make the ACE compatible versions. There are some ways that I can do things differently now which used to hang or not work so well but have since been fixed by updates.

Keep up the good work @Ghostwish
Ghostwish 12 Jan, 2019 @ 1:35pm 
So I have discovered a rather vexing problem with the basic storehouse, or perhaps more accurately, how items are dropped into the game when bought from a trader.

So, I went and placed my hearth on the second story of the building, right? Well, you know that small overhang of the upper roof, the one that creates a little 1 by 2 space between it and the outer wall? Yeah when I bought my practice swords from the caravan, they went under there and my hearthlings can't reach them.

So yeah don't put your hearth up there. ;)
Ghostwish 1 Jan, 2019 @ 8:05am 
Ah! I'll give that a shot soon!
Quwface  [author] 1 Jan, 2019 @ 5:06am 
@Ghostwish based on the screenshot I've figured it out.

My templates are not 100% compatible with ACE. I will update all of the blurbs on them now.

To successfully build this template in your game, when you place the template (but before you press build) delete the kiln and wheel using the eraser tool and put a new kiln and wheel (from ACE) in their place. The template will then complete.

The reason why is that when they changed the recipie for the Kiln and Wheel it changed the item's ID so your game can't find the objects and the potter can't create them anymore.
Ghostwish 31 Dec, 2018 @ 8:55am 
It's something specific to this building, however. They have no problem building the default potter's house. Here's a screenshot. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1609642794 I've built two kilns now, one that the blueprint generated, and one that I manually told it to do. You can see the outline of its placement over on the right, and if you look waaaaay in the back right corner, there's my workers, standing around staring at sand.
Quwface  [author] 29 Dec, 2018 @ 2:56pm 
@Ghostwish Try re-crafting them. This is an engine thing where sometimes they will not acknowledge items in their inventory. If this doesn't work please post the bug on the forums here or the official discourse. We have dev support for a little longer so we should use it :)
Ghostwish 28 Dec, 2018 @ 3:34pm 
I'm having a persistent problem with the basic potter's hut. I simply cannot seem to get them to place the potter's table and the furnace thing. they're in my inventory, and I can see their 'ghosts' when I go into building mode, and I've even tried placing them manually, but.. nothing?? help!
Quwface  [author] 11 Nov, 2018 @ 11:03am 
You just subscribe to the mod. If it doesn't show up in game check your "Mods" menu to see which content it active for you.
kismoore 10 Nov, 2018 @ 8:35pm 
how do i install them into my game
Quwface  [author] 28 Aug, 2018 @ 9:28am 
Thanks for all the feedback guys! I really appreciate it.

Thank you too for the suggestions and requests for tweaks. I did go back and add a few things during my review process when the release candidate started rolling out.

I hope you enjoy playing with these templates as much as I enjoyed making them.
Quwface  [author] 30 Jul, 2018 @ 3:12pm 
@Gaming Hike oop! Thanks for that. I will fix them tomorrow, not sure when that happened but well spotted :D
BackseatHike 28 Jul, 2018 @ 9:16am 
Not sure if it has been mentioned before, but the "farm walls" for both farm structures have their building visions reversed. Just a minor annoyance, but something that you might consider fixing.

Otherwise; great template pack! :D
Quwface  [author] 24 Jul, 2018 @ 10:19am 
New version is out with a few tweaks!

@Keeper of Insanity
I have a test map for both biomes with a few structures already, but not enough for a full pack. I'm working with the ACE team in the meantime, you can check it out here >https://discourse.stonehearth.net/t/ace-authorized-community-expansion-project/36671
Keeper Of Insanity 24 Jul, 2018 @ 3:56am 
thanks for the upgrade to the release candidate version.

sad to hear it, so I will not even ask about the northern biome :)
Quwface  [author] 23 Jul, 2018 @ 1:53pm 
I will be updating this pack soon and making a few tweaks.

@Keeper of Insanity
I am working on a pack in the forest theme also, but I've signed up to another project that I will be throwing myself into soon so that will be out much later this year.
Keeper Of Insanity 12 Jul, 2018 @ 12:51pm 
Hello. Do you have same but for forest biome?
Quwface  [author] 8 Jul, 2018 @ 1:27pm 
Heya @BananaBread

Thanks for the feedback! It really means a lot and I am glad you've enjoyed these templates so far.


As for the cookshop this seems to be an issue with the engine and smaller structures.

I tried to make each building so that it wouldn't spike up your net worth -too- much as this basically leads to a constant stream of orcs every time you try to expand or build in normal or hard mode. For this reason the cook shop ended up being a little pokey due to all the stuff a cook needs to function.


The only workaround I have is to remove the wall shelves when you place the template and before you press build. That would also be the only fix I would have for this template too. I know this isn't much of a fix but I hope it helps :)


As the final development cycle for the game has been announced, I will monitor this going forward and make a "final release" version of this mod in time. (If the shelves are still annoying in future releases I will be taking them out).
BananaBread 7 Jul, 2018 @ 5:01pm 
@Quwface

Hi, i've been using your mod (It's really good templates!) for a while now. and in all this time of use, i have but 1 gripe and i dont think you can do anything about it, but just incase you can

the cookhouse visibility inside (half walls) makes it very hard to see inside and set supply parameters for the supply racks, and with (Walls down completely) the wall racks are never visible to be configured.

i dont know how you'd fix this IF at all, but i thought i'd let you know, it's real pretty, but it's a bit of a pain to work with in very specific situations!

thanks for the great templates i like them alot!
The Vizzlenator 22 Jun, 2018 @ 5:40pm 
Really cool pack! Enjoying the style of your houses!!
Quwface  [author] 22 Jun, 2018 @ 5:38pm 
I am working on another pack in the same theme. I hit a few snags but it should be finished in the next few weeks :)
Taktron 22 Jun, 2018 @ 5:27pm 
Any plans on having some higher level variations or ranch houses?
Taktron 22 Jun, 2018 @ 5:26pm 
It's why I found this pack. I have to say, these buildings are impressive.
Mr Unsubscribe 19 Jun, 2018 @ 1:42pm 
welp, this is about to get a lot of visitors because it was shouted out by the devs in their desktop tuesday
Quwface  [author] 17 Jun, 2018 @ 12:45pm 
Thank you for the comments and feedback :D

@TheFrustratedElmo thankyou! The Citadel building in the pack is empty and can be used for whatever you choose. It definately has a sort of Cleric feel to it. I won't be adding any wall towers to this pack but I am working on something... :)
DeadMechGaming 16 Jun, 2018 @ 3:41pm 
Do you think you could add wall guard towers? Or some random deco buildings like a church (maybe that would be the home for the clerics)? Or a barracks and archery range?

Other then that, amazing looking pack. I could never design anything like these.
Unimportus 16 Jun, 2018 @ 4:22am 
These look more like Rayya buildings than the defauly ones
Kenoji 15 Jun, 2018 @ 10:04pm 
Simply amazing, the design looks great and well thought out plus it doesnt just focas on appeal but also utility.
NJ | B-Dub 15 Jun, 2018 @ 3:38pm 
So beautiful I love playing Rayya's Children, thank you for the hard work and wonderful templets.........signed by me: a guy who is terrible at building templets LOL
Tavixo 14 Jun, 2018 @ 7:41pm 
well made!
Whiskey Delta 14 Jun, 2018 @ 5:14pm 
This makes me want to play Rayya's Children again, thank you so much!
Quwface  [author] 14 Jun, 2018 @ 10:45am 
Uaa that's so cool! No, thank you guys for working on this game so hard. I really enjoy the way you keep us up to date and involved in the development of the game. Thank you :D
Radiant  [developer] 13 Jun, 2018 @ 6:13pm 
This pack is really cool! Designer Luke used them in a save game he recently made for us to try... something... special. Thanks for making these gorgeous templates!
Quwface  [author] 12 Jun, 2018 @ 11:47pm 
Thank you everyone for the feedback and comments :)

@Mathrador: What sort of request we talkin 'bout? haha. Please put it on my profile if you are able.
Penguinturd17 12 Jun, 2018 @ 11:06pm 
I've used these to build an entire city, they're quite wonderful! The only thing missing is a barracks but I repurposed an inn to work for them.:steamhappy:
Mathrador 12 Jun, 2018 @ 8:05pm 
Hi can i make a request for a pack of Templates?
RonyoMarth 12 Jun, 2018 @ 12:58pm 
These look wonderful! Definitely for players who aren't so creative with buildings (enthusiastically pointing at myself). Thanks a lot for the share! I look forward to trying them.
bozistheboss 12 Jun, 2018 @ 10:18am 
This looks amazing! I have not spent much time with Rayya's Children, but I will try them out with these templates later today. Thanks for sharing. Great work!
Quwface  [author] 12 Jun, 2018 @ 8:54am 
Okies! All updated.
Daemon Trooper 12 Jun, 2018 @ 3:23am 
Thank you very much, I like to see first xD
Quwface  [author] 12 Jun, 2018 @ 1:26am 
Yeah... for some reason some of them didn't upload properly through the mod menu ingame. I will fix that later today.
Daemon Trooper 11 Jun, 2018 @ 3:50pm 
Pictures are dead ?