RimWorld

RimWorld

Misc. Craftable Robots
554 Comments
uleswj 13 hours ago 
煩請更新1.6,感謝。Please update to 1.6, thanks.
leion247  [author] 4 Jul @ 1:02am 
Nope =P
TheEpicGamer1997 3 Jul @ 1:25pm 
Any robot that will do Handling?, Cant find a mod or anything anywhere
leion247  [author] 16 May @ 9:23am 
It's probably a source code limitation from the dll in the base mod. Just my guess.
Xrona 16 May @ 1:18am 
Hi. It's not like it's a critical error or a problem that prevents me from playing.
It's just that when using the EndlessGrowth mod (which removes the skill cap, and they can be pumped infinitely) and with a craft skill of more than 20, bots can no longer be crafted, it says "Unable to craft: Skill above the allowed 20"
I reviewed all the .xml but did not notice a line with such a limitation.
leion247  [author] 7 May @ 12:13am 
I'll take a look when I can. Work days just have me busy is all. =P
Ceron 6 May @ 10:00pm 
Actually, I managed to make a patch that seems to work. The Doctor Robot seems to do the tasks labeled as Nursing, though it doesn't show up on the Robot Work tab.

https://pastebin.com/zrP42EkK
Ceron 5 May @ 4:59pm 
Thanks for this mod. Any chance it could be patched for the mod Nurse Job? Thanks.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1820501433
Yutoe 3 Apr @ 1:36pm 
I love you for adding support for complex jobs, thank you for your hard work
nonya0992 11 Mar @ 8:32pm 
I figured it out. MiscRobots WorkTab support is what causes the med bots not have any medical ability. With that mod enabled, the med bot would tend at less than 10% quality, but when the mod is removed, the tending is almost 100%.
leion247  [author] 9 Mar @ 4:33pm 
Misc Craftable Robots + Complex Jobs work patch sub mod is no longer necessary, as now this mod has patches for Complex Jobs directly. It could be the source of your problems.
nonya0992 9 Mar @ 4:31pm 
Im using "Misc Craftable Robots + Complex Jobs work patch"
nonya0992 9 Mar @ 4:30pm 
@leion247 I do have XML extensions. I did look and see that I do have a work tab mod for the robots too. I will need to look into that one.
leion247  [author] 9 Mar @ 3:20pm 
Do you have XML Extensions? I'm uncertain if it could cause the problem, but I'm fairly certain it could potentially solve it. Assuming you're using Rimworld 1.3-1.5.
nonya0992 8 Mar @ 4:22pm 
Im also having an issue with the med bot having a skill of zero. I dont have any work type changing mods and I dont have any other robot mods that I know of. I can provide a lit of mods if needed.
leion247  [author] 23 Feb @ 12:47am 
Those are the corpses of bots. Generally they don't appear. You wanna use the base station of the bots you intend to bring, which should be right below the disabled bot item. The base station will come with a working bot.
YENDOR MOSREH 22 Feb @ 7:18pm 
it is telling me they are disabled it the scenario menu ie where you chose elements for when you start the game ie things that get droped with or near you at the start
leion247  [author] 21 Feb @ 9:16pm 
Usually it's caused by missing worktypes. Replacing them should fix it.
Anioł 21 Feb @ 10:30am 
Hi guys, still mining bot dont mining on quarry? how to resolve the problem?
leion247  [author] 15 Feb @ 10:06pm 
That most likely is a mod conflict yes. Any mods that change the bots could be responsible (Excluding re-texture mods.) Though mods that change worktypes or skills could also be doing something.
GuyDing22 15 Feb @ 6:23pm 
I'm not sure if it's a mod conflict or not, haven't been able to test that easily yet. The med bot shows it has 0 doctor skill
leion247  [author] 8 Feb @ 3:33am 
I've never experienced that problem personally, so I believe it's a mod conflict of some kind, but idk which. Might be worktype related, might not.
Anonymous 7 Feb @ 9:24pm 
It seem that the gardener robot met the same problem like the chicken robots in Mics. robots++

They do not harvest mature plants
Xrona 5 Feb @ 6:10am 
If it's not too much trouble, I'd like to ask you for the old version of the mod. I remember that last week (until February) everything worked fine. If this doesn't help, I'll have to give in and use the mechanitors. How can I contact you to get it?
leion247  [author] 5 Feb @ 5:36am 
I'm sorry, your explanation of how things used to function is confusing me. The bots are available after researching fabrication and have always been made at the fabrication table. The issue you're experiencing seems to be more complex than I initially thought. Though I know it's an inconvenience, I can provide extended support through the discord, including providing multiple older versions, to hopefully narrow down the issue if not solve it.
Xrona 5 Feb @ 5:08am 
Delete and rebuild - this is literally the first thing I tried and it does not help. Already at this stage I realized that something was broken because before my bots were in the projects - miscellaneous tab and were built as a building (or you could select a bot and click build a copy) and now they are only crafted on the component table.
leion247  [author] 5 Feb @ 2:13am 
The Issues and Solutions discussion should have a fix for that specifically. If that doesn't work I'll provide you a direct link on discord for the most relevant version you need.
Xrona 5 Feb @ 2:04am 
Damn, I suspected literally any other mod, but not this one. And it turns out that this mod was updated and broke everything for me. XD
Is it possible to get the old version of the mod before the February 4th update?
My mining bot no longer uses the quarry (only digs the mountain), the gardener does not interact with the plantings in any way (only cooks food on the stove), the builder is not clear yet, but he spends a lot of time sitting at the charging station. Only the crafting bot seems to work as expected. =/
Shadow 3 Feb @ 11:10am 
Never mind figured it out just didn't have the areas setup properly lol still somewhat new to the game but regardless keep up the good work no problems yet!
Shadow 3 Feb @ 10:54am 
I love your mod just 1 problem i'm having is i want to restrict the cleaning drones to certain areas outside the home area (i have a place for the hospitality mod) and the cleaning robots always clean somewhere else leaving it dirty (they do clean it either first or last its just i want to restrict a couple of them to that area only)
leion247  [author] 27 Jan @ 4:34am 
Update for those that care to know, we resolved the issue. I added information related to it's solution in the Patches section of the description.
Rafa Lorenzo 20 Jan @ 4:31am 
:( Still no .... where is the full list of mods, maybe theres something there that is making conflit but the RimPy is not detecting anything all my USELLES MODS [pastebin.com]
leion247  [author] 16 Jan @ 6:17pm 
No, they are roomba's.
iecblocker211 (moose) 16 Jan @ 5:41pm 
@leion247 do the robot have mood
Rafa Lorenzo 12 Jan @ 4:52pm 
U ROCK

I will test it soon, and I know compatibility is a pain in the ass even wehn we use a bunch of mods, If i see anything wrong I will go on discord its way faster.
leion247  [author] 12 Jan @ 1:38am 
Alright, I've updated with improved patching operations and proper compatibility with [FSF] Complex Jobs. Hopefully this solves most of the issues.
leion247  [author] 11 Jan @ 3:51pm 
Well isn't this interesting, it appears complex jobs already has patching code for this mod specifically. From my testing, the Complex Jobs work patch mod isn't even necessary. That only applies to 1.5 though, as they don't have patches for this mod for previous versions of the game. It's possible having the patch mod in 1.5 could be causing issues, though I'm not certain. Either way I'll be posting an update that improves patching operations.
leion247  [author] 10 Jan @ 8:34pm 
My god, figuring out the compatibility issues on the user end sounds like a nightmare. I'll look into some solution this weekend. If you want extended help, the discord is available.
Rafa Lorenzo 10 Jan @ 6:31am 
+ removing that mod made the constrution bots also stop working so Im getting the mod again to at least have those working
Rafa Lorenzo 10 Jan @ 6:13am 
Removed the "Misc Craftable Robots + Complex Jobs work patch" and still the mining ones dont work, but on the info on the bot is saying "mine a quarry for resources" but its doing nothing even if I force them to move they just move and go back to the charging post
Rafa Lorenzo 9 Jan @ 3:47pm 
For me the mining bot do not do the mining on the Quarry, I tried the "Misc Craftable Robots + Complex Jobs work patch" since im using Complex Jobs, but that didnt work.

Im testing the "Misc. Craftable Robots Addon (Continued)" since @Billia said it worked, lets pray to see.

Also the crafting bot also only work some times, even with free tables and work to be done.
leion247  [author] 19 Dec, 2024 @ 8:52am 
Misc. Craftable Robots Addon (Continued) got you covered on that.
564633353 17 Dec, 2024 @ 8:27am 
Can we add a robot that works with Rimefeller
Billia 6 Dec, 2024 @ 3:00pm 
I solved the mining bot not using the quarry issue for anyone having the same problem:

I had to change from "misc robots addon" to "mic robots addon (continued)"
Bullet Barrage Spy 6 Dec, 2024 @ 12:40pm 
Yeah, no worries. I kind of figured something had gone wrong seeing as you hadn't said anything about it.
leion247  [author] 6 Dec, 2024 @ 2:45am 
Thank you for tell me ❤ Gotta love steam not giving notifications for new forum posts on my own mods. The fact I didn't know about it for like six months is a crime.
Bullet Barrage Spy 6 Dec, 2024 @ 12:30am 
Hey leion247, you should look at the discussions tab. There's a question about what they're experiencing that's been left unanswered since August!
Billia 5 Dec, 2024 @ 8:49pm 
My mining bot is also not using the quarry. I installed the work tab mod and the mining bot cannot be assigned any work types.
leion247  [author] 2 Dec, 2024 @ 9:04pm 
Ideally they'll do it automatically if a spot to do so is available.
Rafa Lorenzo 2 Dec, 2024 @ 5:28pm 
Is any way to get the mining bot working on the mining Quarry?