DEADBOLT

DEADBOLT

Left-Overs
2 Comments
SockPuppet  [author] 21 Jul, 2018 @ 1:24am 
* Git Gud
* Yes the timer still runs even after you collect every keycard. That's on the editor/game, sadly.
* Custom Objectives would've allowed me to make the first stage better, the end result with it is a compromise of sorts.
Tahazzar 21 Jul, 2018 @ 12:55am 
* The first section had a really nice and interesting environment, but I don't think it was utilized fully. The general "correct plan of action" seemed quite nonoptional.
* The second section is definitely the hardest. Why doesn't the time running out kill you? You could've certainly placed skeleton totem outside of the view area.
* What do you mean the timer still runs after the objective? Are you also supposed to get to the end of the area in that time frame? Did I supposedly "miss out" because of this? This is quite nonintuitive if true. Also, the area was darn hard already - I would add 10 or even 20 seconds to that timer if the idea is to get out of the area as well with it running.
* In the final section with zombies, the cutscene seemed to play out after every restart, which is no fun.