Killing Floor 2

Killing Floor 2

ShadowZone
29 Comments
Colt 29 Oct, 2018 @ 8:19pm 
Very nice map. I enjoy kiting in the long corridors and I enjoy how the bunker feels lived in. Its a nice layout.
Soundwave2142  [author] 25 Oct, 2018 @ 5:06am 
If you'll solve the puzzle then feel free to message me, but I don't wanna spoil or give any hints, you have to figure it out by yourself
Penna pasta 24 Oct, 2018 @ 8:48pm 
Would I be able to message you regarding the puzzle/secrets? Im interested in being able to solve them (ive spent several hours on the map) but if you dont want to spoil anything thats fine
Pheex 18 Oct, 2018 @ 4:17am 
ye! :/
Soundwave2142  [author] 18 Oct, 2018 @ 4:15am 
Pheex, rip Static Wayne
Pheex 17 Oct, 2018 @ 3:24pm 
oh my god I LOVE that song from Static X. I still have the album
Sraigius 24 Sep, 2018 @ 8:44am 
No, it does not have enough space for serious difficulty games, especially with more than three players. There's a very good reason why people dislike maps such as KF-Catacombs and all the holdout maps. If in doubt - just open up server browser, and look up what maps are played by people on HOE/Suicidal servers.
But i'm sure someone is going to possibly/probably enjoy KF-ShadowZone, for what it is.

But yeah, open maps are good maps! I'll wait for your another two creations, and i'll definitely check them out! ;)
Soundwave2142  [author] 24 Sep, 2018 @ 8:26am 
To anyone who wondering "what about sequel that you mention in description", yes, i have 2 maps around more than half done, still needs a lot ot work, as i'm trying to make it as best as it can be. The type is more like "Hostile Grounds", environment is more open, not like this one . Besides I have 1 more map planned in my mind that I surely wanna make, that's all for now.
Soundwave2142  [author] 24 Sep, 2018 @ 8:17am 
Sraigius, appreciate the feedback, but i'll agree to disagree. In my opinion map have enough space to run, at least it always have somewhere to run. Anyway, i'm currently working on remastered (mostly just environment editing) version I may consider this stuff you said and edit some rooms, make it wider. Cheers!
Sraigius 24 Sep, 2018 @ 3:36am 
Problematic level design, unfitting for HOE/Suicidal difficulties, but it can be played on hard/normal for 1-3 players.
Optimization is decent, runs well. Really liked graffitis on the walls!
I don't know, level design is just too complicated, unfitting for a game like Killing Floor 2, especially when it comes to kiting bosses or dealing with groups of zeds.

No rating on this one.
Leenker 17 Jun, 2018 @ 4:12am 
53 rating, MAKE A SEQUEL PLEASE !
Kraft 16 Jun, 2018 @ 11:03am 
The dark hallways, the vents, the hanger room.
Soundwave2142  [author] 16 Jun, 2018 @ 11:01am 
Blu cake, can't be. I made this map from my own imagination
Kraft 16 Jun, 2018 @ 10:36am 
This map looks oddly familer. KF1?
Soundwave2142  [author] 16 Jun, 2018 @ 5:02am 
Sir Loin of Glass Cow, for example, on my map, you can see trains, during gameplay you can't get on them any normal way, but using boomstick exploit, you can jump on them and zeds won't be able to reach you and allowing you to safely shoot them all. It's fixed now tho.
Soundwave2142  [author] 16 Jun, 2018 @ 4:57am 
Sir Loin of Glass Cow, basically, you have your double-barrel boomstick, if you press middle mouse button it will fire 2 shells at the same time. If you jump, and press MMB firing 2 shells at ground, you will basically jump much higher as boomstick push you further. This can be used to reach places you typically can't jump on. Zeds can't reach you in those places, and they just running around without having a clue how to hit you, while you shooting them like it's a shooting range.
Buc-ees Pulled Pork & Hamstrings 15 Jun, 2018 @ 6:13pm 
Ok I have just over 800 and I have not seen it either so I had to ask. I can guess what it is based on the name but how does it work? Collision spots on the map block your character from being hit or something? Oh and as a side note I like the map a lot, huge as hell but well done.
Soundwave2142  [author] 15 Jun, 2018 @ 6:10pm 
Sir Loin of Glass Cow, I have 420~ hours in KF2 and I never seen someone boomsick camping, still, lots of mappers trying to prevent someone expoiting their maps, as well as TW.
Buc-ees Pulled Pork & Hamstrings 15 Jun, 2018 @ 5:52pm 
Haha, well basically what I meant was what's wrong with boomstick camping?
Soundwave2142  [author] 15 Jun, 2018 @ 5:14pm 
Trizlin, yes
Trizlin 15 Jun, 2018 @ 5:02pm 
Is that an eyebot in the 4th screenshot?
Soundwave2142  [author] 15 Jun, 2018 @ 1:44pm 
Sir Loin of Glass Cow, not anymore, fixed every spot I could find.
Buc-ees Pulled Pork & Hamstrings 15 Jun, 2018 @ 11:38am 
Something wrong with boomstick camping?
Rayne Porter Bridges 15 Jun, 2018 @ 11:13am 
So I was already geeked about the utterly different gameplay style of the map when i found a Megadeth reference!!! among very many good ones. Thank you for this map! I hope to find more stuff of yours in the future.
Soundwave2142  [author] 15 Jun, 2018 @ 5:32am 
рокегмап (• _•), I wasn't aware about this problem (didn't know it's even exits), I belive most of possible boomstick camps are fixed now, anything else?
Pokerman 15 Jun, 2018 @ 4:32am 
I aware many boomstick camper but I didn't check the collision yet.
Soundwave2142  [author] 15 Jun, 2018 @ 4:30am 
рокегмап (• _•), yep, seems like I've missed it, thanks! anything else before I reupload?
Pokerman 15 Jun, 2018 @ 3:47am 
Why there's two player spawns upon the ceiling, players spawn there are stuck forever.
󠀡󠀡 14 Jun, 2018 @ 10:46am 
well done :D: