Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
622 opmerkingen
Plugga76 19 jun om 0:10 
it eiher tracks every player or no player
bober_drewutko 24 mrt om 10:57 
player imitator is off sometimes idk why
NoNameIdk1 13 okt 2024 om 7:08 
how are you even meant to use the turret output blocks? i got the outputs but nothign to use em for.
Kosha_ 8 okt 2024 om 9:08 
It's sad to see such a useful mod fall
The developer abandoned the mod
The new mod that was supposed to be better than its predecessor was also abandoned
And the mod itself only works adequately on old versions of sm
Root 25 apr 2024 om 6:54 
I have a problem with imitators. They are really glitchy, sometimes they don't work when i just place them, sometimes they randomly turn off, sometimes other blocks don't interact with them properly. It takes 2-3 restarts to get them working properly, and after i place them 2 or 3 times they glitch out again. I really would love this mod if not for the imitators, i can't have any fun
planeguy-737-1 4 feb 2024 om 16:15 
why would you deprecate this amazing mod
holololl135 1 jan 2024 om 12:50 
какой же ты гениален я думал это пиздец сложно окзывается расплюнуть даже кто в жизни строит может запомнить
BananaPen 20 nov 2023 om 6:29 
everyone who likes this mod, most likely you will like the "robotization" mod.
try it and you won't regret it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936300656
octodad 19 jul 2023 om 3:00 
and you can just put it on cars
A Brilliant Gamer 5 jul 2023 om 10:24 
i would love to see a bot proximity sensor so i can defend my farm with auto turrets
Memor1ezz 19 mei 2023 om 4:04 
the turret kinda glitchy
Alien 10 mei 2023 om 16:52 
after placing 11 sensors. Sensors 12,13,14... doesn't detect the player
SL8RtheCRE8R 16 apr 2023 om 10:47 
that explains why the player magnets aren't working thx soo much for the mod :D
Spooderp 11 apr 2023 om 8:36 
The player imitators arent working
Sap 19 mrt 2023 om 18:50 
for me the mod works 100% ok ?? pitty it can only track players,, wuld love to use them on my farm klling Hay bots
FOKS 13 mrt 2023 om 5:37 
iiii
PetSackboy 4 mrt 2023 om 15:45 
He said if the mod is broken it will remain broken.
Sorry to crush your dreams strud :/
Stradivarius 10 23 feb 2023 om 8:00 
I don't know why, but the main unit in the turret system is broken. Instead of pointing at the player, it leads in different directions. Please fix this.
Kototop_CMB 5 feb 2023 om 7:27 
ты идиот?
KREIG 5 feb 2023 om 5:26 
как установить мод?
Gutter Weasel 29 jan 2023 om 10:53 
How does the Quantum Auto Turret AI work?
AronPro 20 jan 2023 om 9:10 
how do i download this
jjjubies 4 dec 2022 om 18:34 
The player immitators tend to break if you load one from a blueprint ive noticed, as long as you only manually place them you dont seem to have a problem
olisemrbm 22 sep 2022 om 2:28 
The player imitators stoped working and sometimes they work?
TyrForge 31 aug 2022 om 7:43 
the sm.localPlayer.getPosition is deprecated.you should use character.worldPosition instead can
you fix this
turnerdeedo 27 aug 2022 om 17:57 
The mod seems to be broken... The turret AI is not sending signals to the AI output blocks. Is anyone else aware of this problem?
danne 20 aug 2022 om 13:15 
Every time I try to build a turret it gets stuck in a loop and just wobbles back and forth.
TheGamingCow 12 aug 2022 om 21:00 
If you can, can you add a way to make the AI ignore the same colored AI or have some similar method so the AI could have like teams
sleepnow 7 jul 2022 om 20:12 
+1 AI for tracking bots and tracker units
Briann 6 jul 2022 om 22:38 
The ai have started to stop working including the player imitators.
Sufi 28 jun 2022 om 9:44 
Why player imitator stops working after some time?
SzybkiTos1ek 27 jun 2022 om 3:20 
maybe tracker for bots ?
Inferno47 11 jun 2022 om 12:44 
proximity sensor for 50 blocks go as far to the last largest placed proximity sensor at the max 250
Inferno47 11 jun 2022 om 12:41 
i found a bug, the proximity sensors from 50 to 250, the largest number over rides the smaller numbers, this doesn't happen for 500 and 1000 proximity sensors
EtheraelEspeon 30 mei 2022 om 20:13 
Ooh! Heck yeah ^^
<3
YT_BlueFlame  [auteur] 29 mei 2022 om 14:19 
thats the plan, but better and working differently
Miikka poikela 27 mei 2022 om 8:34 
but can you making a ai parts for 0.6.0 update
YT_BlueFlame  [auteur] 25 mei 2022 om 16:02 
0.6.0 got me back into modding, so I hope I'll be able to get a new mod with the same features out in a couple months
Kototop_CMB 21 mei 2022 om 2:34 
are you idiot?
Miikka poikela 9 mei 2022 om 11:13 
can you fix now for 0.6.0 update please
Генерал Вибратор 19 apr 2022 om 8:28 
Hello, my friend and I found a bug if two players use a magnet, then it breaks and does not work.
captjlance 23 mrt 2022 om 18:27 
nevermind i thought it was called a wasd convertor not ai output
captjlance 23 mrt 2022 om 18:20 
in which mod is the wasd converter in?
Qtebakqsth 13 mrt 2022 om 5:25 
can we have a player magnet proximity sensor?
I_have_no_idea 17 feb 2022 om 7:48 
there's a glitch where trackers are magnets and magnets are trackers
mister noob 13 jan 2022 om 6:59 
and yes i play kerbal
mister noob 13 jan 2022 om 6:58 
i like it
:steamthumbsup::Khappy:
Kototop_CMB 9 jan 2022 om 13:36 
how you try use it?
Eggycone 9 jan 2022 om 13:16 
Binary sensor doesnt work
Qboa_Kid 31 dec 2021 om 11:52 
How does the binary proximity sensor work? I couldn't make it detect anything even if changing the color