Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
622 Comments
Plugga76 19 Jun @ 12:10am 
it eiher tracks every player or no player
bober_drewutko 24 Mar @ 10:57am 
player imitator is off sometimes idk why
NoNameIdk1 13 Oct, 2024 @ 7:08am 
how are you even meant to use the turret output blocks? i got the outputs but nothign to use em for.
Kosha_ 8 Oct, 2024 @ 9:08am 
It's sad to see such a useful mod fall
The developer abandoned the mod
The new mod that was supposed to be better than its predecessor was also abandoned
And the mod itself only works adequately on old versions of sm
Root 25 Apr, 2024 @ 6:54am 
I have a problem with imitators. They are really glitchy, sometimes they don't work when i just place them, sometimes they randomly turn off, sometimes other blocks don't interact with them properly. It takes 2-3 restarts to get them working properly, and after i place them 2 or 3 times they glitch out again. I really would love this mod if not for the imitators, i can't have any fun
planeguy-737-1 4 Feb, 2024 @ 4:15pm 
why would you deprecate this amazing mod
holololl135 1 Jan, 2024 @ 12:50pm 
какой же ты гениален я думал это пиздец сложно окзывается расплюнуть даже кто в жизни строит может запомнить
BananaPen 20 Nov, 2023 @ 6:29am 
everyone who likes this mod, most likely you will like the "robotization" mod.
try it and you won't regret it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936300656
octodad 19 Jul, 2023 @ 3:00am 
and you can just put it on cars
A Brilliant Gamer 5 Jul, 2023 @ 10:24am 
i would love to see a bot proximity sensor so i can defend my farm with auto turrets
Memor1ezz 19 May, 2023 @ 4:04am 
the turret kinda glitchy
Alien 10 May, 2023 @ 4:52pm 
after placing 11 sensors. Sensors 12,13,14... doesn't detect the player
SL8RtheCRE8R 16 Apr, 2023 @ 10:47am 
that explains why the player magnets aren't working thx soo much for the mod :D
Spooderp 11 Apr, 2023 @ 8:36am 
The player imitators arent working
Sap 19 Mar, 2023 @ 6:50pm 
for me the mod works 100% ok ?? pitty it can only track players,, wuld love to use them on my farm klling Hay bots
FOKS 13 Mar, 2023 @ 5:37am 
iiii
PetSackboy 4 Mar, 2023 @ 3:45pm 
He said if the mod is broken it will remain broken.
Sorry to crush your dreams strud :/
Stradivarius 10 23 Feb, 2023 @ 8:00am 
I don't know why, but the main unit in the turret system is broken. Instead of pointing at the player, it leads in different directions. Please fix this.
Kototop_CMB 5 Feb, 2023 @ 7:27am 
ты идиот?
KREIG 5 Feb, 2023 @ 5:26am 
как установить мод?
Gutter Weasel 29 Jan, 2023 @ 10:53am 
How does the Quantum Auto Turret AI work?
AronPro 20 Jan, 2023 @ 9:10am 
how do i download this
jjjubies 4 Dec, 2022 @ 6:34pm 
The player immitators tend to break if you load one from a blueprint ive noticed, as long as you only manually place them you dont seem to have a problem
olisemrbm 22 Sep, 2022 @ 2:28am 
The player imitators stoped working and sometimes they work?
TyrForge 31 Aug, 2022 @ 7:43am 
the sm.localPlayer.getPosition is deprecated.you should use character.worldPosition instead can
you fix this
turnerdeedo 27 Aug, 2022 @ 5:57pm 
The mod seems to be broken... The turret AI is not sending signals to the AI output blocks. Is anyone else aware of this problem?
danne 20 Aug, 2022 @ 1:15pm 
Every time I try to build a turret it gets stuck in a loop and just wobbles back and forth.
TheGamingCow 12 Aug, 2022 @ 9:00pm 
If you can, can you add a way to make the AI ignore the same colored AI or have some similar method so the AI could have like teams
sleepnow 7 Jul, 2022 @ 8:12pm 
+1 AI for tracking bots and tracker units
Briann 6 Jul, 2022 @ 10:38pm 
The ai have started to stop working including the player imitators.
Sufi 28 Jun, 2022 @ 9:44am 
Why player imitator stops working after some time?
SzybkiTos1ek 27 Jun, 2022 @ 3:20am 
maybe tracker for bots ?
Inferno47 11 Jun, 2022 @ 12:44pm 
proximity sensor for 50 blocks go as far to the last largest placed proximity sensor at the max 250
Inferno47 11 Jun, 2022 @ 12:41pm 
i found a bug, the proximity sensors from 50 to 250, the largest number over rides the smaller numbers, this doesn't happen for 500 and 1000 proximity sensors
EtheraelEspeon 30 May, 2022 @ 8:13pm 
Ooh! Heck yeah ^^
<3
YT_BlueFlame  [author] 29 May, 2022 @ 2:19pm 
thats the plan, but better and working differently
Miikka poikela 27 May, 2022 @ 8:34am 
but can you making a ai parts for 0.6.0 update
YT_BlueFlame  [author] 25 May, 2022 @ 4:02pm 
0.6.0 got me back into modding, so I hope I'll be able to get a new mod with the same features out in a couple months
Kototop_CMB 21 May, 2022 @ 2:34am 
are you idiot?
Miikka poikela 9 May, 2022 @ 11:13am 
can you fix now for 0.6.0 update please
Генерал Вибратор 19 Apr, 2022 @ 8:28am 
Hello, my friend and I found a bug if two players use a magnet, then it breaks and does not work.
captjlance 23 Mar, 2022 @ 6:27pm 
nevermind i thought it was called a wasd convertor not ai output
captjlance 23 Mar, 2022 @ 6:20pm 
in which mod is the wasd converter in?
Qtebakqsth 13 Mar, 2022 @ 5:25am 
can we have a player magnet proximity sensor?
I_have_no_idea 17 Feb, 2022 @ 7:48am 
there's a glitch where trackers are magnets and magnets are trackers
mister noob 13 Jan, 2022 @ 6:59am 
and yes i play kerbal
mister noob 13 Jan, 2022 @ 6:58am 
i like it
:steamthumbsup::Khappy:
Kototop_CMB 9 Jan, 2022 @ 1:36pm 
how you try use it?
Eggycone 9 Jan, 2022 @ 1:16pm 
Binary sensor doesnt work
Qboa_Kid 31 Dec, 2021 @ 11:52am 
How does the binary proximity sensor work? I couldn't make it detect anything even if changing the color