RimWorld
[FSF] Encounter Map Resources
48 Komentar
selest19 8 Jan 2023 @ 5:50am 
i feel like abuse is low but texture is high for this mod
BlackFranky 18 Sep 2022 @ 11:39am 
@FrozenSnowFox Thank you for your answer. I will look into it.
FrozenSnowFox  [pembuat] 17 Sep 2022 @ 7:43pm 
@BlackFranky
I'm afraid that's kind of out of scope of this mod and it's not really something I'm interested in doing for a mod at this time.

I did have a look at the files though and it looks like if you added <li>ScatterShrines</li> to the Encounter genstep then they should spawn. I don't see anything that affects the odds though so that's probably hardcoded and it'd be the same sort of odds as base maps. The location of the files is below if you want to take a look.

\RimWorld\Data\Core\Defs\MapGeneration\
BlackFranky 17 Sep 2022 @ 6:39pm 
Could you add ancient dangers to be spawned?
FrozenSnowFox  [pembuat] 18 Apr 2022 @ 2:52pm 
@Victor
All it does is enable the resource generation step that was previously removed. Since the game basically generates an entire map these days for encounter maps I would expect to see an amount similar to the home map. However if you use mods like map designer or something where you can edit the resource spawn amounts to increase it or decrease it that will take effect as you would expect.
Victor 18 Apr 2022 @ 2:40pm 
Oh man I love this mod but I feel like there is way too much resources everywhere. Does it just use the same amount as in a player map?
Torres 5 Nov 2021 @ 5:02am 
Jesus Christ I needed this like at one moment I thought... dude this map tile I chose has no rocks maybe I'll send a couple colonists 2 tiles away to see if I find anything
*šâ* 25 Sep 2021 @ 10:45am 
Thank you
FrozenSnowFox  [pembuat] 7 Sep 2021 @ 2:00pm 
@CMDR Youth
I edited the actual map generation step. So it should work with basically anything that generates maps that would otherwise remove the resources. As I recall it worked fine with Set Up Camp.
CMDR Youth 7 Sep 2021 @ 1:13pm 
Does this work well with Set Up Camp?
FrozenSnowFox  [pembuat] 6 Sep 2021 @ 2:56pm 
@noghettoblastrs
According to the change notes 3 years ago when the game was still in alpha/beta. Maybe you had another mod that added it back in?
noghettoblastrs 6 Sep 2021 @ 2:54pm 
when was this taken away? i could swear i could mine resources on random event maps a few weeks ago and then now i find myself strip mining for no reason at all.
FrozenSnowFox  [pembuat] 20 Jul 2021 @ 11:02am 
@TechTips
It should be fine a lot of Ideology stuff was already visible in the 1.3 files and as far as I could tell Ideology doesn't touch the resource spawning.
Snare 20 Jul 2021 @ 9:45am 
yo will this work with 1.3/ideology?

afaik nothing major has changed in the way map gen works but would be nice to know before starting tomorrow
FrozenSnowFox  [pembuat] 16 Mar 2020 @ 2:29pm 
@Tommy Gray x Land Raider
It was updated a month ago for 1.1.
Tommy Gray x Land Raider 16 Mar 2020 @ 2:14pm 
update for 1.1 plz
FrozenSnowFox  [pembuat] 1 Okt 2019 @ 6:19pm 
@Kurugane
It can be added and removed at will without issues. It's a simple patch that changes how terrain is generated on maps. So only newly generated maps will be affected and once they are generated there should be no issues removing it.
Kurugane 1 Okt 2019 @ 6:17pm 
Can this be added save?
__ 3 Agu 2019 @ 9:31pm 
Wonderful mod; I love being able to make little mining camps with this.
FrozenSnowFox  [pembuat] 5 Jun 2019 @ 2:13pm 
@L0rdinquisit0r
I don't think this will ever be readded to the base game so yes its still needed. Its a xml patch so unless something massive changes in the way map generation is done it shouldn't need updating.
L0rdinquisit0r 5 Jun 2019 @ 11:51am 
is this mod still valid? last update was a long time ago. Is it still needed?
FrozenSnowFox  [pembuat] 25 Feb 2019 @ 11:24am 
@Chomiczek Fetor
It's the vanilla terrain generation system which was always previously enabled on encounter maps, I simply re-enabled it. You should expect some good sized steel veins, some component veins and in rare occasions some rare materials like gold, jade, uranium ect.
FrozenSnowFox  [pembuat] 6 Feb 2019 @ 1:33pm 
@Natalo77
None that I'm aware of. It uses patching for the changes so it should be compatible with pretty much everything.
Natalo77 6 Feb 2019 @ 1:31pm 
Any hard incompatabilites?
FrozenSnowFox  [pembuat] 23 Okt 2018 @ 2:17pm 
@Snakoron
Sorry but I really don't want to go adding old versions to the workshop especially for a beta version after the game has officially released. Having said that nothing was changed except the version number so the mod works perfectly fine with B19. It will warn that it's the wrong version but that can be safely ignored. There's also a manual download for the B19 version available in the attached mod collection.
Epogle 23 Okt 2018 @ 4:51am 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
DaemosZythaer 22 Okt 2018 @ 3:17pm 
thank you
FrozenSnowFox  [pembuat] 22 Okt 2018 @ 3:13pm 
@DaemosZythaer
Not entirely. The Set Up Camp mod enables resources above and below ground on camp sites it makes. However ambushes and resource node maps still don't have resouces. If you want those to have collectible resources you'll also need my mod.
DaemosZythaer 22 Okt 2018 @ 8:59am 
Does Set Up Camp's allow resources option do the same as this mod?
FrozenSnowFox  [pembuat] 19 Okt 2018 @ 3:21am 
@Audiopulse
Thanks for recommending it.
Audiopulse 19 Okt 2018 @ 3:17am 
I just recommended "Encounter Map Resources" at the Gems-mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1525894232&tscn=1539908538

It pairs up well with this one.
Audiopulse 9 Okt 2018 @ 4:54pm 
@FrozenSnowFox
Well then if thats the case ... subbed!
FrozenSnowFox  [pembuat] 9 Okt 2018 @ 3:39pm 
@Audiopulse
You can get more resources above and below ground if you set up a second colony. However if you liked grabbing some steel, jade or components with your caravan after clearing an ambush or item stash that is no longer possible without this mod.
Audiopulse 9 Okt 2018 @ 3:34pm 
So - that means spawned maps never have Steelveins? If I run out on my starting map I can get new Steel ores only by trading and deep-drilling in my first colony?
FrozenSnowFox  [pembuat] 28 Jun 2018 @ 12:46am 
It occured to me that I should not have used a Def replacement for this mod. I've switched it over to using patching so it shouldn't interfere with any mods that want to add new map generation aspects to encounter maps.
FrozenSnowFox  [pembuat] 24 Jun 2018 @ 6:34pm 
@Harbinger
It's not a typo it is for 1.0. The unstable build is currently in testing.
Harbinger 24 Jun 2018 @ 5:26pm 
as a heads up, this says its for 1.0, and gives a warning in game about it. Just in case this is a typo and not a intentional input. :steamhappy:
FrozenSnowFox  [pembuat] 23 Jun 2018 @ 3:19pm 
@Xion
They would certainly work quite well together.
Xion 23 Jun 2018 @ 3:08pm 
Thanks for the answer man, I guess your mod and mine can go together very well, check my workshop for "There's not enough time" it extends the time limit to leave those maps.
FrozenSnowFox  [pembuat] 23 Jun 2018 @ 2:48pm 
@Xion
Everything that is considered an encounter map is affected which I think is everything not a normal map. I tested all of those and they all had resources above and below ground.
Xion 23 Jun 2018 @ 9:05am 
So does this work on other quests maps? Such as Item Stash, Bandit Camp, Lump of Precious Resources, etc?
McNugget 22 Jun 2018 @ 6:43am 
@FrozenSnowFox ok thanks for the info, will try next time i play.
FrozenSnowFox  [pembuat] 22 Jun 2018 @ 3:59am 
@McNugget
I don't think it should have any issues. It will however only work on newly spawned encounter maps.
McNugget 22 Jun 2018 @ 3:48am 
Can you add to an existing save?
Mitz 21 Jun 2018 @ 12:47pm 
huh.
Zuz 21 Jun 2018 @ 9:32am 
They removed the ability to get ore in encounters?
Flesh Forge 21 Jun 2018 @ 6:54am 
Cool, I don't know why Tynan took this away. Thanks!
Garr Incorporated 21 Jun 2018 @ 4:47am 
We needed that. Thank you!