RimWorld
[FSF] Encounter Map Resources
48 comentarii
selest19 8 ian. 2023 la 5:50 
i feel like abuse is low but texture is high for this mod
BlackFranky 18 sept. 2022 la 11:39 
@FrozenSnowFox Thank you for your answer. I will look into it.
FrozenSnowFox  [autor] 17 sept. 2022 la 19:43 
@BlackFranky
I'm afraid that's kind of out of scope of this mod and it's not really something I'm interested in doing for a mod at this time.

I did have a look at the files though and it looks like if you added <li>ScatterShrines</li> to the Encounter genstep then they should spawn. I don't see anything that affects the odds though so that's probably hardcoded and it'd be the same sort of odds as base maps. The location of the files is below if you want to take a look.

\RimWorld\Data\Core\Defs\MapGeneration\
BlackFranky 17 sept. 2022 la 18:39 
Could you add ancient dangers to be spawned?
FrozenSnowFox  [autor] 18 apr. 2022 la 14:52 
@Victor
All it does is enable the resource generation step that was previously removed. Since the game basically generates an entire map these days for encounter maps I would expect to see an amount similar to the home map. However if you use mods like map designer or something where you can edit the resource spawn amounts to increase it or decrease it that will take effect as you would expect.
Victor 18 apr. 2022 la 14:40 
Oh man I love this mod but I feel like there is way too much resources everywhere. Does it just use the same amount as in a player map?
Torres 5 nov. 2021 la 5:02 
Jesus Christ I needed this like at one moment I thought... dude this map tile I chose has no rocks maybe I'll send a couple colonists 2 tiles away to see if I find anything
*šâ* 25 sept. 2021 la 10:45 
Thank you
FrozenSnowFox  [autor] 7 sept. 2021 la 14:00 
@CMDR Youth
I edited the actual map generation step. So it should work with basically anything that generates maps that would otherwise remove the resources. As I recall it worked fine with Set Up Camp.
CMDR Youth 7 sept. 2021 la 13:13 
Does this work well with Set Up Camp?
FrozenSnowFox  [autor] 6 sept. 2021 la 14:56 
@noghettoblastrs
According to the change notes 3 years ago when the game was still in alpha/beta. Maybe you had another mod that added it back in?
noghettoblastrs 6 sept. 2021 la 14:54 
when was this taken away? i could swear i could mine resources on random event maps a few weeks ago and then now i find myself strip mining for no reason at all.
FrozenSnowFox  [autor] 20 iul. 2021 la 11:02 
@TechTips
It should be fine a lot of Ideology stuff was already visible in the 1.3 files and as far as I could tell Ideology doesn't touch the resource spawning.
Snare 20 iul. 2021 la 9:45 
yo will this work with 1.3/ideology?

afaik nothing major has changed in the way map gen works but would be nice to know before starting tomorrow
FrozenSnowFox  [autor] 16 mart. 2020 la 14:29 
@Tommy Gray x Land Raider
It was updated a month ago for 1.1.
Tommy Gray x Land Raider 16 mart. 2020 la 14:14 
update for 1.1 plz
FrozenSnowFox  [autor] 1 oct. 2019 la 18:19 
@Kurugane
It can be added and removed at will without issues. It's a simple patch that changes how terrain is generated on maps. So only newly generated maps will be affected and once they are generated there should be no issues removing it.
Kurugane 1 oct. 2019 la 18:17 
Can this be added save?
__ 3 aug. 2019 la 21:31 
Wonderful mod; I love being able to make little mining camps with this.
FrozenSnowFox  [autor] 5 iun. 2019 la 14:13 
@L0rdinquisit0r
I don't think this will ever be readded to the base game so yes its still needed. Its a xml patch so unless something massive changes in the way map generation is done it shouldn't need updating.
L0rdinquisit0r 5 iun. 2019 la 11:51 
is this mod still valid? last update was a long time ago. Is it still needed?
FrozenSnowFox  [autor] 25 febr. 2019 la 11:24 
@Chomiczek Fetor
It's the vanilla terrain generation system which was always previously enabled on encounter maps, I simply re-enabled it. You should expect some good sized steel veins, some component veins and in rare occasions some rare materials like gold, jade, uranium ect.
FrozenSnowFox  [autor] 6 febr. 2019 la 13:33 
@Natalo77
None that I'm aware of. It uses patching for the changes so it should be compatible with pretty much everything.
Natalo77 6 febr. 2019 la 13:31 
Any hard incompatabilites?
FrozenSnowFox  [autor] 23 oct. 2018 la 14:17 
@Snakoron
Sorry but I really don't want to go adding old versions to the workshop especially for a beta version after the game has officially released. Having said that nothing was changed except the version number so the mod works perfectly fine with B19. It will warn that it's the wrong version but that can be safely ignored. There's also a manual download for the B19 version available in the attached mod collection.
Epogle 23 oct. 2018 la 4:51 
Hi ! Can you upload a B19 version on steam workshop ? For streamer's let's play and for facilitate its installation by the community.
DaemosZythaer 22 oct. 2018 la 15:17 
thank you
FrozenSnowFox  [autor] 22 oct. 2018 la 15:13 
@DaemosZythaer
Not entirely. The Set Up Camp mod enables resources above and below ground on camp sites it makes. However ambushes and resource node maps still don't have resouces. If you want those to have collectible resources you'll also need my mod.
DaemosZythaer 22 oct. 2018 la 8:59 
Does Set Up Camp's allow resources option do the same as this mod?
FrozenSnowFox  [autor] 19 oct. 2018 la 3:21 
@Audiopulse
Thanks for recommending it.
Audiopulse 19 oct. 2018 la 3:17 
I just recommended "Encounter Map Resources" at the Gems-mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1525894232&tscn=1539908538

It pairs up well with this one.
Audiopulse 9 oct. 2018 la 16:54 
@FrozenSnowFox
Well then if thats the case ... subbed!
FrozenSnowFox  [autor] 9 oct. 2018 la 15:39 
@Audiopulse
You can get more resources above and below ground if you set up a second colony. However if you liked grabbing some steel, jade or components with your caravan after clearing an ambush or item stash that is no longer possible without this mod.
Audiopulse 9 oct. 2018 la 15:34 
So - that means spawned maps never have Steelveins? If I run out on my starting map I can get new Steel ores only by trading and deep-drilling in my first colony?
FrozenSnowFox  [autor] 28 iun. 2018 la 0:46 
It occured to me that I should not have used a Def replacement for this mod. I've switched it over to using patching so it shouldn't interfere with any mods that want to add new map generation aspects to encounter maps.
FrozenSnowFox  [autor] 24 iun. 2018 la 18:34 
@Harbinger
It's not a typo it is for 1.0. The unstable build is currently in testing.
Harbinger 24 iun. 2018 la 17:26 
as a heads up, this says its for 1.0, and gives a warning in game about it. Just in case this is a typo and not a intentional input. :steamhappy:
FrozenSnowFox  [autor] 23 iun. 2018 la 15:19 
@Xion
They would certainly work quite well together.
Xion 23 iun. 2018 la 15:08 
Thanks for the answer man, I guess your mod and mine can go together very well, check my workshop for "There's not enough time" it extends the time limit to leave those maps.
FrozenSnowFox  [autor] 23 iun. 2018 la 14:48 
@Xion
Everything that is considered an encounter map is affected which I think is everything not a normal map. I tested all of those and they all had resources above and below ground.
Xion 23 iun. 2018 la 9:05 
So does this work on other quests maps? Such as Item Stash, Bandit Camp, Lump of Precious Resources, etc?
McNugget 22 iun. 2018 la 6:43 
@FrozenSnowFox ok thanks for the info, will try next time i play.
FrozenSnowFox  [autor] 22 iun. 2018 la 3:59 
@McNugget
I don't think it should have any issues. It will however only work on newly spawned encounter maps.
McNugget 22 iun. 2018 la 3:48 
Can you add to an existing save?
Mitz 21 iun. 2018 la 12:47 
huh.
Zuz 21 iun. 2018 la 9:32 
They removed the ability to get ore in encounters?
Flesh Forge 21 iun. 2018 la 6:54 
Cool, I don't know why Tynan took this away. Thanks!
Garr Incorporated 21 iun. 2018 la 4:47 
We needed that. Thank you!