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I'm afraid that's kind of out of scope of this mod and it's not really something I'm interested in doing for a mod at this time.
I did have a look at the files though and it looks like if you added <li>ScatterShrines</li> to the Encounter genstep then they should spawn. I don't see anything that affects the odds though so that's probably hardcoded and it'd be the same sort of odds as base maps. The location of the files is below if you want to take a look.
\RimWorld\Data\Core\Defs\MapGeneration\
All it does is enable the resource generation step that was previously removed. Since the game basically generates an entire map these days for encounter maps I would expect to see an amount similar to the home map. However if you use mods like map designer or something where you can edit the resource spawn amounts to increase it or decrease it that will take effect as you would expect.
I edited the actual map generation step. So it should work with basically anything that generates maps that would otherwise remove the resources. As I recall it worked fine with Set Up Camp.
According to the change notes 3 years ago when the game was still in alpha/beta. Maybe you had another mod that added it back in?
It should be fine a lot of Ideology stuff was already visible in the 1.3 files and as far as I could tell Ideology doesn't touch the resource spawning.
afaik nothing major has changed in the way map gen works but would be nice to know before starting tomorrow
It was updated a month ago for 1.1.
It can be added and removed at will without issues. It's a simple patch that changes how terrain is generated on maps. So only newly generated maps will be affected and once they are generated there should be no issues removing it.
I don't think this will ever be readded to the base game so yes its still needed. Its a xml patch so unless something massive changes in the way map generation is done it shouldn't need updating.
It's the vanilla terrain generation system which was always previously enabled on encounter maps, I simply re-enabled it. You should expect some good sized steel veins, some component veins and in rare occasions some rare materials like gold, jade, uranium ect.
None that I'm aware of. It uses patching for the changes so it should be compatible with pretty much everything.
Sorry but I really don't want to go adding old versions to the workshop especially for a beta version after the game has officially released. Having said that nothing was changed except the version number so the mod works perfectly fine with B19. It will warn that it's the wrong version but that can be safely ignored. There's also a manual download for the B19 version available in the attached mod collection.
Not entirely. The Set Up Camp mod enables resources above and below ground on camp sites it makes. However ambushes and resource node maps still don't have resouces. If you want those to have collectible resources you'll also need my mod.
Thanks for recommending it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1525894232&tscn=1539908538
It pairs up well with this one.
Well then if thats the case ... subbed!
You can get more resources above and below ground if you set up a second colony. However if you liked grabbing some steel, jade or components with your caravan after clearing an ambush or item stash that is no longer possible without this mod.
It's not a typo it is for 1.0. The unstable build is currently in testing.
They would certainly work quite well together.
Everything that is considered an encounter map is affected which I think is everything not a normal map. I tested all of those and they all had resources above and below ground.
I don't think it should have any issues. It will however only work on newly spawned encounter maps.