Kerbal Space Program

Kerbal Space Program

The Olympus-Kerbalev Test Project: A Historical Replica
27 Comments
Lupi  [author] 2 Feb, 2023 @ 12:35am 
That doesn't surprise me, like two updates after I finished this they changed how orbits work in the mission designer I think. I remember trying to fix it because I'd spent so much time getting it to work in the first place, but I was having no luck.
taio 1 Feb, 2023 @ 12:54pm 
the effort is great but the mission is effectively broken because the target orbits and prescribed launch times are incorrect. it can be completed, but not as designed and not with the max score.
Gandalf the Gay 19 Apr, 2021 @ 3:52am 
Very fun, but I did have to do a bit of in-flight stage shuffling, and waiting for launch windows. I guess it just added to the (fun) challenge though!
Lupi  [author] 9 Oct, 2019 @ 4:36pm 
The thumbnails go, i believe, in one of the folders in the mission file itself? it's been a year and a half since i touched this gamemode in earnest.
Radd_ 6 Oct, 2019 @ 11:04am 
how do you make thumbnails?
Amosue 30 Sep, 2019 @ 6:06am 
This was really enjoyable. I love the historical missions. Thank you for your time in creating and sharing this.
Beo 23 Oct, 2018 @ 2:36pm 
Hey can you add me? I needed help with some mod creation
dunbaratu 22 Jul, 2018 @ 7:21pm 
I think I see what part of the problem is. If you screw up and try again with the "restart mission" button, the game doesn't appear to be re-winding the clock to the start time. You'd think it would, but it doesn't. Therefore the orbits are all scrwed up in the wrong spot if you ever do that. Instead of starting at T=0, the game starts at T=nnn where nnn is how many hours you've already consumed in your first attempt. The Woomerang launch site is now in the wrong place and on your second attempt you *cannot* succeed because there's a timer going so you can't wait to let Woomeraing rotate back into the right place without expiring the timer. I had to wipe the download from Steam and re-download it, as the only way to reset the clock and *Really* start the mission over from when it's meant to start over.

Lupi  [author] 22 Jul, 2018 @ 3:32pm 
Managed to get it to work. Now to re-add the images, fix the description, et cetera. WHOOO!
Lupi  [author] 22 Jul, 2018 @ 3:01pm 
So: I've figured out a (sub-optimal) solution for the orbit targeting problem. I switched which node to use for the Olympus orbit, so i'm using "orbit parameters" rather than "orbit" now. I didn't want to do this, but i guess it works. If I can figure out why the steam workshop refuses to accept a new version (anyone following my work may have seen the dozen attempts to make it work, including resetting images and description here), I'll push that update here.
Lupi  [author] 22 Jul, 2018 @ 11:14am 
Hi. This game is well put together. I can't update this.
Lupi  [author] 19 Jul, 2018 @ 5:27pm 
It might have been that way before, because at the time of creation both nodes were set to 192.5 degrees LAN. Now, the first one is 332.5 degrees, and the game bought the farm and took my PC with it while i was testing the second. It's either 62.5 or 242.5 degrees. I think. I hope.
dunbaratu 19 Jul, 2018 @ 3:31pm 
KSP might have just changed where the universal start positions of things are at Time Zero, thus causing any LAN-based orbit defintions to be rotated differently.
dunbaratu 19 Jul, 2018 @ 3:30pm 
I really wish you could define an orbit based on its PLANETARY LONGITUDE of ascending node, rather than its UNIVERSAL LONGITUDE. Nine times out of ten, that's what you care about for making missions like this. You want to define where on the equator it crosses, not where in regards to the solar system. Where in regards to the solar system can vary depending on what time of year it is right now in the game.
feodoran 19 Jul, 2018 @ 10:57am 
Well that's disappointing. I hope you find a new solution. :ai_repair:
Lupi  [author] 19 Jul, 2018 @ 9:41am 
Maybe something's changed with respect to...
Bloody hell, squad changed how the target orbits are calculated didn't they? I did hours and hours of testing on this to make sure those were perfect, and then they changed something behind the scenes. I'll see if I can figure this out.
dunbaratu 18 Jul, 2018 @ 9:36pm 
I've got the same complaint as fedoran. The second launch timing doesn't match the indicated orbit line it wants me to reach. The wait time DOES match the first launch's orbit. But the first launch's orbit is nothing like the indicated dark blue line I'm required to match. They have LAN's that are about 60 degrees apart. I think the times are correct to match the target's orbit, but the mission's required orbit for the second launch doesn't match that target's orbit and is totally wrong.
Lupi  [author] 29 Jun, 2018 @ 6:05pm 
Please elaborate if you can; it's supposed to be perfect for the first launch, but then you have to wait 5 hours or so for the second. Can you post screenshots, imgur links, maybe on the linked forum post? I've seen only vague reports that something's wrong, and I don't have enough info to know what's going on. I haven't been able to reproduce it.
feodoran 28 Jun, 2018 @ 2:05am 
Something is off with the launch window. Shouldn't the launch site be directly under the target orbit? I have to wait some time to get a proper alignment. Same for the secound launch, which has a quite different target orbit from the first one (I guess a consequence of the wrong first launch window.)
Lupi  [author] 27 Jun, 2018 @ 7:57pm 
Yeah, I made sure to code in for that because I'd had some problems sequence breaking in testing. They never quite went away, to my chagrin.
Ameroth 26 Jun, 2018 @ 3:37am 
Very good, I enjoyed the mission. The models are great!!!

I did run into some bugs though. On my second launch, I could never get it to recognize that I had indeed launched into the correct orbit. I went ahead anyway and docked with Kerbalev and then the prompts continued from there.

Good job!
Lupi  [author] 24 Jun, 2018 @ 1:37am 
and F1_Tank, I don't have enough information to help you figure out why. Is there any error message?
Lupi  [author] 24 Jun, 2018 @ 1:34am 
I post on KerbalX primarily. http://kerbalx.com/Lupi
F1_TANK 23 Jun, 2018 @ 3:14pm 
i cant get it to work on my ksp
darren67 22 Jun, 2018 @ 11:42am 
A lovely looking Soviet module. The other model is really nice too. Is this the only place you post your designs?
Lupi  [author] 21 Jun, 2018 @ 2:13pm 
You have to make an image, insert it in folder within Missions for your specific mission. See here:
https://i.imgur.com/43rtKUl.png it goes in "Banners"
Biscuit 21 Jun, 2018 @ 1:13pm 
how did you make a custom thumbnail like that? mine is just a stock image.