Total War: ATTILA

Total War: ATTILA

Army and Navy Stances Rebalanced
28 Comments
Markku 29 Dec, 2022 @ 12:51am 
Well I finally found it from campaign_variables_tables. But thanks for the "great" help
Sheph  [author] 25 Dec, 2022 @ 9:00pm 
There is only one table in this mod. Copy and paste this string: att_effect_force_all_campaign_replenishment_rate. There are at least 40 discord communities for fans of total war discussing this stuff. I learned by reading posts on the old twcenter.net site.
Markku 24 Dec, 2022 @ 10:45pm 
and irrelevant question but do you know if it is possible to mod battle map terrain?
Markku 24 Dec, 2022 @ 6:52pm 
Yes well I installed pfm just today. So are you gonna tell me where to find it?
Sheph  [author] 24 Dec, 2022 @ 6:35pm 
You should spend some time learning to use pack files. It is extremely obvious here. I recommend using Rust PFM: https://www.youtube.com/watch?v=2pCHVl_j5WQ
Markku 24 Dec, 2022 @ 6:21pm 
And where is att_effect_force_all_campaign_replenishment_rate? Data pack, db and then where?
Sheph  [author] 24 Dec, 2022 @ 6:09pm 
It can be done several places. It is best to keep it local, so I just pointed att_effect_force_all_campaign_replenishment_rate towards the stances here.
Markku 24 Dec, 2022 @ 4:34pm 
Where is the file where you can mod unit replenishment? I searched and cant find it
Sheph  [author] 25 Aug, 2018 @ 8:23pm 
I have no idea about the language but it resembles english. I found in my tests that the raiding stance effect is just a flag and does the same thing whether you give it a 1 or a -10. The game has it hardcoded somewhere at -24 per turn.
Boii Fan 25 Aug, 2018 @ 11:07am 
wtf language was spoken by that job4acowboy guy? jesus i can't bother to follow
Sheph  [author] 26 Jun, 2018 @ 4:34pm 
What is the value without the -6? I see -24. I can upload a -30 version with your -6 for two days if you wish. Try it now. Actual values for hordes and celts is -8 public order on top of the built in penalty. For armies it's at -3. I will test if this effect that Sebidee discovered actually shows up in game.
Sheph  [author] 26 Jun, 2018 @ 4:30pm 
What is the value without the -6? I see -24. I can upload a -30 version with your -6 for two days if you wish. Try it now.
Brr Brr Deng 26 Jun, 2018 @ 4:24pm 
iz it compitiable tho? I liek Seb's mod but itz not historikal enuf for me.
-6 iz historikal bruh, pesents ent got armur ennit, and I dnt play roman bruv. plz maek me a submod and I raet 5 star. thx x
Sheph  [author] 26 Jun, 2018 @ 2:50pm 
It's a rework of Sebidee. It's easier to manage and more realistic in some areas. I removed most of the public disorder for raiding as it is set up but not accessible to us by CA. I get a base raiding penalty of -24 in my games. If you add it to stances at -6 it causes -30. Playing roman, if I have 3 raiding horders in one privince, I go into revolt every turn.
Brr Brr Deng 26 Jun, 2018 @ 1:25pm 
cen u chang da pubic ordre penatly for raidin to -6. dis iz mch more historikal 4 da tym pereud az pesents ent got armur. thx x
Brr Brr Deng 26 Jun, 2018 @ 1:14pm 
Iz dis compitiable wid Sebidee's great stances pack. thx x
Sheph  [author] 26 Jun, 2018 @ 1:10pm 
Modders: please provide feedback in the discussion here. We need to solve these problems to make a great, but historic, game.
Greq7 26 Jun, 2018 @ 4:09am 
I have also reduced ap cost to most possible minimum. It makes the game more interesting and AI actually starts to use those stances, just my opinion
Greq7 26 Jun, 2018 @ 3:55am 
and you also have permission to use ideas from my mod
Greq7 26 Jun, 2018 @ 3:51am 
I haven't changed anything in my project because I have already tested it extensively
Greq7 26 Jun, 2018 @ 3:48am 
when it comes to armies being so tired in your mod it might break the balance because AI uses forced march a lot I've noticed, therefore making it too weak due to penalties and slowness
Greq7 26 Jun, 2018 @ 3:46am 
also hordes are moving 5% slower because it's not just an army. Its people and their families with lots of stuff to be carried
Greq7 26 Jun, 2018 @ 3:40am 
I have reduced movement range but gave bonus to forced march. This way AI can move its army a lot but it cannot be abused and attack from a very far in one turn. Imperium levels and other bonuses increasing it over time so it's all good.
Sheph  [author] 25 Jun, 2018 @ 5:23pm 
No time to look at it until Tues or Wed. You have permission to use my table. Let me know what improvements you make of it and whether it seems to work as intended. For ex, I noticed that increasing movement range 50% seems to give you maybe another 2 cm on the campaign map and looks more like 33%. The downside of forced march is that I'm worried that the AI will abuse it and be excessively hurt by it. This was a big problem in RTW2.
Greq7 25 Jun, 2018 @ 5:16pm 
yes it's definitely cleaner version. I like it. If you don't mind I'll show you my version that was a part of "Very Hard Overhaul Campaign". --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1422729215 . I have started this last year as I was working on integrity. Damnatio Memoriae had very unique mod "Wont March to Death" and he created patch basically combining Sebidies stances but Its a mess and I was never able to make it cleaner. I remember when I have tried to put everything into one table, the mod did not work as it supposed to. Damnatio said exactly same thing. So I just left it like this. As long as its working as intended Im not bothered tbh. If you have a minute let me know what you think.
Sheph  [author] 25 Jun, 2018 @ 4:02pm 
Yes, more tired. I added that because I increased the Vanilla forced march range from 25 to 41-50. Let me know if this is too heavy of a downside. Most of the credit goes to the other recent mods; especially Sebidees' stances. But this is more organized, comprehensive and similar to Radious/Vanilla.
Greq7 25 Jun, 2018 @ 1:49pm 
your mod btw looks very tidy and in order, I have worked on similar project that is inside my overhaul now but it's a mess lol You actually motivated me to make it right once and for all :) thanks man
Greq7 25 Jun, 2018 @ 1:47pm 
hi! can I ask why "att_bundle_stance_army_forced_march att_effect_force_campaign_stance_begin_fatigued_4_tired army_to_army_own 9" ?is this going to make them even more tired ?