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Otherwise I could make an update myself based on your work.
I wont make it public without your permission!
thanks a lot, it´s
great work
I intend on keeping the current vanilla balance of Fish for the Overhaul mod.
As for the trade mechanic, yes it is sadly an issue, this is due to how the Trading mechanic works as a whole (I assume land trade was originally non-existent in the alpha, then was added rather mid-late 2001, then water trade being removed entirely)
I got some questions on the trade mechanic: When I implemented it on the old game voobly mod, it conflicted with the land trade. So caravans could be send to make routes TC-Dock or Market-Shipyard. And depending on your setup they might do so automatically. Is this also an issue?
On future ideas I like the removal of population, ofc. the transport building naval ox carts :D, and that you plan again fishable whales <3 (again with depleting & regenerating resources?)
Would there be a way to move Wonders down to the bottom row for the Norse in this mod to fix this? Or you could move the Naval shipyard down there, that'd work too.
That means the trading system with the transport ships still does not work for whatever reason. I tested it with Hades and Poseidon. They get the gold from the Naval Shipyard but they do not unload it in the dock. They just swim back to the Naval Shipyard with the gold loaded in the ships.
Apparently the AI is hardcoded to only use Ships through a Dock, so with this mod, they'll only use Fishing Ships, and Transport Ships for normal purposes.
@MadWarmonger
Honestly I don't have a fucking clue what you are on about.
Regardless yes, the sound can be decreased, and Docks will no longer train naval units.