Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Storms Naval Overhaul
40 Comments
samplaysforts 16 Aug, 2021 @ 2:31pm 
hey, will this be updated? sorry don't mean to bug
BBUCKLESS 19 May, 2021 @ 11:23pm 
can you make the transport ships carry more people? like 50 and 100 troops? using mods with more pop basically requires you to play a land map because the transport ships cant carry your armies across to the other side without getting pummeled by the opposing side.
XLightningStormL  [author] 29 Nov, 2020 @ 8:19pm 
Hasn't been updated since 2.7, and I don't intend on updating it anytime soon.
2GenL 29 Nov, 2020 @ 6:42pm 
I subscribed to the mod but the dry dock is not showing in the buildings tab in single player?
XLightningStormL  [author] 27 Jun, 2020 @ 5:09am 
There won't be a patch 2.7 version because Patch 2.8 is around the corner, I will update this mod, and throw in some of the planned "future" features as well, after 2.8 is out, and after EM PR 2.3.0 is out.
d-boehm 27 Jun, 2020 @ 2:06am 
is it planned to update this mod for version 2.7?
Otherwise I could make an update myself based on your work.
I wont make it public without your permission!

thanks a lot, it´s
great work
dohko_js 6 Apr, 2020 @ 10:41am 
does this work with the 2.7 update?
SickTwix 23 Aug, 2019 @ 5:33am 
love this mod even with its bugs, i hope they get ironed out soon because this makes the ocean a little more interesting especially on a map like vinlandsaga, but i would like to ask are you aware of trading caravans gowing towards the docks rather than their markets?
Bufo 31 May, 2019 @ 4:40pm 
Use of the shipyard as the Norse prevents me from training any water-based myth units.
XLightningStormL  [author] 17 Apr, 2019 @ 12:34am 
no
baronnecrospasm 16 Apr, 2019 @ 5:45pm 
does this mod work with bug fixes mod and unofficial patch mods?
XLightningStormL  [author] 7 Dec, 2018 @ 4:15pm 
Steam workshop for AoMEE is finnicky and stupid really, alternatively try disabling other mods, or disabling other mods.
Dollynho your little friend 7 Dec, 2018 @ 1:30pm 
it doenst work, even on a clean install...
XLightningStormL  [author] 7 Dec, 2018 @ 6:55am 
It's an issue with AoMEE's workshop connection, try unsubbing and resubbing.
Dollynho your little friend 7 Dec, 2018 @ 5:17am 
the mythic age texture for the atlantean shipyard is missing, this problem i am also having with your egyptian military buildings mod and atlantean buildings mod...
XLightningStormL  [author] 7 Oct, 2018 @ 5:04pm 
no
Palerider6660 7 Oct, 2018 @ 4:03pm 
Would modifying the proto file to give higher build limits on ships break the mod?
XLightningStormL  [author] 6 Oct, 2018 @ 8:07am 
no
d_mon42 6 Oct, 2018 @ 7:43am 
is there a way that you can do it without using proto 2.5 ?
XLightningStormL  [author] 14 Sep, 2018 @ 8:14am 
No
G 10 Sep, 2018 @ 6:06pm 
Really cool mod, nice to change the game a little every now and then. Just one question, does the AI take advantage of the mod?
XLightningStormL  [author] 31 Aug, 2018 @ 10:05pm 
@Azarath
I intend on keeping the current vanilla balance of Fish for the Overhaul mod.

As for the trade mechanic, yes it is sadly an issue, this is due to how the Trading mechanic works as a whole (I assume land trade was originally non-existent in the alpha, then was added rather mid-late 2001, then water trade being removed entirely)
Azarath 31 Aug, 2018 @ 7:59pm 
Woah, the models & age textures are beautiful <3

I got some questions on the trade mechanic: When I implemented it on the old game voobly mod, it conflicted with the land trade. So caravans could be send to make routes TC-Dock or Market-Shipyard. And depending on your setup they might do so automatically. Is this also an issue?

On future ideas I like the removal of population, ofc. the transport building naval ox carts :D, and that you plan again fishable whales <3 (again with depleting & regenerating resources?)
Antares93 20 Aug, 2018 @ 11:11pm 
I think I found the issue, it conflicts with a no build limit mod
Antares93 20 Aug, 2018 @ 6:05pm 
I do not see the icon for me to build it, do you know if it conflicts with any other mods?
XLightningStormL  [author] 20 Aug, 2018 @ 6:03pm 
Editor, and Singleplayer.
Antares93 20 Aug, 2018 @ 6:01pm 
Is this only for the editor?
NoPeChY 18 Aug, 2018 @ 2:06am 
I expect a lot more from this addon in the future. You did a fantastic job lad.
RetroRun 13 Aug, 2018 @ 1:26am 
Awesome Job buddy!
Youngblood 12 Aug, 2018 @ 12:13am 
if only these frogs could update the game with these.
XLightningStormL  [author] 6 Jul, 2018 @ 11:55pm 
I don't speak Despacito.
Budkloster 6 Jul, 2018 @ 11:46pm 
buena actualizacion y mejoras visuales
Ten Wild Badgers 30 Jun, 2018 @ 8:22pm 
Issue I'm having is that the additional building makes it so Norse Units' icon for a repair command is covered up, and they can't repair any building they can garrison, like Fortresses, Towers, and Town Centers.

Would there be a way to move Wonders down to the bottom row for the Norse in this mod to fix this? Or you could move the Naval shipyard down there, that'd work too.
Grand-Admiral Luna 25 Jun, 2018 @ 3:32pm 
if you turn on the right click on a building with units to garrison units option in the settings, the transport ship will try to garrison in the shipyard and crash the game
🔱ÌñðråQc™ 25 Jun, 2018 @ 2:48pm 
Nice très bon mod , 10/10 mec . Cheer from Québec city.
MadWarmonger 25 Jun, 2018 @ 8:23am 
I have to correct myself. The 1 gold per second is a feature of Hades that is called Faults of Erebus. It has nothing to do with your mod.

That means the trading system with the transport ships still does not work for whatever reason. I tested it with Hades and Poseidon. They get the gold from the Naval Shipyard but they do not unload it in the dock. They just swim back to the Naval Shipyard with the gold loaded in the ships.
XLightningStormL  [author] 25 Jun, 2018 @ 7:20am 
@Crendagord
Apparently the AI is hardcoded to only use Ships through a Dock, so with this mod, they'll only use Fishing Ships, and Transport Ships for normal purposes.

@MadWarmonger
Honestly I don't have a fucking clue what you are on about.

Regardless yes, the sound can be decreased, and Docks will no longer train naval units.
Crendagord 25 Jun, 2018 @ 6:23am 
Good idea. Will this be used by AI?
XLightningStormL  [author] 24 Jun, 2018 @ 6:40pm 
Just fixed it! ;)
MadWarmonger 24 Jun, 2018 @ 2:19pm 
I can build the naval shipyard (I only tested with the greeks) but I have no idea how to use the transport ships as traders. They manage to get some gold into them but thats it. I can not gather it. I hope this gets solved in the future because the idea is good.