TerraTech

TerraTech

[BROKEN] Dire Wolf
65 Comments
Tankuality 22 Jul, 2021 @ 7:41am 
at first i actually thought it was supposed to be inspired from battletech, since one of the clan flagships in battletech is called the dire wolf
QuackDuck  [author] 12 Dec, 2018 @ 10:17pm 
Nope, it's actually inspired by the Warhammer 40K ships.
Hunterbirk 12 Dec, 2018 @ 7:39pm 
I am not accusing you of anything QuackDuck, I am curious if this is modeled or inspired by one of the Gray Talon airships in From the Depths.
QuackDuck  [author] 1 Dec, 2018 @ 1:00am 
The strange handling is caused by a bug, which should be fixed in the next update. If it still handles strangely after the update, I will most likely make a new version which controls better.

I won't use the EXP gyros because I want my creations to be used by everyone, including players without the R&D DLC.
cabbagefork 29 Nov, 2018 @ 7:47pm 
Is there a way you can make an upgraded version of this? possibly using the experimental gyros, as the the few new updates have tinkered with this ship's handling.
mustfa 26 Sep, 2018 @ 6:29am 
very good
1HaWt|RoD 21 Sep, 2018 @ 5:06am 
I love this ship so well built... Fun to play
streak1 11 Sep, 2018 @ 9:07pm 
This is what I imagined while reading Mindless's comments: https://www.youtube.com/watch?v=DBOSkT-7jBE

Mindlessmrawesome 11 Sep, 2018 @ 8:01pm 
The only way it can go down without using sneaky build beam getarounds or cheaty teleportation is by sitting for a good minute waiting for your ship to slowly sink. You have given up an entire direction of control, which is NOT good. It gives the enemy tactical advantages and more control over you in combat, something you don't want when your ship completely COMBUSTS when out of power due to incredibly dense high-explosive weapon spam being right next to the batteries. A couple of well-placed surface-to air missiles batteries could take this ship down quite easily. Save the super flotatious hovering for a luxery yacht, not for a warship.
Mindlessmrawesome 11 Sep, 2018 @ 8:01pm 
here's the problem with this airship (and it's not as prevalent as the Fenrir so good job); it can't go down. I realise that this thing is an artillery ship, but even then, you can't go downwards which is useful for using your cannons when your missiles are out of range. The best way of going down in this airship is by spam pressing B, which can be a major disadvantage during combat as getting hit by enemy rounds will disengage your build beam, making it hard when you're under a constant rain of fire. The other main way is by pressing the anchor button, which teleports the ship anchored to the ground. This A. doesn't work with all terrains, B. is a cheaty bug, C. may eventaully be fixed, D. won't work if you have loose blocks on your ship from combat damage. However, losing blocks tends to also make the Direwolf fly into the air uncontrollably, turning your beloved artillery cruiser into a rocket ship heading for the TerraTech moon.
G-18 11 Sep, 2018 @ 7:11am 
WHOA THATS KEWL:steamhappy:
QuackDuck  [author] 9 Sep, 2018 @ 5:28am 
Deleted copypasta.
Cubism 17 Aug, 2018 @ 3:31pm 
"This is officially Lathrix's favourite workshop tech (so far): https://youtu.be/XAKl_bX6R8Y?t=16m18s " I'm going to watch that now. It's no surprise.
ZeroGravitas 17 Aug, 2018 @ 11:05am 
This is officially Lathrix's favourite workshop tech (so far): https://youtu.be/XAKl_bX6R8Y?t=16m18s :steamhappy:
QuackDuck  [author] 13 Aug, 2018 @ 6:50pm 
Deleted copypasta.
bodonjoban6 31 Jul, 2018 @ 7:43pm 
ok ill try making one off of an existing tech i have (Please Look At my Hard Work) thank you
QuackDuck  [author] 31 Jul, 2018 @ 6:44pm 
Hoverpads use Magic™©® to lift up a tech they are attached to. They will repulse the tech away from the ground, shields, other techs or other objects like wheels on the same tech. They don't have any sort of velocity dampening or anything so expect lots of drifting and bouncing.
The best way to understand how they work would be to try them in game.
bodonjoban6 31 Jul, 2018 @ 2:49pm 
I don't understand how hover pads work you have any guides?
It kinda restricts me to making tanks and scouts.
Default 29 Jul, 2018 @ 5:43pm 

:OOOOOO
GU((◕〝◕))ZA 26 Jul, 2018 @ 1:51pm 
good :OhSure:
QuackDuck  [author] 6 Jul, 2018 @ 7:46am 
dragondude20057 6 Jul, 2018 @ 7:06am 
how di i spawn it into my world i want it i want to destroy everything
56567878zz 5 Jul, 2018 @ 11:42pm 
It's a winner! the flight is very smoth, and the fire power is great too,
feels bad for you that I've found some people that published modified version of your work
on steam with out asking your permission : (
56567878zz 5 Jul, 2018 @ 7:58pm 
To Filip.M.T
have you tried the hoverplate glitch yet,
zero-g airship builds are base on that
look in to that and I'm sure it will open your eyes
Filip.M.T 5 Jul, 2018 @ 3:47am 
i tried makeing a similar ship but i could my get it to lift
56567878zz 4 Jul, 2018 @ 8:01am 
sexy ship
QuackDuck  [author] 4 Jul, 2018 @ 7:35am 
Can the hover gyro go at 200mph? I haven't tried it yet.
Filip.M.T 4 Jul, 2018 @ 1:17am 
and my hover gyro 14 can at max speed outrun a missile its a mix between a hovercraft and an aircraft
Filip.M.T 4 Jul, 2018 @ 1:14am 
my hover gyro 14 with a skilled driver given enough time could obliterate this thing and it may be true that it can level a town in one shot but you cant kill what you cant hit.
Ecthelion 3 Jul, 2018 @ 9:17am 
I tried to make a tech using the hovers bug by taking inspiration from your creation. But since I used another of my tech as a base, it's not great> <
It would have been necessary to replace all the thrusters and the tanks by propellers, but considering the size of the tech ... and it would have been necessary that I opened it ... But I'm too lazy!
So if someone feels the urge to finish it, do not hesitate :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430343216
predur 1 Jul, 2018 @ 6:06pm 
amazing gunship
Lovelycandy82 1 Jul, 2018 @ 11:42am 
Ok
Go on
QuackDuck  [author] 1 Jul, 2018 @ 8:45am 
You should see some of the landships which get posted on the official forums. Now those are true PC melters.
Rorschaxe 1 Jul, 2018 @ 8:43am 
Holy jesus what is that. It's going to melt everyones PCs!
Xyvern 30 Jun, 2018 @ 9:33pm 
also that was before all the advice
Xyvern 30 Jun, 2018 @ 6:30pm 
Mindlessmrawesome 30 Jun, 2018 @ 5:02pm 
It's a mixture of two battles:
one is the battle between hoverbug VS weight (grounded or flying into space)

the other is the battle between turning appliances, gyroscopes, and batteries (extra power, extra stabilisation, or extra spinn)

In the end, you could get a deadly tech like this, or you could get a complete disaster and waste of credits.
QuackDuck  [author] 30 Jun, 2018 @ 2:36pm 
I have a smaller airship here, if you want to take it apart and see what makes it tick: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1413262340

It has HE blocks on the front for balancing, as the rear engines are making it tilt. Hoverbug is in the middle for lift. There are spoilers and rudders for generating lift when moving.
QuackDuck  [author] 30 Jun, 2018 @ 2:33pm 
I used hoverbug to make it float, then slowly balanced the airship by shifting and adding/removing weight until it floats stable, then mess with the propellers and gyros to get it flying and turning straight, then adding wings to make it fly stable when going forward. About half of the time I spent making the airship was used for balancing. It also helps that I have over a year of experience building them :P

Generally, I would recommend having a hover in the centre for lift, then balance the airship by shifting the centre of mass around using blocks. Gyros are your friends, along with Venture Zero propellers.
Xyvern 30 Jun, 2018 @ 12:59pm 
how in the world did you get it to fly so well? id like to build a smaller airship of my own and im confused how you did it
Mindlessmrawesome 30 Jun, 2018 @ 11:56am 
what if we were to call the variable "short"?

then it would be a short amount of time XD
Mindlessmrawesome 30 Jun, 2018 @ 11:55am 
an unknown variable
QuackDuck  [author] 30 Jun, 2018 @ 11:48am 
An amount of time.
Mindlessmrawesome 30 Jun, 2018 @ 10:51am 
I wonder how long it will take for the Maverich to catch up...
Alpha Books 30 Jun, 2018 @ 10:21am 
I need this it's too great not to have
QuackDuck  [author] 30 Jun, 2018 @ 9:37am 
It could be, since resources on conveyors and silos do tend to slow down the game a lot.
Zee Adolf 30 Jun, 2018 @ 9:34am 
It could actually just be because i usually have a bunch of materials on a single conveyor and they cant get sold fast enough. Not the creations
QuackDuck  [author] 30 Jun, 2018 @ 8:53am 
After a bit of thought, by "vibrating" up and down, do you mean your tech is bouncing up and down, like a bouncy ball? Hover techs tend to do that close to the ground.
QuackDuck  [author] 30 Jun, 2018 @ 8:51am 
It stays in the air using hoverbug, in essence, it is a hover pointing at a wheel to give an infinite force. You can see this hoverbug in the centre of the Dire Wolf, it uses GSO quad hover pads and GSO hub wheels. Then, I slowly balance the tech by adding weight to stop it flying into space and moving weight around to stop it tilting.

I haven't had this "vibration" issue, if you like, you can link me your tech and I'll see what's wrong.
Ecthelion 30 Jun, 2018 @ 8:06am 
Fantastic tech ! but I can not understand how it works ... how can it stay in the air ? is the combination hover + gyro giving this effect ?
When I try to make techs in the same style (smaller), there are some weird bugs that make my tech "vibrate" up and down ... (sorry, google translate)