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I won't use the EXP gyros because I want my creations to be used by everyone, including players without the R&D DLC.
The best way to understand how they work would be to try them in game.
It kinda restricts me to making tanks and scouts.
:OOOOOO
feels bad for you that I've found some people that published modified version of your work
on steam with out asking your permission : (
have you tried the hoverplate glitch yet,
zero-g airship builds are base on that
look in to that and I'm sure it will open your eyes
It would have been necessary to replace all the thrusters and the tanks by propellers, but considering the size of the tech ... and it would have been necessary that I opened it ... But I'm too lazy!
So if someone feels the urge to finish it, do not hesitate :D
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1430343216
Go on
it sucks lol
one is the battle between hoverbug VS weight (grounded or flying into space)
the other is the battle between turning appliances, gyroscopes, and batteries (extra power, extra stabilisation, or extra spinn)
In the end, you could get a deadly tech like this, or you could get a complete disaster and waste of credits.
It has HE blocks on the front for balancing, as the rear engines are making it tilt. Hoverbug is in the middle for lift. There are spoilers and rudders for generating lift when moving.
Generally, I would recommend having a hover in the centre for lift, then balance the airship by shifting the centre of mass around using blocks. Gyros are your friends, along with Venture Zero propellers.
then it would be a short amount of time XD
I haven't had this "vibration" issue, if you like, you can link me your tech and I'll see what's wrong.
When I try to make techs in the same style (smaller), there are some weird bugs that make my tech "vibrate" up and down ... (sorry, google translate)