Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
more than once have I witnessed 2 pawns having a shout out from opposite sides of a boulder xD
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016866580&searchtext=Suppression
No more can Tribals and Pirates just charge through a literal hailstorm of fire and shank my riflemen.
Another suggestion is to add an effect desc into the game on highlight, something like "Movement 0.75x, Fire accuracy 0.5x". That's the only thing preventing this mod to be considered as a non-separable part of vanilla, it's really awesome.
And a translation possibility please.
I suppose an individual pawn fleeing in panic would also be a possibility...
So fun also when I also got surprised by a straggling raider coming in to my position from the back. It wasn't pretty, but I got out of it licking my wounds ^.^
Easily one of the most underrated mods of Rimworld, and hopefully more mods will look into improving vanilla combat (without going to the extremes of a well-known megamod incompatible with most everything else).
It'd be nice to see some traits that influence suppression. Like a cowardly trait that makes pawns easily suppressed. Or a veteran soldier trait that reduces the aim time penalty from being suppressed. I think a few of these could spice things up.
Just as a side-note, may you elaborate some on what the following means for a modded game : " It now uses the body facing to determine the proper visuals to change, so anything that messes with that will make visual weirds." ?
Can we use custom faces, bodies, hairs, mounts (GiddyUp) and such ?
randy random merciless, 20~ colonists vs a 200-man tribal raid (a significant portion of them are melee)
My Mod List: 170+ Mods
Game: Currently restarting after just getting a new batch of mods
Me: https://i.ytimg.com/vi/xvXXgkknO7c/maxresdefault.jpg
I am making this mode to provide a better battle experience for Rim World users. I would like to modify and integrate your mode, but is it possible?
Of course I will mark you as a co-producer.
If possible, please comment on my mode article.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747929243
Thank you.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1507748539
Chill out dudes. I understand both views. The reason it is this way is so it works in a reasonable and understandable way regardless of the weapons and weapon mods people use. I have no plans to change or extend this mod at this time. Please feel free to use the sources to extend or redistribute the mod.
Please, use your brain before making stupid "suggestions."
I personally love the idea of the mod, but didnt want suppression linked to damage, but rather only to apply for certain weapons/beyond threshold of stopping power (basically disabling machine pistols suppressing all the pawns in the area in like 3 seconds due to high rate of fire). I also use realistic shotguns, and a single shot from max distance automatically suppresses everyone in the area due to volume of really low damage fire. Ideally having a "suppression" value to individual weapons would great (more for mgs, less/none for pistols, etc), and using the damage based suppression as a backup for unpatched/modded weapons.