Killing Floor 2

Killing Floor 2

KF-RiverCanyon
13 Comments
GigaBowserX 29 Sep, 2022 @ 9:34pm 
Fixed. Best map ever! :D
GigaBowserX 23 Sep, 2022 @ 11:41pm 
Hey Serious, this my favorite custom map of yours, but there is one major issue I always encounter. Not sure if you were aware already, but there is one spawn at the end of every wave that gets stuck in some rocks near where the player spawns at the beginning of the map. (I'll add you as a friend so that I can message you some screenshots.)

It's always one of the last 3 zeds remaining and always a crawler. It's stuck crawling around in a little box inside the rocks, and occasionally a tiny bit of it pokes up so that you can shoot it (but only if you're lucky). It's frustrating, and if you're out of ammo it's impossible to try to kill it. Maybe you can fix it.
Serious  [author] 2 Mar, 2019 @ 5:15am 
Boomstick campers are no point for me.
I try to block them in my newer maps. But ist no priority for updates. Simply dont do it.
But thanks for the collision issue. I will look into it. :)
Pokerman 2 Mar, 2019 @ 2:27am 
Some player eventually fell into a no collision hole.
They can't get out of this hole but Zed can't touch them.

https://youtu.be/jjuQkO4ekKw

Also there's a lot of boomstick campers.
PuppyMonkeyBaby 1 Jul, 2018 @ 3:06pm 
Thanks. We'll give it a try by starting round 3 (Husk/EDAR round) at that location.
Serious  [author] 1 Jul, 2018 @ 10:48am 
I build a Blockvolume under them, so it should be impossible for any Zed to fall through the cliffs without getting out. Edar's did't get stuck on any test i've made with this map so its hard to say if it's 100% fixed, but i think so.
Serious  [author] 29 Jun, 2018 @ 4:14pm 
Thanks for this clear feedback, i fix it asap.
PuppyMonkeyBaby 29 Jun, 2018 @ 12:12pm 
With your back to the very tall waterfall, it was the 2nd spawn point (3rd & 4th spawn boxes) on the right, up on the cliff. SpawnVolumes 13 & 27.
Serious  [author] 29 Jun, 2018 @ 6:00am 
Ok, do you have any idea where this place is, i will look into it.
PuppyMonkeyBaby 29 Jun, 2018 @ 5:35am 
We loaded the map on our server and played it. We really liked it. There is one place where the EDARs get stuck. Most of the time we could just shoot them while they were stuck. One time the EDAR soawned in the rock and we could not kill it.
Sraigius 27 Jun, 2018 @ 3:30am 
Great job man! The map runs smoothly (130-160 fps) , some quality eyecandy to stare at, spidery buggers can be sorta difficult to spot because of water levels, but you can see them if you look hard enough! Some extra design-based challenge won't hurt anyone! ;)
Have a LIKE! :47_thumb_up::steamhappy:
Serious  [author] 26 Jun, 2018 @ 4:35am 
very nice ending ;-)
TWITCHERUS 25 Jun, 2018 @ 10:33pm 
gameplay of the map:
https://youtu.be/CgSTjtRMXgY