RimWorld

RimWorld

But i have bionics... 1.3
42 Comments
Howdy Pardner 23 Aug, 2023 @ 4:46pm 
FYI Mlie made a mod that can replicate this with some fiddling in the settings to raise bionics chances for pawns of your choice https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583236920
Taemaly 27 Oct, 2022 @ 10:15am 
Please update its so important to me
Starfield 20 Aug, 2022 @ 8:20am 
Got an 1.0 version anywhere on your hard drive?
Kartel'  [author] 16 Aug, 2021 @ 1:45pm 
It should be easy to make it work for any humanlike pawn, but cannot say for 100% sure
5katz 16 Aug, 2021 @ 11:17am 
is there a way for this to auto-patch onto any humanlike pawnkind?
Arcanant 5 Aug, 2021 @ 1:11am 
Let me know when you do! :D
Kartel'  [author] 29 Jul, 2021 @ 6:01am 
Yeah i tried to do it by patch method but it didn't work. But i tried to do it kinda year ago, i have to try rewrite that thing as patch soon. Thanks
Arcanant 29 Jul, 2021 @ 3:29am 
I like this mod and its idea but it has a destructive overwrite and I am wondering if it is possible to convert that into a clean patch instead.

[But i have bionics... 1.3] causes compatibility errors by overwriting SpaceRefugeeBase in file F:\SteamLibrary\steamapps\workshop\content\294100\1427510662\Defs\SpaceRefugee.xml

I hope it is because I would like to use it! Ty for sharing your work man ^_^
Kartel'  [author] 28 Aug, 2020 @ 9:12am 
Sorry, i didnt notice your comment somehow
It should work if Tynan didnt change the code of the game, so i think it must work fine
Bud 21 Aug, 2020 @ 3:34pm 
this still work?
Freverof 16 Feb, 2020 @ 10:29pm 
Thanks for sharing
Kartel'  [author] 25 Nov, 2019 @ 7:41am 
but it works fine with edb im sure
Kartel'  [author] 25 Nov, 2019 @ 7:41am 
perhaps
didnt play the game for a while
Thundercraft 20 Nov, 2019 @ 5:00pm 
Q1: Does this work with mods that add new advanced prosthesis?

Q2: Does this play nice with EdB Prepare Carefully ?
Nuria 8 May, 2019 @ 1:15pm 
could you expand the mod to enable pawns/raiders to spawn with other Hedriffs? Such as missing limbs. Could you set let the % to spawn various types of Hedriffs be a mod setting that players can control? Being able to control the % chance spawned pawns start with any specific Hedriff would enable creation of interesting worlds to play in.
404 11 Feb, 2019 @ 9:27am 
Thanks for the quick reply!
Kartel'  [author] 11 Feb, 2019 @ 9:20am 
I didn't test, but it is very likely that yes
404 11 Feb, 2019 @ 8:58am 
Can EPOE body parts be found?
Kartel'  [author] 10 Feb, 2019 @ 1:37pm 
I have not seen any incompatibilities.
Natalo77 10 Feb, 2019 @ 9:15am 
Any hard incompatibilities
pgames-food 23 Dec, 2018 @ 6:41pm 
spartan is maybe master chief from halo :)
Kartel'  [author] 5 Nov, 2018 @ 12:21am 
Did not quite understand about the spartan II. About other: In my memory they have only one bionic prosthesis each time, because there is max cost of possible prostheses. The overall chance of appearing with any prosthesis is 3%. It should be borne in mind that if the chance works, then the pawn may be with a simple or wooden prosthesis, but if you are lucky pawn will be with bionics or implant.
Fool of Many Fandoms 4 Nov, 2018 @ 1:46pm 
what are the odds of starting with what is basically a spartan II? in terms of like how augmented they are, or how close can you get to starting with one? is there a limit to how many they can start with?
Kartel'  [author] 23 Oct, 2018 @ 11:40am 
Update
Kartel'  [author] 19 Oct, 2018 @ 5:57am 
yes i will update the mod soon
Fantasy System 19 Oct, 2018 @ 4:26am 
1.0?
Kartel'  [author] 29 Aug, 2018 @ 1:51pm 
I updated it!
Kartel'  [author] 17 Aug, 2018 @ 2:43pm 
I'll update it later
SqFKYo 17 Aug, 2018 @ 11:33am 
It broke in the newest (0.19.1998) build. Here's the full log: https://pastebin.com/XjGfnf5v
Suomu 8 Aug, 2018 @ 4:26am 
Ooh. That explains.
Kartel'  [author] 8 Aug, 2018 @ 1:55am 
on b18 there is no such possibility, it is only in 1.0
Suomu 6 Aug, 2018 @ 1:17am 
Sooo... Does this work on 0.18?
unseenassassin3 9 Jul, 2018 @ 2:43pm 
(best girl)
Kartel'  [author] 9 Jul, 2018 @ 8:10am 
yeah :з
unseenassassin3 9 Jul, 2018 @ 5:12am 
is that Yuri?
Shmitty 3 Jul, 2018 @ 9:56am 
ok i see. simple and good mod
Kartel'  [author] 2 Jul, 2018 @ 10:22pm 
@MiamiHurricane, Very simple. It is only necessary to add the line <li>Advanced</li> to the line responsible for the prosthesis of the colonists at the start
Kartel'  [author] 2 Jul, 2018 @ 10:18pm 
@AnOrdinaryWickerChair, on b18 there is no such possibility, it is only in 1.0
MiamiHurricane 2 Jul, 2018 @ 4:23pm 
how does this work?
Shmitty 2 Jul, 2018 @ 10:51am 
does it work for b18? :(
Kartel'  [author] 30 Jun, 2018 @ 10:45pm 
Thanks :)
Deyon 30 Jun, 2018 @ 4:37pm 
this is absolutely awesome! why isn't this in the basegame??