RimWorld
BetterCoolers
44 comentarii
Jan Ptáček z Pirkštejna 3 sept. 2024 la 4:37 
For some reason when I install them, they dont work. They are connected to the power grid and consume electricity, but for some reason still show that they arent and wont do anything
Timotheseus 5 mai 2024 la 8:45 
Awesome work. The see through thing was pretty common with mods involving xenos, doors and placeable wall items that had not been updated to 1.5. Not sure specifically in anomaly what caused these things to go invisible but it seemed to only happen with those certain things.
Aeon  [autor] 4 mai 2024 la 1:51 
Updated to 1.5
May have fixed the see-through issue? I can't recreate it after the update.
Timotheseus 19 apr. 2024 la 4:39 
Currently this mod will make it so that any wall this cooler is put in will be able to be seen through or shot over from enemy pawns. It will still be impassible but enemies will be able to shoot through it.
Agnes Tachyon 17 apr. 2024 la 20:46 
any chance we get an 1.5 update?
VelxraTV 25 oct. 2022 la 15:38 
Thanks again!
Aeon  [autor] 25 oct. 2022 la 13:56 
Updated to 1.4

Also fixed the issue with replacing walls with doors.
VelxraTV 21 oct. 2022 la 14:11 
Please update to 1.4
Lady Vykeen 15 iun. 2022 la 1:48 
This mod seems to cause the following problem (hopefully this makes sense): I can't place doors or vents or in-wall coolers into walls unless I deconstruct the wall first. If I try to just build a door over a wall, for example, the door gets hidden beneath the wall. If I deconstruct the wall, the door shows up underneath, but then it says the room is outdoors. It took me hours to figure out which mod was causing the issue so I'm putting this here in case anyone else can benefit from it.
LacertineForest 28 febr. 2022 la 6:12 
I have this installed, fully researched and they are NO where to be found as far as constructing them. Where would I go to build these?
PGTorch 4 aug. 2021 la 18:47 
Thanks
Aeon  [autor] 4 aug. 2021 la 8:27 
Updated for 1.3
B-Side Jon 29 iul. 2021 la 0:07 
Work with 1.3, thanks!
دانيال أيفان مولا 19 iul. 2021 la 22:54 
Hello! will this work in 1.3 buddy?
Aeon  [autor] 2 dec. 2020 la 22:37 
Updated, No changes, mod works fine as far as I can tell, just a recompile and added to the about to remove the warning.
Slaymeister 29 oct. 2020 la 1:21 
Crashed 1.2 for me. Several hundred of the following error:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.KeyBindingDef.get_JustPressed () [0x00005] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.ScreenshotTaker.Update () [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.UIRoot.UIRootUpdate () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.UIRoot_Entry.UIRootUpdate () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.Update_Patch1(Verse.Root)
Hitmar72 23 aug. 2020 la 20:38 
This mod still works in 1.2
Bureau 20 aug. 2020 la 12:00 
Anybody using these and BetterVents in 1.2, are they working as is?
Nishe 3 iun. 2020 la 21:52 
nhatanh0475 Hah, I see what you did there
Triel 24 mart. 2020 la 9:20 
yeah, pay attention when building it
Aeon  [autor] 22 mart. 2020 la 23:31 
there's the red and blue area the same as in vanilla?
nhatanh0475 22 mart. 2020 la 6:13 
Wait, there isn't any indicator zone that notify player which out put hot and cold air?
Aeon  [autor] 21 mart. 2020 la 9:46 
one side has 2 holes, one has one.
The side with 2 holes outputs cold air, and the other side vents hot air.
Amnesiac 20 mart. 2020 la 23:47 
is there any indicator as to which side blows hot vs cold air?
Aeon  [autor] 18 mart. 2020 la 10:51 
Updated to 1.1!
nhatanh0475 18 mart. 2020 la 8:44 
This do look cooler hah :v
Red1 3 mart. 2020 la 22:55 
Awesome news, thanks!
Aeon  [autor] 25 febr. 2020 la 23:41 
Will hopefully look into updating over the weekend / next week or so
Talisman1973 24 febr. 2020 la 4:03 
I am hoping this will be updated to 1.1 in the near future?
Heroscrub 11 sept. 2019 la 20:08 
Either this or your Vent mod, I imagine possibly both, has a strange interference with RimCities. Essentially, when it spawns the cities, it puts a wall on the same tile where doors spawn, making it seem as though the buildings spawn without doors.
Aeon  [autor] 30 aug. 2019 la 2:44 
I would highly doubt so, the defs would likely need to be edited.
nubcake -MeoW- 9 aug. 2019 la 16:44 
Great mod, much appreciated. Been using it for a while now. I notice that raiders still go first for my vents/coolers... so I was going to combine with materials for vents, is it compatible?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168506217
Natalo77 9 febr. 2019 la 8:21 
Any hard incompatibilities?
Dr Zhivago 23 nov. 2018 la 16:11 
@Antaioz Thanks for keeping this updated. Would you be inclined to update the cooler texture with the newer one from RedistHeat? It's texture name is "SmallCooler".
rhinomad 19 nov. 2018 la 7:15 
It's not showing the in-wall vent but it's showing the cooler
Red1 29 oct. 2018 la 16:22 
YEEEEEEEEEEAAAAAAAAAAAAAAAAAAH!
Staalby 22 oct. 2018 la 2:14 
Thanks for the update! :)
Aeon  [autor] 18 oct. 2018 la 23:57 
Updated to 1.0
Jaxx - pshoooo 18 oct. 2018 la 17:00 
hope there's an unofficial update to this as well for 1.0 :) along with the bettervents portion
PKobra 19 sept. 2018 la 11:05 
found a bug, i have a base build on top of the new bridge floor, so technically im on top of water, so when i trie to build the cooler it says the terrain cant suport it
Aeon  [autor] 18 sept. 2018 la 7:53 
Updated to B19

- Added support for modded walls
- Added support for smoothed stone walls
PjPajamaBottoms 31 aug. 2018 la 11:15 
b19????? Please, I need this and vents back in my life
#6 12 aug. 2018 la 4:52 
They are air conditioners that you place inside the wall instead of replacing the wall.
Spotter 31 iul. 2018 la 16:52 
Are these coolers like a a fridge, or coolers like Air Conditioners?