RimWorld

RimWorld

BetterCoolers
44 Comments
Jan Ptáček z Pirkštejna 3 Sep, 2024 @ 4:37am 
For some reason when I install them, they dont work. They are connected to the power grid and consume electricity, but for some reason still show that they arent and wont do anything
Timotheseus 5 May, 2024 @ 8:45am 
Awesome work. The see through thing was pretty common with mods involving xenos, doors and placeable wall items that had not been updated to 1.5. Not sure specifically in anomaly what caused these things to go invisible but it seemed to only happen with those certain things.
Aeon  [author] 4 May, 2024 @ 1:51am 
Updated to 1.5
May have fixed the see-through issue? I can't recreate it after the update.
Timotheseus 19 Apr, 2024 @ 4:39am 
Currently this mod will make it so that any wall this cooler is put in will be able to be seen through or shot over from enemy pawns. It will still be impassible but enemies will be able to shoot through it.
Agnes Tachyon 17 Apr, 2024 @ 8:46pm 
any chance we get an 1.5 update?
VelxraTV 25 Oct, 2022 @ 3:38pm 
Thanks again!
Aeon  [author] 25 Oct, 2022 @ 1:56pm 
Updated to 1.4

Also fixed the issue with replacing walls with doors.
VelxraTV 21 Oct, 2022 @ 2:11pm 
Please update to 1.4
Lady Vykeen 15 Jun, 2022 @ 1:48am 
This mod seems to cause the following problem (hopefully this makes sense): I can't place doors or vents or in-wall coolers into walls unless I deconstruct the wall first. If I try to just build a door over a wall, for example, the door gets hidden beneath the wall. If I deconstruct the wall, the door shows up underneath, but then it says the room is outdoors. It took me hours to figure out which mod was causing the issue so I'm putting this here in case anyone else can benefit from it.
LacertineForest 28 Feb, 2022 @ 6:12am 
I have this installed, fully researched and they are NO where to be found as far as constructing them. Where would I go to build these?
PGTorch 4 Aug, 2021 @ 6:47pm 
Thanks
Aeon  [author] 4 Aug, 2021 @ 8:27am 
Updated for 1.3
B-Side Jon 29 Jul, 2021 @ 12:07am 
Work with 1.3, thanks!
دانيال أيفان مولا 19 Jul, 2021 @ 10:54pm 
Hello! will this work in 1.3 buddy?
Aeon  [author] 2 Dec, 2020 @ 10:37pm 
Updated, No changes, mod works fine as far as I can tell, just a recompile and added to the about to remove the warning.
Slaymeister 29 Oct, 2020 @ 1:21am 
Crashed 1.2 for me. Several hundred of the following error:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.KeyBindingDef.get_JustPressed () [0x00005] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.ScreenshotTaker.Update () [0x00008] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.UIRoot.UIRootUpdate () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.UIRoot_Entry.UIRootUpdate () [0x00000] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.Root.Verse.Root.Update_Patch1(Verse.Root)
Hitmar72 23 Aug, 2020 @ 8:38pm 
This mod still works in 1.2
Bureau 20 Aug, 2020 @ 12:00pm 
Anybody using these and BetterVents in 1.2, are they working as is?
Nishe 3 Jun, 2020 @ 9:52pm 
nhatanh0475 Hah, I see what you did there
Triel 24 Mar, 2020 @ 9:20am 
yeah, pay attention when building it
Aeon  [author] 22 Mar, 2020 @ 11:31pm 
there's the red and blue area the same as in vanilla?
nhatanh0475 22 Mar, 2020 @ 6:13am 
Wait, there isn't any indicator zone that notify player which out put hot and cold air?
Aeon  [author] 21 Mar, 2020 @ 9:46am 
one side has 2 holes, one has one.
The side with 2 holes outputs cold air, and the other side vents hot air.
Amnesiac 20 Mar, 2020 @ 11:47pm 
is there any indicator as to which side blows hot vs cold air?
Aeon  [author] 18 Mar, 2020 @ 10:51am 
Updated to 1.1!
nhatanh0475 18 Mar, 2020 @ 8:44am 
This do look cooler hah :v
Red1 3 Mar, 2020 @ 10:55pm 
Awesome news, thanks!
Aeon  [author] 25 Feb, 2020 @ 11:41pm 
Will hopefully look into updating over the weekend / next week or so
Talisman1973 24 Feb, 2020 @ 4:03am 
I am hoping this will be updated to 1.1 in the near future?
Heroscrub 11 Sep, 2019 @ 8:08pm 
Either this or your Vent mod, I imagine possibly both, has a strange interference with RimCities. Essentially, when it spawns the cities, it puts a wall on the same tile where doors spawn, making it seem as though the buildings spawn without doors.
Aeon  [author] 30 Aug, 2019 @ 2:44am 
I would highly doubt so, the defs would likely need to be edited.
nubcake -MeoW- 9 Aug, 2019 @ 4:44pm 
Great mod, much appreciated. Been using it for a while now. I notice that raiders still go first for my vents/coolers... so I was going to combine with materials for vents, is it compatible?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1168506217
Natalo77 9 Feb, 2019 @ 8:21am 
Any hard incompatibilities?
Dr Zhivago 23 Nov, 2018 @ 4:11pm 
@Antaioz Thanks for keeping this updated. Would you be inclined to update the cooler texture with the newer one from RedistHeat? It's texture name is "SmallCooler".
rhinomad 19 Nov, 2018 @ 7:15am 
It's not showing the in-wall vent but it's showing the cooler
Red1 29 Oct, 2018 @ 4:22pm 
YEEEEEEEEEEAAAAAAAAAAAAAAAAAAH!
Staalby 22 Oct, 2018 @ 2:14am 
Thanks for the update! :)
Aeon  [author] 18 Oct, 2018 @ 11:57pm 
Updated to 1.0
Jaxx - pshoooo 18 Oct, 2018 @ 5:00pm 
hope there's an unofficial update to this as well for 1.0 :) along with the bettervents portion
PKobra 19 Sep, 2018 @ 11:05am 
found a bug, i have a base build on top of the new bridge floor, so technically im on top of water, so when i trie to build the cooler it says the terrain cant suport it
Aeon  [author] 18 Sep, 2018 @ 7:53am 
Updated to B19

- Added support for modded walls
- Added support for smoothed stone walls
PjPajamaBottoms 31 Aug, 2018 @ 11:15am 
b19????? Please, I need this and vents back in my life
#6 12 Aug, 2018 @ 4:52am 
They are air conditioners that you place inside the wall instead of replacing the wall.
Spotter 31 Jul, 2018 @ 4:52pm 
Are these coolers like a a fridge, or coolers like Air Conditioners?