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It took me a while to figure out why that last switch did what what it did, but then it reversed my thinking a bit.
I like that you often give us glimpses of the end goal for each step. It helps us (me anyways) to see the logic of the map. In this case seeing the actual exit door under the cat walks
This series is a definite "Must Play" in my book.
5 Wheatleys!
- Snowowl -
Two situations in the center of the map where too hard to find for me, so I needed to peek at the walkthrough >:-[ (climbing the pipes / entering the Portal Gun room)
The final puzzle was alright, medium difficulty with a little reuse.
Your hammer maps are great but I wish you would put them into something whole, eg a mod or maybe taking part in a TWP competition.
I did not understand your comment (google translate french).
See the video at what time
Oui bien sûr je fait la HCC 16, patience....
Merci
I do not know enough console commands, but the problem must be there ...
Meme tes salles d'observation ont plein d'éléments dedans ne pouvant être vu de l'extérieur, un vrai perfectionniste!
Le seul détail qui n'allait pas, c'est le neon fixé à une grille à la fin de la map, mais ça c'est rien comparé au reste, pouce en l'air bien sûr :)
Thank you very much, it takes me a little more than a month to make a map.
How many time do you spend to perform so great rooms with all these details ?
It is always a fantastic joiurney... Favorite again
25 min. Thank you for your patience ;-)
Thank you, but there are 5 logic_save in the game.
The characteristic of my collection is long maps
Climb on the desk by the 3 yellow cards, then cross on the pipes.
Otherwise see video.
You have to look everywhere, pipes are not just a decoration.
Thank you. And I'm always afraid that it's too easy.
Thank you. but I prefer that players can play the maps according to their choices.
What if you make maps that bind on yourself and maybe it would be a storyline.
But it's just an idea. Think about it !
Thank you.
It's your maps 3 years ago that made me want to make maps.
I like the destruction at the start. And the sky box looked nice. I have a map I'm working on using the same yellow fog, but my sky box is not as complex as yours. What I find difficult is getting the gradient to flow from yellow to blue. I was trying to get the look just like "the part where he kills you" like the original game.
Cheers.
A big thank you to you for these comments.
Encouraging for the future.