Sid Meier's Civilization VI

Sid Meier's Civilization VI

[Re-Upload/Beta] Starcraft: Terran Civilization
20 Comments
Mastodonmk2  [author] 2 Aug, 2024 @ 8:06am 
@Nightmare576
Well. I lost this civilization's SDK, Unfortunately.

And I mostly focus on Yoshimizu Castle brand (Afterlife Expanding, STAR DEM0CRATIC, etc) civs and mod nowadays with few free-time mod here and there.
Nightmare576 2 Aug, 2024 @ 7:51am 
I wonder what kind of City-States there could be with a theme like this. Obviously, Mobius Corps would be a scientific city state, I guess the bonus would be that combat victories yield some science, pillaging yields bonus science, and maybe even granting eurekas when doing something.

Another possible one would be Haven. Idk if this would be a trade one or a science one, but it would probably have a bonus towards healing your units.

Zerus could work either as a city-state or as a civilization(primal zerg). If the former, then the bonus could be that conquering a city grants an extra bonus, or that government plazas and palaces have extra bonuses.

Obviously also some mercanary hubs or something
Kal Ren Decaros 2 Apr, 2023 @ 4:31am 
Man, are you quit this mod?
No more update?
lorenthian 18 Apr, 2021 @ 6:11am 
It would be great to have this mod updated. It is 2021 and it has fallen to the wayside. All Leaders mod helps, however, it is sad to see this is unfinished.
Me-Show 3 Nov, 2019 @ 12:58am 
I can play this mod thanks to this other mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1320449193
It makes not broken outdated civ and leader mod work for GS.

I really liked this mod, so cool having terrans units and bunkers. It's just missing the vulture and wraith to be perfect. No bug to report, except I get no picture for era score for the unique units, but that probably because I use a mod that colorized these things.
Isawa Akashi 7 Sep, 2019 @ 12:40am 
Is there a way to make this compatible with GS?
Decaying_one 3 May, 2019 @ 6:01pm 
Is this mod dead?
기계멀록 5 Mar, 2019 @ 5:10am 
no more update?
陈星彪 25 Feb, 2019 @ 8:46pm 
还会更新吗?最新版本了
Isawa Akashi 21 Feb, 2019 @ 8:22am 
@luzmary probably because the mod is based on Australian Civ
killedinaction47 20 Feb, 2019 @ 8:56pm 
Did you ever fix the problem with your worker unit (SCV) not being able to embark to build ocean and lake improvements?
神羅大帝 20 Feb, 2019 @ 1:53am 
Brilliant sc2 mod!
I'm working on a protoss civ mod on GS and now getting troubled by custom model import.
Seems your mod finished custom models and art asset setting.
May I have your guidance about models importing and art assets settings?
hypernick1999 19 Oct, 2018 @ 7:29pm 
what is the australia pack needed?
AsssCrew09 6 Oct, 2018 @ 2:37am 
This mode is really good.
I would like to see Protoss and Zerg or additional leader in the future. :D
Even better if the moded civ have unitque techtree that similar to the game. (Terran start with Marine, Zerg start with Zergling...)
As a fan of both SC and Civ series, I would like to help you sumaries the special units/trait of each race/leader in SC2 if neccesary. :D
Luzmary 9 Aug, 2018 @ 5:05am 
Why this mod needed australia pack?
I want, but can't use it
killedinaction47 16 Jul, 2018 @ 10:23am 
Fun mod. fav'd and rated.
Any known issue with building fishing boats with the SCV's (love them:steamhappy:) but I can't get them to embark.
Thank you.
汤圆黑鼻头 13 Jul, 2018 @ 9:36am 
An excellent mod! Do you have any plans bringing in Z and P as well?
错过繁星 9 Jul, 2018 @ 3:21am 
看不懂看不懂
Kaidesa (TTV) 7 Jul, 2018 @ 11:18am 
I can confirm that this doesn't work in any Rise & Fall games. Works just fine otherwise, and this was the only mod used during testing.
DrObscurus 6 Jul, 2018 @ 7:41pm 
Glad this mod is back up and improved, but it doesnt seem to be working with R&F games. Raynor doesnt show up in the drop-down menu when selecting leaders. Doesnt seem to be due to any conflicting mods