Total War: ATTILA

Total War: ATTILA

Radious - Garrison [Unofficial]
13 Comments
walotfromtheO 5 May, 2023 @ 12:56pm 
play as wre and make war with everyone so it balanced
[BRE] Baldwin 3 May, 2023 @ 7:41pm 
Playing as WRE, this mod makes the game so easy a monkey could beat it. I'm looking for a mod that only increases enemy garrisons.
hacked dont accepd 16 Apr, 2021 @ 5:04am 
Its change only the Numbers of troops and armys nothing with citys and walls right?
cvh3598 16 Mar, 2019 @ 6:01am 
There is yes, just not that many for Radious that adds variation to the garrisons
DarkRite 13 Mar, 2019 @ 8:42am 
I think there's a few mods that do that for vanilla, and maybe also for Radious. As there's tons of garrison mods out there.
cvh3598 8 Mar, 2019 @ 5:38am 
Is it possible to make a version where like in vanilla, certain buildings add certain garrison units to add some variation to garrisons? Perhaps add some radious units to garrisons as well?
DarkRite 7 Nov, 2018 @ 2:06am 
Fair enough, I just wished we could go over 20 units namely for port settlements. I also want the four great cities of the game to actually have something that makes them stand out (aside from settlement has high walls, ah no shit, they're all lvl 3 settlements to start so that's redundant, and I never had to defend them as a barbarian kingdom so yeah...) I'd really like it if you could get 2 extra build slots for them, as that would actually make a difference. Maybe there's a mod for it but I haven't seen one yet. Either way I'm just rambling now.
Greq7  [author] 5 Nov, 2018 @ 11:04am 
this mod has more garrison troops yes. Its not possible to have more than 20 yes. I only made this mod to make settlements stronger and from my playtasting it is stronger.
DarkRite 5 Nov, 2018 @ 10:44am 
So the only issue with having a larger garrison from the main settlement building is (and that is unless it's been updated otherwise), that a settlement can only ever have 20 units max for garrison, this includes navy. So far I've not gotten any garrison mods because, using the mods I already have, main settlement at max lvl gives 11 units (not including governor), a max lvl port gives 7 units, a patriarchal church gives 5 units, and the admin building gives 5. Constantinople has all of these buildings, so that's 29 units (if you have a governor in there), 9 of which are cut from the garrison, all of the navy, and 2 other units (either cav units or archers, can't remember which). So unless there's a garrison mod that can allow the garrison to use more than 20 troops, then there's little need for better garrisons as then any port settlements lose their navies (and so have no naval zone of control).
Greq7  [author] 28 Oct, 2018 @ 7:34pm 
Never tested it with those. Dont think so sorry
El Dyret 28 Oct, 2018 @ 1:36pm 
does it work for the last roman and age of charlemagne? :)
Greq7  [author] 23 Aug, 2018 @ 4:07pm 
thx for your feedback. I'll check on your mod definitely when I got some free time.
wbwillis 23 Aug, 2018 @ 12:10pm 
Using this with your difficuly mod in a co-op campaign. It is working well! Want to try stronger Rome next. Also am working on my own trait mod which you should check out, it probably is pretty clumsy compared to your work, but in co-op we like the flavour and narrative it adds to the campaign. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1482128346