Dungeon Warfare 2

Dungeon Warfare 2

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20 Comments
Shabingus Gaming 4 Nov, 2023 @ 5:32pm 
i love this game a ton its way better then the original one but...i still wish this game had the map creator similar to the on of the first game while the first map maker was cool all the new stuff enemies vaults and all the other stuff would make a great map maker... i wish we got one for this
Niko 21 Jun, 2019 @ 6:00pm 
Honestly i can see the devs still actively working on the game, why not make a map editor??
Triggered_Atheist 29 Aug, 2018 @ 3:14pm 
Trust me, I feel for you, Colonel...
Nefilol Seflll 29 Aug, 2018 @ 4:34am 
I really wish that i happened across this comment thread before getting the game.

If i can't wrap my head around Notepad++(simple as it may be to some, things like that.. don't always click with me), then a large portion of why i wanted the game, to make maps, is completly useless to me.
Genuinely kinda depressed at the worry of that, honestly. I wish a guide or sticky in the forums mentioned this.
Sylxeria  [author] 22 Jul, 2018 @ 3:27pm 
@sherrylmc: No, it's just there for you to look at as an example of how the map syntax works. Hence the title "Example" :IEA_Phredrick:
SirFredtheFuzzy 22 Jul, 2018 @ 3:24pm 
did youhave to complete the example dungeoun first?
Sylxeria  [author] 20 Jul, 2018 @ 9:43pm 
@SoulB - https://drive.google.com/file/d/1UIpueo2Wl-0ngcRax4-uUAm9QxXeMGY8/view?usp=sharing Here's the Example Map, and the text file that explains what some (but not all) of the fields are and what they do.
SoulB 20 Jul, 2018 @ 7:18pm 
I am using Mac, and I don't see an example map file in the create_map folder, can you upload the example one to a public github, or maybe even yours? Thanks very much
Sylxeria  [author] 20 Jul, 2018 @ 11:52am 
@sherrylmc: Notepad++ is a software for editing files like this. If it's not working then you've got some syntax wrong somewhere, which is one of the major drawbacks to having to do these things by hand, but that's the only way we can make maps for DW2 :/
SirFredtheFuzzy 20 Jul, 2018 @ 11:49am 
MAN I DO NOT NOW WHAT NOTEPAD ++ MEANS!?:steamfacepalm:
Triggered_Atheist 20 Jul, 2018 @ 10:58am 
Yeah, I guess that makes a lot of sense. If the first one took over a month, and they decided to make a tool for the second game's initial release, we might have been waiting for 2019 for the game lol. I still really do hope they make an in-game map tool for this game in the future. Not doing so would hurt the game a bit. Such as there not being many maps in the workshop, not as much to do in the actual game, ect. But in the end, it's really their choice. If they make one, they'll benefit, and if not, they won't.

However, it would be quite interesting if someone else took it upon themselves to create that. That way, we would most likely get it eventually, no matter what, but chances are, it wouldn't be as good compared to if the devs themselves made it. We'll see, though! Thanks again.
SirFredtheFuzzy 20 Jul, 2018 @ 10:56am 
IT IS NOT WORKING
Sylxeria  [author] 20 Jul, 2018 @ 7:42am 
@Triggered_Atheist: I talked to Groquest and he said the first map editor took well over a month to make, and that making one for the second would have delayed the release far too much. However making it post-release would be "Very unlikely, but could be possible". It really depends on how his partner feels about it; unless they outsource the editor's development to someone else?
Triggered_Atheist 19 Jul, 2018 @ 6:26pm 
I honestly hope they implement an actual map building tool to the game, and soon. That's what really sold me on the first game. I spent 50+ hours just making dumb maps and playing around with it. Now that we have all these new units and map tiles, like ones that move, and they don't have an easy in-game tool? Almost broke my heart. But kudos to you, Sylzeria! I did actually go into the map files and learned myself that this is how custom maps are going to work in this game. I created my own and uh... let's just say that it didn't go as well as yours did. Good day.
Chuffer 17 Jul, 2018 @ 7:02pm 
@Sylxeria Yikes! Having just fired up notepad and seeing how you need to edit these maps in text format instead of a of a GUI... you have my thumbs up 👍 on being the first to upload! I've just started with the game and was looking forward to healthy amount of community made maps but honesstly, I cant see many people hand editing text files. Props to you fo being a pioneer :steamhappy:
Sylxeria  [author] 17 Jul, 2018 @ 12:33pm 
@sherrylmc - You'll need a text editor like say Notepad++, and then save out your map in a JSON format. The map's syntax has to be exactly right otherwise it won't show up in the game.
As such, you'll probably want to use the Example Map as a base and then rewrite it to your desires. Navigate to the Dungeon Warfare 2\created_maps directory, and you'll see an Example folder. The Example.txt file will have some comments on what some fields do, and the Example.json file is the map itself

Copy that into a new folder and then edit it as you like.
SirFredtheFuzzy 17 Jul, 2018 @ 12:00pm 
how do make a test map
Sylxeria  [author] 17 Jul, 2018 @ 11:39am 
@Someone64 - Of course hand-crafted waves give that extra touch to any map, though here it's not "required" for the map to function :)

@sherrylmc - I used Notepad++ and had the Example file mirrored to one side to make sure I had the syntax correct as I created it. Also made a rough draft in Photoshop of the map's layout for when inputting that field.
Someone64 17 Jul, 2018 @ 7:38am 
I'd still say hand-crafted waves are important to every map's gameplay as demonstrated by the game's campaign. Specific enemies in specific map layouts can strongly affect how they play and laying out when or if they appear and how many is imperative to tuning difficulty. Otherwise it devolves into a game of DPS instead of having the player plan their layout ahead like they should.
SirFredtheFuzzy 17 Jul, 2018 @ 6:20am 
how did you make the map?