Torchlight II

Torchlight II

Ampere (v.10)
23 Comments
TheCrimsonSeas  [author] 7 Aug, 2014 @ 2:15pm 
I am no longer working on any of my classes...real life got in the way, unfortunately. However, check out HaknslashClasses+!, as far as I know he is using all of my classes, but I don't know the status of his project
Phyrexis 7 Aug, 2014 @ 11:42am 
Any chance of you making a giant pack of all of your custom classes? I like them very much, but due to the 10 mods at a time it kinda stinks to have to pick and choose. Very well done class, I would love a true rogue class!
Thanks!
SamuKing 31 Jan, 2014 @ 1:19pm 
Muito bom =D very good
TheCrimsonSeas  [author] 7 Aug, 2013 @ 1:57pm 
right now it is only at level one. plan to eventually add more versions of the weapons and armor
Fireheart 7 Aug, 2013 @ 6:06am 
Ampere's Greatsword looks awesome, but so far, I'm only seeing it spawn at level 1. Does it get better? Will I be able to transmute it into a more potent weapon?
Steven Senegal 30 Jul, 2013 @ 9:54am 
this is so broken
Vadamaar 28 Jul, 2013 @ 7:19pm 
The class is supposed to use the Engineer charge bar, but instead uses the Embermage charge bar - making the Engineer lightning skills this class uses worthless. Lightning is, for better or worse, my favorite element, but it doesn't make this class very appealing to me. I played for serveral hours - overall quite unhappy. Just my opinion though - you still may like it!
Ender 5 Jul, 2013 @ 8:32pm 
Could you make a dual pistol engineer class? something that summons mechines like the the engi but dual weilds pistols? str/stm class with heavy armor. thx for reading.
benny 2 Jul, 2013 @ 4:38am 
Could you include the weapon/armor into the game that the class first started off with?
Krios 17 Jun, 2013 @ 3:36am 
I think there's a problem with the overload ability. It uses all charges correctly as stated, unless you have a full charge meter. When you do, the charge meter simply refills instantaneously and only drops again after combat. Hope you can fix this, since this seems to be a very promising mod. Thank you.
TheCrimsonSeas  [author] 8 Jun, 2013 @ 12:54pm 
@zellgarith, that sounds like an issue with the modpack, but I will look into it to see if it is something I may have altered in adjusting the quest rewards for the class.
Zellgarith 7 Jun, 2013 @ 11:05pm 
I do not know if it is an issue with the community modclass pack or the individual class mods, but the initial armors provided for these class's are very cool and unique feeling unfortuneatly they also replace loot tables for drops and transmutations. this causes transmuting unique gems to become level 1 useless gear and major boss and chest drops to drop them as well.
TheCrimsonSeas  [author] 17 May, 2013 @ 1:36pm 
@ Cody, No worries, just glad to clear everything up.
Cody 17 May, 2013 @ 1:32pm 
@Someone Else I apologize, I got confused.
TheCrimsonSeas  [author] 17 May, 2013 @ 1:17pm 
@ Cody Yeah, I didn't change any of the the actual skill names. The Ember Hammer of the Ampere (in the first ability slot) is the same as the Ember Hammer of the Engineer (in the third ability slot). Its the same skill, the level it is available is the only thing that has been changed between the two classes.

It should look like this: http://www.youtube.com/watch?v=KcsQ7V5n0qU if it doesn't then something is wrong...
Cody 17 May, 2013 @ 12:41pm 
@Someone Else I just created an Ampere again, and it's at the top of my load order, the staring skill for this class is called, "Ember Hammer". That's what I was saying. I wasn't talking about the Engineer. I was just saying it has the name of the Engineer's ability.
TheCrimsonSeas  [author] 17 May, 2013 @ 11:00am 
@ Cody, Ember Hammer functions exactly as it should. I think you are thinking of Flame Hammer, the starting ability of the Engineer. I just tested both classes out, and both starting skills work properly.
TheCrimsonSeas  [author] 17 May, 2013 @ 10:51am 
@Cody, Alright, I will look into it now, should (hopefully) be fixed soon.
Cody 17 May, 2013 @ 9:30am 
@Someone Else The starting skill of the Ampere is still called Ember Hammer, yet it has no use of fire or any resemblence to the origional skill.
TheCrimsonSeas  [author] 17 May, 2013 @ 7:26am 
@Cody Yes it has. Original classes should be untouched, if they aren't let me know.
Cody 16 May, 2013 @ 6:15pm 
@Someone Else Has this been fixed not to edit origional classes?
TheCrimsonSeas  [author] 8 May, 2013 @ 12:24pm 
@ DraconiusKnight, Thanks for the tip. I was afraid that's what it would be.
Night Writer 8 May, 2013 @ 8:57am 
@ Someone Else, instead of editing the original Skills in Guts, Clone them first and then edit the clones,so that original Classes and skills are not altered. This involves more work but give a better outcome.