Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Plagues and Sanitation (without Banditry)
17 Comments
Crimson Sky Dux 26 Jan, 2021 @ 3:49pm 
Can someone update this good mod? THx
austria-HRE 9 Feb, 2019 @ 5:09pm 
why does everything produce squalor?
Ricken 2 Feb, 2019 @ 1:19am 
Hey for anybody else trying to get this to work with the "People Of Rome" Mod i figured out how to get it to work. You have to load this mod before "POR" To do that, rename the POR pack file and take the "@" off the beginning of it. Then rename this mod and put a "@" at the beginning of it.

I also got the "Banditry and plagues from empire divided" working in the exact same way by renaming it with "@" at the start of the filename and all three mods work together.

The only problem left when doing this is you can only see the first 3 numbers of the population on the UI, but if you hover over the numbers you can see the full thing. Hope that helps someone else out there. Cheers :)
Boicote  [author] 19 Aug, 2018 @ 9:17am 
Updated:

- Fixed a bug that sometimes caused a CTD when starting a new campaign.
Boicote  [author] 10 Aug, 2018 @ 6:59pm 
Updated.

@MINOS
The Advisor dk_kush_general_10 3c_flavius file is to solve a CTD that happens if you try to use the new interface when playing as the Meroe.
Tomice 21 Jul, 2018 @ 5:37am 
It would be amazing if you could provide a fix, Boicote!
MINOS 20 Jul, 2018 @ 7:44pm 
Missing UI Descriptions and i guess other Problems are also included, like in the Family, so sadly its not really updated to the Ancestral Patch.
MINOS 20 Jul, 2018 @ 7:13pm 
Also Changes to the Advisor dk_kush_general_10 3c_flavius ?
MINOS 20 Jul, 2018 @ 7:04pm 
Since Dresdens Mod is outdated, i say thank your for this - but why did you include Changes to the Battle UI, Common UI, Loading UI in this?

I cant think about why this is needed, especially including BENCHMARK UI files?

Dresdens Mod doesnt do that...
Tomice 16 Jul, 2018 @ 1:14pm 
Thank you very much, this improves the great campaign quite a bit!

@d.uzuner, in vanilla both trees (farm and mine) have squalor. I don't know why it was changed by the author, maybe just an oversight?
Andrea 16 Jul, 2018 @ 10:26am 
Thank you!!!!
d.uzuner 16 Jul, 2018 @ 7:39am 
Hi mate, thank you so much for the great mod, it works perfectly. I am the guy that was asking about it at the TWC and I am really gratefull for the time and effort you put in it. Can I make just one suggestion? I think in minor settlements, it is better for the industry buildings [ie mines] to have squalor as opposed to farm buildings. I think thats more realistic but if you think it is important for balance, I am fine with it. Completely your call. Once again, thank you very much.
Kuronoshi209 14 Jul, 2018 @ 4:43am 
thanks
Boicote  [author] 13 Jul, 2018 @ 3:43pm 
Fixed.
Kuronoshi209 13 Jul, 2018 @ 2:36pm 
@Boicote, link was blocked for being potentially malicious.
Boicote  [author] 13 Jul, 2018 @ 6:15am 
I'm sure that Dresden will update his mod "Banditry & Plagues" very soon, so, it's not necessary for me to do that.
This mod is for all players who like the sanitation system but don't want banditry in their campaigns.
Crimson Sky Dux 13 Jul, 2018 @ 5:49am 
Pretty interesting. Can you do one with banditry too? For the latest patch of course.