Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Flag Abilities
104 Comments
wrm 19 Jul, 2023 @ 6:26am 
Dr. Oz The Great And Powerful 24 Jun, 2020 @ 1:05pm 
Doesn't work.
[1st M.I.] Cobber 4 Feb, 2020 @ 4:14pm 
I had the same issue as well, which I think is because this is the very stripped down free version. As a result I'm not using the free version currently as that was a really annoying graphical glitch. I expect that the issue isn't there with the patronised extended version of the mod, which I haven't yet gotten around to patronising (but this mod makes becoming a patron for this mod on its own well worth it), but I will soon.
ECV 4 Feb, 2020 @ 12:36pm 
When a unit loses health the healthbar becomers black. Disabling the mod fixes it. All DLC, latest patch, no other mods
HeyNongMer 11 Jan, 2020 @ 1:34pm 
Good to know. I'll get the expansions next time they're on sale or if I run out of patience -- whichever comes first lol -- and then check out your Patreon
FearSunn  [author] 11 Jan, 2020 @ 1:04pm 
I play and test my mods against full game (RF+GS). No guarantees for base game.
HeyNongMer 11 Jan, 2020 @ 11:49am 
I've only got the base game. If I patreonize you, will your mods work, or should hold off until I get R&F and GS?
FearSunn  [author] 15 Dec, 2019 @ 12:53am 
Patronized Extended version updated long ago.
loinbread 14 Dec, 2019 @ 7:03pm 
What do you mean when you have 'spare time'? You're being patronized to be a modder, are you not?
FearSunn  [author] 28 Sep, 2019 @ 12:30am 
I'll update this mod when I have spare time. Extended version already updated.
Nexonic 27 Sep, 2019 @ 2:38pm 
I can't wait for the update!

My one request would be to show the era of the unit. It would make it much easier to know if it's time to retire your general.
Jonny B God 11 Jul, 2019 @ 1:07pm 
is this mod dead/ non -compatible with june patch ect?
FearSunn  [author] 4 Apr, 2019 @ 9:28pm 
It will take some time to update. Extended version already updated.
Lurtz 4 Apr, 2019 @ 3:19pm 
Not compatible with the April Update because when a Unit loses Health the Healthbar gets blank (like 0 Health left). Disabling the Mod fixes it.

Just so you know.
FearSunn  [author] 9 Mar, 2019 @ 10:02pm 
@BulletSponge
You haven't provided me with your Steam user name. I've send you an e-mail with the request you did not answered. I am adding you to Friends right now. Accept my invitation and you are in. Then go to my Workshop to subscribe to any Private mods you prefer (including Extended version of this one). Have fun! And thank you for donating!
BulletSponge3010 9 Mar, 2019 @ 3:23pm 
How can we tell when you have added us to your friends list? And then how do we obtain the Extended version...sorry if I sound ignorant. Maybe because I am... (Donated via PPal about 10 hrs. ago.)
FearSunn  [author] 9 Mar, 2019 @ 12:07am 
All who supported me for $5 or more are my Friends until the next official expansion at least.
BulletSponge3010 8 Mar, 2019 @ 9:12pm 
I realize you are working hard, but is a singe $5 payment good for full access? Or do you want a monthly payment? I am on a VERY fixed income, and need to budget accordingly. My internet takes almost all of my entertainment allowance, and can't afford another monthly fee.
Floyd 7 Mar, 2019 @ 10:01am 
extended version is worth every penny ;)
Windwalker 6 Mar, 2019 @ 7:52am 
oh ok it changed I see before it was free ok I will consider it
FearSunn  [author] 6 Mar, 2019 @ 5:55am 
Well.... this s Minimal version. More like a Demo. Extended version has full functionality. Consider upgrading.
Windwalker 6 Mar, 2019 @ 5:51am 
Hey, big fan of your mod, but since the update, it seems it does not work anymore. At the beginning it was juste like @N7 Commander John, but now it is just like it is not installed. the mouseover doesn't work, neither does the builder charges. The only thing that works is the wonder ability indicator, but it goes away when the unit gain it's first promotion. The only other mod I have is Yet (Not) Another Map Pack, I tried re-installing the mod multiple times, but it still doesn't work. I hope you are able to fix it or upgrade to your extended version because I really love your mod, I play with very few but I just can't skip over this one.
FearSunn  [author] 2 Mar, 2019 @ 3:49am 
Should be good now.
Consider upgrading to Extended version. It is much more polished and maintained.
Shitdivers 2 Mar, 2019 @ 3:11am 
Not sure what the update was what you did but, it broke the unit flag entirely.

I've tested this isolation, with the only other mod used being Enhanced Mod Manager.
Here's a screencap.
Moyocoya 25 Feb, 2019 @ 12:04am 
Thank you !
FearSunn  [author] 25 Feb, 2019 @ 12:03am 
Alpine Training fixed now!
kbfz 24 Feb, 2019 @ 2:44pm 
Hi, the mod doesn't seem to be marking alpine training in GS. Happy to become a patron if it gets fixed!
Amom 23 Feb, 2019 @ 1:17pm 
Muy bueno. ¡Gracias! ;-)
Floyd 23 Feb, 2019 @ 4:36am 
thx for the fast reply, and this nice mod ;)
FearSunn  [author] 23 Feb, 2019 @ 4:31am 
Thank you Floyd! Welcome in.
Floyd 23 Feb, 2019 @ 4:17am 
i just donated via paypal - peterjmneugebauer - pls add me for your nice mod ;)
Moyocoya 21 Feb, 2019 @ 9:54pm 
@BostonBongRips
And by the way have a look to the others excellent mods FearSunn has created.
FearSunn  [author] 21 Feb, 2019 @ 11:03am 
Thank You Boston! I've just added you to Friends. Now check my Workshop for Unit Flags Extended mod. Let me know if anything.
bostonbongrips 21 Feb, 2019 @ 10:59am 
Thank you, love this mod. I just donated via PayPal
storm_pup 21 Feb, 2019 @ 4:17am 
thank you
=[NK]= Col. Jack O'Neil 21 Feb, 2019 @ 1:17am 
Thank you!!
FearSunn  [author] 21 Feb, 2019 @ 12:13am 
Update uploaded. Now compatible with Gathering Storm.
Please note that Extended version is available for my Friends only.
BulletSponge3010 18 Feb, 2019 @ 3:50am 
Looking forward to GS update. I LOVE this mod, and miss it mightily.
FearSunn  [author] 15 Feb, 2019 @ 3:58am 
No. Simply adding CompatibleVersions parameter won't solve problems here. Mod update pending.
Rootimus 15 Feb, 2019 @ 3:55am 
@Sdgabai - that's the game itself flagging the mods. For reasons passing understanding, modders now have to add <CompatibleVersions>2.0</CompatibleVersions> to the properties section of the .modinfo file. I'm not sure if anyone has figured out how that gets added via modbuddy, but if you add it to the right place in your local copy of the mod it *should* work fine until an update overwrites it.
=[NK]= Col. Jack O'Neil 14 Feb, 2019 @ 11:25pm 
It was either this or another mod, but with it enabled no units on the map had icons above their heads.
FearSunn  [author] 14 Feb, 2019 @ 11:10pm 
I will look into this matter in a few days. Meanwhile please feel free to report any inconsistencies you notice.
sdgabai 14 Feb, 2019 @ 5:39pm 
I don't know modding officially; but, it was flagged as incompatible for GS for me by either GS or Enhanced Mod Manager. I don't know which flagged it to be honest. Thank you for this mod and your time modding. All of you modders are awesome!
sdgabai 14 Feb, 2019 @ 5:39pm 
Good luck on your other projects, FearSunn
FearSunn  [author] 10 Dec, 2018 @ 12:03am 
@Nexonic
Regarding Generals/Units my intention is to visualize units (add some mark) affected by General. But this is for the future. I am currently busy with other things.

@infixo: Regarding compatibility with CQUI I have no idea and don't care tbh.
FearSunn  [author] 9 Dec, 2018 @ 11:48pm 
@infixo Right. This additional table is left over from initilial simplified version of this mod when float text promotions from natural wonders were catched and no modifiers were analysed at all. Just later on I've expanded this mod to show all related modifiers. It is kind of atavism. It will be reworked on next major update of this mod (if any).
Nexonic 9 Dec, 2018 @ 5:39pm 
Very handy mod. Great for knowing apastle promotions.

One enhancement could be showing the era of the unit. It would be handy for knowing when to retire generals and admirals.
infixo 9 Dec, 2018 @ 2:53pm 
Another thing, just to confirm, it will overwrite CQUI changes, won't it?
infixo 9 Dec, 2018 @ 2:51pm 
Why exactly are you using SaveTableToSlot in this mod? All the info you need to display is available during runtime, imho. Either from promotions (easy) or from modifiers. But it is still there, no need to save it.
FearSunn  [author] 3 Dec, 2018 @ 6:51am 
My principle is to code as efficient as possible. I haven't noticed any slow downs or performance decreases during my games despite being on minimal spec. I would gladly implement additional code optimisations if you provide me with necessary details.