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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1509575104
i seriously cannot play this game anymore without a god damn Poper Tank class.
i basically always play Tank when i can, but this game doesn't have that, i Never felt like a true tank, This mod does.
When du you thinks are the twohanded shield comming? :D
Sry can't wait ;)
@Stephably One other guy mentioned it. I'm not sure if I know how to make that, but I might look into it.
Again, I'm sorry if this question has been asked already (I'm lazy reee ;w;), but if you can't/don't want to add the reset item in, I understand! o/
I also added a second Torcall in Amadia's Sanctuary in case he magically dissappears.
As such, shield requirement has been removed for the following skills, so that they only cost 1 AP as intended:
- Phase Jump
- Vibrate
- Gain
- Implode
- Phase Shift
Amazing workshop mod!
I am REALLY looking forward to the 2H Shields.
Also, Torcalls skillbooks were more expensive than they should have been, so I lowered the prices.
To do dual wielding shields, I would probably have to see if I can make a main hand shield think it's a sword or something with 0 damage, but still give armor. That would give more total armor than a greatshield, but the shield based abilities wouldn't benefit from it.
But with all that said, it's something I'll look into to see what's possible