RimWorld

RimWorld

Additional Tools Mod
134 Comments
Survivalmaster  [author] 9 Mar @ 3:17pm 
Scalpel has been added. At present it only affects surgery success chance. I'll tinker with it a little more before updating it to the mod.
Scorpio 8 Mar @ 1:33am 
thanks for the update
Survivalmaster  [author] 2 Mar @ 11:27am 
Updated to 1.5.

No new assets added at present however, I am picking this back up with new assets and some re-balancing. I'm hoping to add a custom settings config to make this easy for all.
Survivalmaster  [author] 2 Mar @ 6:23am 
Update incoming.
Judge Dread 28 Jun, 2023 @ 11:37am 
1.4 update?
LordQarlyn 12 Mar, 2023 @ 6:09am 
Another plead to update to 1.4.
Keugon 17 Feb, 2023 @ 6:33am 
Please update to 1.4 i love that mod
GrynnReaper 29 Nov, 2022 @ 4:54am 
seems to work but the bonuses aren't working
heyyusf 31 Oct, 2022 @ 3:35am 
1.4 pls
Runzu 17 May, 2022 @ 6:56am 
I'm enjoying the stats as they are for my playstyle. May be good to add presets for those who want something other than the default though!

Will you be adding anything for crafting or artistic? Like a ruler, drill, or chisel? :D
mojave_wastelander 13 Feb, 2022 @ 9:34am 
Not like is very hard to tune the mod for yourselves, just open <steam_install_root>\Steam\steamapps\workshop\content\294100\1443002973\1.3\Defs\Item Defs\AdditionalTools.xml in an editor and adjust each tool bonuses to your liking.
Slaanesh 19 Nov, 2021 @ 10:42am 
Love the mod but the tools are too broken to use without feeling like cheating. Still good job.
ELVISLIVES 20 Oct, 2021 @ 6:59pm 
These tools need to be nerfed. I bought a chainsaw from the first trader for a few hundred silver and suddenly was harvesting 156 wood from small trees at an alarming rate. Well, a happy rate. It felt cheaty. 1200% is alot. Maybe 250%. For the highest tier.
Hans 5 Sep, 2021 @ 10:44pm 
waiting for Tier 3 :D
kongkim 23 Aug, 2021 @ 1:13am 
How is is that balance os this mod? How much bonus do the items give?
myShadow46n2 22 Aug, 2021 @ 11:10am 
Hey, thanks for the mod. any chance of adjusting work speed bonuses in settings in the future?
GrynnReaper 26 Jul, 2021 @ 1:08pm 
my guys keep defaulting to the jackhammer for everything, i got simple sidearms too
Survivalmaster  [author] 16 Jul, 2021 @ 10:44am 
@Holgast - Awesome! I'll fix this in one of my next updates.

@drsavagethe1 - Nope!

@TillaSiren - Hi! I don't have the discord anymore as no one really joined! I may remake it! As for the crafting, it's been fine for me? Can you record this for me?
TillaSiren 8 Feb, 2021 @ 12:33pm 
1. Discord Link is invalid, 2. I am noticing that my pawns cannot seem to craft the tools. They start almost finish... than stop and start all over!!!
drsavagethe1 1 Jan, 2021 @ 10:23pm 
Is this CE compatible, just wondering?
Holgast 30 Nov, 2020 @ 3:43am 
Oh! I just noticed - it should be 'machete' not 'machette'
Survivalmaster  [author] 29 Nov, 2020 @ 8:49am 
Agreed! I will have a look at this again, I did plan to rebalance it but there hasn't been many comments in my rebalance topic :/
Chaos Legion 29 Nov, 2020 @ 7:13am 
Isn't 1200% research speed way too much for laptop? Thats like 12 colonists researching. I end up progressing faster than i build and thats with 2x research difficulty mod
BadBaud 18 Sep, 2020 @ 6:09pm 
thanks you for your time and patience. You're an angel.
jim_0 18 Sep, 2020 @ 11:44am 
Having a tool for contruction and smoothing seperate seems odd to me, doesnt construction help with smoothing?
also, isnt a jackhammer more of a digging/mining tool?
Survivalmaster  [author] 18 Sep, 2020 @ 3:29am 
Updated to 1.2. Will begin updating parts of this mod as well when I can!
Survivalmaster  [author] 18 Sep, 2020 @ 2:57am 
Hi,

Will be updating this to 1.2 today at some point! :)
jim_0 4 Sep, 2020 @ 12:57pm 
i have pawns with more than one skill, any chance there could be tools kits of some sort? like "kit for crafting and construction" or "kit for farming" or something of the sort
BadBaud 13 Aug, 2020 @ 10:55pm 
Hello, i love this mods.

Can you please update it for the 1.2 please ?

Also can you add a tools that can improve any work for 150% in the tiers 1 and 500% in the tiers 2 like a tool-box.
it's difficult to change the tools everytime your best colon need to do many jobs at once.

stay safe and thanks you
Zandy man 1 Jul, 2020 @ 11:03pm 
This is an alright mod but I would like to see tools for other jobs, brooms/mop for cleaning, packs or even carts for hauling, knives for butchering, things for cooking, Poles for fishing, tools for medical, social/trading, smithing, crafting, art, etc..
Survivalmaster  [author] 2 Jun, 2020 @ 8:27am 
@The Bard of Hearts - No no I didn't take it as an insult :D If anything it helps more to get better constructive critisism for updates, I know the most recent one is still not on there so sorryyyy my bad! Will have to get my ass back into gear and update them :)
The Bard of Hearts 2 Jun, 2020 @ 7:35am 
@Lady Elizabeth - Sorry for coming across to harsh. Right now, with the numbers as they are, the "OP'ness" seems... unfounded (+400% ??) and beyond a logical estimate of balanced. I assumed this mod was then designed simply for the "funzies" and was purposely throwing balance out the window. As a constructive thought, I would gauge somewhere around a x115% to be somewhat more in the ballpark of realistic, balance-wise, for the basic and easily obtained tools. perhaps the later stages (depending on effort to obtain) might reach around the 180% percent mark? This would leave the character's stats as the primary factor involved. after breaching the 200% mark, things would start to feel less, personally required, skill wise.

This is of course, a single man's thought. My apologies if I insulted you, miss.
Survivalmaster  [author] 2 Jun, 2020 @ 6:41am 
@The Bard of Hearts - It's not a cheaters mod, it was devved for myself but then I released it out for everyone, based on the balancing post which is above I'm working on reducing it's OP-ness.
The Bard of Hearts 31 May, 2020 @ 8:24pm 
@Kongkim: It just makes everything OP. The basic stuff multiplies both your yield and your speed by x5... >< This is just a cheater mod.
NOSTEP620 23 Apr, 2020 @ 7:47pm 
yeah.
kongkim 19 Apr, 2020 @ 9:40am 
Looks cool, but is it balanced or make it all OP?
Tanya Sapien 12 Apr, 2020 @ 3:13am 
<3
Lt_Col_Insane 11 Apr, 2020 @ 6:33pm 
THANK YOU! XD
Survivalmaster  [author] 11 Apr, 2020 @ 4:10pm 
UPDATED TO 1.1 (Another update is due to fix balancing issues and also add new equipment and change the way research is done!)
Survivalmaster  [author] 11 Apr, 2020 @ 10:08am 
Hey guys! help me out in the balancing discussion if you want any other things adding in or changing before I update to 1.1 and release :)
Eeshton 11 Apr, 2020 @ 7:44am 
am waiting on this mod, it has been an essential in all my playthroughs
GrynnReaper 7 Apr, 2020 @ 6:04pm 
my vote too
Leri-Weill [FRA] 7 Apr, 2020 @ 2:45pm 
And you have my axe! Wait wrong universe sorry!
Lt_Col_Insane 7 Apr, 2020 @ 7:57am 
May the gods of modding bless you XD
Survivalmaster  [author] 7 Apr, 2020 @ 6:36am 
In that case that's all I need, give me a week and I'll try to have this into 1.1 :D
Lt_Col_Insane 7 Apr, 2020 @ 4:23am 
Well you have my vote for what it's worth XD
Survivalmaster  [author] 7 Apr, 2020 @ 4:12am 
If this is something people want back in the Rim I'm happy to put some time into making it 1.1 and tweaking it a bit!
Lt_Col_Insane 6 Apr, 2020 @ 11:05pm 
I hope your surviving the crisis well @Lady Elizabeth
Tanya Sapien 23 Mar, 2020 @ 3:20pm 
Argh, the duality.
On the one hand, it's important to keep working because Corona,
on the other, I have lots more free time and more of a need for updated mods because Corona.
Lt_Col_Insane 23 Mar, 2020 @ 3:55am 
Take your time!