Darkest Dungeon®

Darkest Dungeon®

Roster Bonus Start (Marvin Seo Classes)
9 Comments
coffee 18 Jul, 2024 @ 5:47pm 
you are cool
Korhal 30 Oct, 2021 @ 3:14am 
I for once cannot find out, why I do not have the starting rooster, yet the increased space and also the key is there.
As far as I can tell, there is no other mod which interferes directly (though obvislouy there must be) and I just cannot tell, if and which mods are actually active besides being "xed" in the starting menu ... this is frustrating.^^
gWorldz  [author] 1 Dec, 2020 @ 1:27am 
@Lux the Electrifying Marvin helped me select quirks if I remember correctly and helped me get the names to match with his lore.

Quinn - Falconer
- Unerring
- Dud Hitter

Euryale - Lamia
- Stout
- Irrepressible
- Weak Grip

Joan - Seraph
- Unyielding
- Satanophobia

Junjeong & Nammo - Sisters
- Warren Explorer
- Unerring
- Curious

The Goliath - Thrall
- Second Wind
- Deadly
- Dipsomania
Luxy Wants Big Boom 30 Jul, 2020 @ 6:47pm 
This certainly looks like an interesting way to start off a Stygian run or for people who just want to get right to the craziness immediately- and might I add, the Thrall and the Lamia are two of my favorite modded classes! :steamhappy:
Just out of curiosity, are their starting Quirks set like their names are, or are the Quirks randomized?
La roca 18 Apr, 2020 @ 10:04am 
ty this was exactly what I wanted to start my new stygian run
gWorldz  [author] 9 Mar, 2019 @ 11:51pm 
@Cpt._Kelsall I wrote up a new guide (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1678223827) to help you with this and did end up adding the Guide Mod to my Workshop (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1678684407) in case you needed to see the mod completed for proof of concept :steamhappy:
Cpt. Kelsall 5 Mar, 2019 @ 8:12am 
Any plans of something similar with The Librarian: Community Project?
I tried doing it while using your guide but my modding and computer skills in general is just not up to the task
gWorldz  [author] 27 Jul, 2018 @ 12:36am 
I had hoped I could figure that out but all of them use the same file, I worked on a version that did all the major class modders in one file and only loaded what you had activated but the load times was ridiculously slow.

When I have time I was going to write a guide to show how the file could be edited copy/paste from 1 to the other and then renumber the new additions. I just haven't been able to last few days, I know its far from a perfect solution but its teh only thing I could figure out so far.

I am still looking through everything and hope I can find a better way but right now is all I have managed to come up with :steamsad:
Zorlond 26 Jul, 2018 @ 8:41pm 
Is it at all possible to have these sub-mods layer on top of the main Start Roster mod instead of replacing it? I use both Seo and O'Nightmare's classes, but using these roster mods is currently either-or.