RimWorld

RimWorld

[OLD B19] Animal Gear
71 kommenttia
Dylan  [tekijä] 17.10.2018 klo 13.30 
Dylan  [tekijä] 15.10.2018 klo 9.33 
@"The" SeanMacLeod - :D good point
"The" SeanMacLeod 14.10.2018 klo 18.51 
Oh yeah, I forgot about that, and about a possible melee bonus for hoof strikes. I would imagine that being kicked by a shoeless horse might be slightly less injurious than a shod kick......
Dylan  [tekijä] 14.10.2018 klo 6.10 
@graylkafka & "The" SeanMacLeod - Maybe they could have a slight speed increase - I will put it on the list to look into ^^
"The" SeanMacLeod 13.10.2018 klo 18.31 
Horseshoes are primarily for preventing excessive wear of horses' hooves and reinforcing then against breaking. Does RimWorld have a mechanic for animal hoof weardown or breakage?
Magcha 13.10.2018 klo 6.39 
Would you think about horseshoe? It should suit for most of animals has hoof.
If our pawns can set the gears up for animal, that would be better.
Dumbledood 12.10.2018 klo 10.36 
Yes!
Dylan  [tekijä] 8.10.2018 klo 13.18 
@Zerithos - I have opened a discussion here and put the patch for you in there - it seemed to work OK with your mod. You should change 'About\Preview.png' in your mod, it is the image from my mod ^^

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1445464518/1732089092459286669/
Zeri 8.10.2018 klo 12.45 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1534132871
File's up. I'll start a discussion there, I suppose.
Zeri 8.10.2018 klo 12.19 
@Dylan, thanks for replies. I'll parse most of this once I'm back from classes and continue proper work then. The protection from the armor in question neither shows up on gear-tab nor actually protects the Drake when shot; I made sure it wasn't something finicky with the animal itself by giving it natural armor and taking a few shots. I'll try putting the mod up online now for testing. :Kayto:
Dylan  [tekijä] 8.10.2018 klo 11.26 
@Zerithos - Also: The tail-group didn't work for me, I used the standard groups:
<li>Torso</li>
<li>Neck</li>
<li>UpperHead</li>
<li>Legs</li>
Dylan  [tekijä] 8.10.2018 klo 11.10 
@Zerithos - I had another look at it: You need to have to have the matching tags inside the def of the animal - for example:

<corePart>
---<def>Body</def>
------<groups>
--------- <li>Torso</li>
------</groups>

You could just edit the animal def if you just mod this for yourself - but a better way is to patch it with you mod, like I do for the normal animals 'Mods\AnimalGear\Patches\Bodies_Animal_Quadruped.xml' for example (patching is a bit more advanced but you should be able to copy what I am doing mostly) the first 'PatchOperationSequence' checks if the '<groups>' is on the body-part and if not adds it the 'PatchOperationAdd' adds '<li>Torso</li>' to the body-parts
Dylan  [tekijä] 8.10.2018 klo 10.24 
@Zerithos - Do you mean it doesn't show stuff in the gear-tab for the animal or that it doesn't work when attacked? The def looks ok at a quick glance, do you have the mod somewhere or are you just modding it offline?
Zeri 7.10.2018 klo 19.32 
I made some armor for the Drakes from the Ni'Hal mod, and most of it works, item shows up fine and gets equipped. However, when worn, the armor doesn't provide any protection. When I did pretty much the same thing in 0.18, the armor worked fine so I really don't know what I've done wrong this time. Def XML: https://pastebin.com/Spbvexau
Dylan  [tekijä] 7.10.2018 klo 1.33 
@Wishmaster - Yeah ^^ the tech needs a rework in general with some better low/high tech divide - I will look into it for the next big update
Derpino 6.10.2018 klo 17.41 
Damn I assumed this was not the reason as I draw a dummy storage zone over the gear. A colonist had to haul it to storage.
Thank you for the mod btw. Maybe you should make the required tech as same the vanilla one for flak vest ?
Dylan  [tekijä] 6.10.2018 klo 14.42 
@Wishmaster - I loaded you safe and it worked OK for me, you have to have the armor inside a stockpile/storage area for them to put it on - I did not have the ModSwitch mod - otherwise I heard that some people had to check the Rimworld files with Steam or even reinstall it because some files got damages over time or with an update.
Derpino 6.10.2018 klo 13.26 
I have loaded the those mods in exactly the same order (plus modswitch) and still does not work. I have set the gear policy to anything and checked its content.
I have even tested the animal gear mods only.
Here is a test save game http://depositfiles.com/files/pgv6hc7lr
Dylan  [tekijä] 5.10.2018 klo 12.01 
@Wishmaster - I did some testing and it seems to be ok for me:
My load order:
HugsLib
Animal Gear
Animal Gear Basic
Animal Logic
Giddy-up! Core
Giddy-up! Caravan
Giddy-up! Ride and Roll
Giddy-up! Battle Mounts
(With the grizly and polar bear)

Otherwise you could test it with a new game and prepare carefully to quickly have a bear and armor (maybe there is something with the save).
Derpino 4.10.2018 klo 14.48 
Mods I run are : giddy up !, animal logic.
In order : Hugslib, animal gear, ag basic.
Dylan  [tekijä] 4.10.2018 klo 13.12 
@stalinui - What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

@Wishmaster - Hmm do you have both mods enabled (AnimalGear Base&Basic) + HugsLib at the top? Otherwise maybe you have some other animal-mod that messes with the bears?
Derpino 4.10.2018 klo 12.18 
I craft a bear armor but my grizly bear won't wear it. "No body parts". The gear policy is correct.
stalinui 4.10.2018 klo 10.25 
Как заставить животных одеть защиту?
How to make animals wear protection?
Raksha 28.9.2018 klo 9.48 
cheers mate, im loving the shizt outa this mod and my armoured bear cavalry with giddy up. or bumrushing an enemy raid with 20 armored boars.
Dylan  [tekijä] 28.9.2018 klo 8.34 
@Raksha - Could be possible, I have to look into that aswell (It would probably to much at that point, yes)
Raksha 28.9.2018 klo 7.49 
great to hear. i think it might be a problem to put every animal armor seperate in the workbench. itll be ALOT of different bills. isnt there a way todivide the armors to animal sizes and just produce small/medium/large armor? and maybe gigantic for dinosaurs/megafauna?
Dylan  [tekijä] 27.9.2018 klo 9.39 
@Raksha - It is a possibility, I have it on my list of things to look into
Raksha 26.9.2018 klo 16.42 
is there a chance u will do armour for the dinosauria mod? and maybe megafauna?
Dylan  [tekijä] 21.9.2018 klo 17.06 
@Voro - It was with B18 but I have not yet had the time to test those for B19 (my guess is that they should work)
Vororo 21.9.2018 klo 17.02 
Oh and I forgot the biggest one, "Giddy-up"
Vororo 21.9.2018 klo 16.59 
This might have been asked already but.. is it compatible with A Dog Said and Animal Logic?
raydarken 21.9.2018 klo 12.23 
Thanks for checking Dylan, it's possibly related to the fact that I added animal gear to an existing game, I'll report if it happens again on a new colony.
Dylan  [tekijä] 21.9.2018 klo 9.53 
@raydarken - I had a look at it and the gear covering reproductive organs is added with Birds & Bees too - I was not really able to reproduce your situation with the animal missing parts
Dylan  [tekijä] 21.9.2018 klo 9.51 
@[KOR]Bichang - It should now be fixed
Dylan  [tekijä] 21.9.2018 klo 2.37 
@[KOR]Bichang - I will look into it this weekend (mybe it is a B19 thing I overlooked)

@Bonedragon1300 - Support has to be added case by case through a mod - if the bears have the same dimension/shape it is very little work, otherwise there has to be a new graphic for them.

@raydarken - Hmm, sounds strange - I will look into it aswell
[KOR]Bichang 20.9.2018 klo 21.50 
life-stage graphics does not seem to apply.
For example, FrilleusArmor_Frilleus_0_east <- is not output and only FrilleusArmor_Frilleus_east is output. (This graphic object is life-stage 0, puppy.)
Worgensnack 20.9.2018 klo 17.53 
does the equipment added here work for animals from Animal Colab Project? As in, will the bear armor work on the bears added, and will the wolf armor work with the dire wolves?
raydarken 20.9.2018 klo 15.14 
Is this compatible with 'birds and the bees' mod? I have animals which can't equip armor they should be able to wear because they're 'missing parts' and I noticed that the armor covers reproductive organs which my animals apparently generated without, thank you.
Dylan  [tekijä] 18.9.2018 klo 13.44 
@Mr Weenie - Should not be a problem
TheMilkman[ACTUAL] 18.9.2018 klo 8.38 
can i add this to an existing save?
Dylan  [tekijä] 16.9.2018 klo 14.08 
@Bonedragon1300 :D
Worgensnack 16.9.2018 klo 14.00 
ok, found out they were doing that when a boomalope I was, disposing of, had a shield on
Dylan  [tekijä] 16.9.2018 klo 12.39 
@Bonedragon1300 - Yes, it's a feature ^^ but you can disallow them in their outfit
Worgensnack 16.9.2018 klo 12.10 
I think this mod might be letting my animals equip sheild belts, not sure if that's intentional or not
Dylan  [tekijä] 15.9.2018 klo 12.38 
@Kalisa - It should work if they are considered animals ingame, but I haven't used that mod yet - would likely be a lot of work, yes ^^
Kalisa 15.9.2018 klo 12.16 
not sure if its been asked before, but would it be possible to make it compatable with the animals from Genetic Rim? i imagin it would be some work, since allot of those animals are very different in sizes.
Dylan  [tekijä] 11.9.2018 klo 14.06 
@Travis - When you have both mods (this + https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445465112) most are crafted in the smithy and some at the tailor station
SirTravis1021 11.9.2018 klo 6.25 
but how do you craft thease?
dninemfive 10.9.2018 klo 16.32 
@Dylan Thanks, I worried that'd be the case. I guess I'll get on that shield mod I've been thinking about then.
Dylan  [tekijä] 10.9.2018 klo 10.07 
@dninemfive - Ah ok, sry ^^ I am relatively sure it's from "Combat Extended", but I don't think that mod is updated yet to B19