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If our pawns can set the gears up for animal, that would be better.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1445464518/1732089092459286669/
File's up. I'll start a discussion there, I suppose.
<li>Torso</li>
<li>Neck</li>
<li>UpperHead</li>
<li>Legs</li>
<corePart>
---<def>Body</def>
------<groups>
--------- <li>Torso</li>
------</groups>
You could just edit the animal def if you just mod this for yourself - but a better way is to patch it with you mod, like I do for the normal animals 'Mods\AnimalGear\Patches\Bodies_Animal_Quadruped.xml' for example (patching is a bit more advanced but you should be able to copy what I am doing mostly) the first 'PatchOperationSequence' checks if the '<groups>' is on the body-part and if not adds it the 'PatchOperationAdd' adds '<li>Torso</li>' to the body-parts
Thank you for the mod btw. Maybe you should make the required tech as same the vanilla one for flak vest ?
I have even tested the animal gear mods only.
Here is a test save game http://depositfiles.com/files/pgv6hc7lr
My load order:
HugsLib
Animal Gear
Animal Gear Basic
Animal Logic
Giddy-up! Core
Giddy-up! Caravan
Giddy-up! Ride and Roll
Giddy-up! Battle Mounts
(With the grizly and polar bear)
Otherwise you could test it with a new game and prepare carefully to quickly have a bear and armor (maybe there is something with the save).
In order : Hugslib, animal gear, ag basic.
@Wishmaster - Hmm do you have both mods enabled (AnimalGear Base&Basic) + HugsLib at the top? Otherwise maybe you have some other animal-mod that messes with the bears?
How to make animals wear protection?
@Bonedragon1300 - Support has to be added case by case through a mod - if the bears have the same dimension/shape it is very little work, otherwise there has to be a new graphic for them.
@raydarken - Hmm, sounds strange - I will look into it aswell
For example, FrilleusArmor_Frilleus_0_east <- is not output and only FrilleusArmor_Frilleus_east is output. (This graphic object is life-stage 0, puppy.)