RimWorld
[OLD B19] Animal Gear
71 件のコメント
Dylan  [作成者] 2018年10月17日 13時30分 
Dylan  [作成者] 2018年10月15日 9時33分 
@"The" SeanMacLeod - :D good point
"The" SeanMacLeod 2018年10月14日 18時51分 
Oh yeah, I forgot about that, and about a possible melee bonus for hoof strikes. I would imagine that being kicked by a shoeless horse might be slightly less injurious than a shod kick......
Dylan  [作成者] 2018年10月14日 6時10分 
@graylkafka & "The" SeanMacLeod - Maybe they could have a slight speed increase - I will put it on the list to look into ^^
"The" SeanMacLeod 2018年10月13日 18時31分 
Horseshoes are primarily for preventing excessive wear of horses' hooves and reinforcing then against breaking. Does RimWorld have a mechanic for animal hoof weardown or breakage?
Magcha 2018年10月13日 6時39分 
Would you think about horseshoe? It should suit for most of animals has hoof.
If our pawns can set the gears up for animal, that would be better.
Dumbledood 2018年10月12日 10時36分 
Yes!
Dylan  [作成者] 2018年10月8日 13時18分 
@Zerithos - I have opened a discussion here and put the patch for you in there - it seemed to work OK with your mod. You should change 'About\Preview.png' in your mod, it is the image from my mod ^^

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1445464518/1732089092459286669/
Zeri 2018年10月8日 12時45分 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1534132871
File's up. I'll start a discussion there, I suppose.
Zeri 2018年10月8日 12時19分 
@Dylan, thanks for replies. I'll parse most of this once I'm back from classes and continue proper work then. The protection from the armor in question neither shows up on gear-tab nor actually protects the Drake when shot; I made sure it wasn't something finicky with the animal itself by giving it natural armor and taking a few shots. I'll try putting the mod up online now for testing. :Kayto:
Dylan  [作成者] 2018年10月8日 11時26分 
@Zerithos - Also: The tail-group didn't work for me, I used the standard groups:
<li>Torso</li>
<li>Neck</li>
<li>UpperHead</li>
<li>Legs</li>
Dylan  [作成者] 2018年10月8日 11時10分 
@Zerithos - I had another look at it: You need to have to have the matching tags inside the def of the animal - for example:

<corePart>
---<def>Body</def>
------<groups>
--------- <li>Torso</li>
------</groups>

You could just edit the animal def if you just mod this for yourself - but a better way is to patch it with you mod, like I do for the normal animals 'Mods\AnimalGear\Patches\Bodies_Animal_Quadruped.xml' for example (patching is a bit more advanced but you should be able to copy what I am doing mostly) the first 'PatchOperationSequence' checks if the '<groups>' is on the body-part and if not adds it the 'PatchOperationAdd' adds '<li>Torso</li>' to the body-parts
Dylan  [作成者] 2018年10月8日 10時24分 
@Zerithos - Do you mean it doesn't show stuff in the gear-tab for the animal or that it doesn't work when attacked? The def looks ok at a quick glance, do you have the mod somewhere or are you just modding it offline?
Zeri 2018年10月7日 19時32分 
I made some armor for the Drakes from the Ni'Hal mod, and most of it works, item shows up fine and gets equipped. However, when worn, the armor doesn't provide any protection. When I did pretty much the same thing in 0.18, the armor worked fine so I really don't know what I've done wrong this time. Def XML: https://pastebin.com/Spbvexau
Dylan  [作成者] 2018年10月7日 1時33分 
@Wishmaster - Yeah ^^ the tech needs a rework in general with some better low/high tech divide - I will look into it for the next big update
Derpino 2018年10月6日 17時41分 
Damn I assumed this was not the reason as I draw a dummy storage zone over the gear. A colonist had to haul it to storage.
Thank you for the mod btw. Maybe you should make the required tech as same the vanilla one for flak vest ?
Dylan  [作成者] 2018年10月6日 14時42分 
@Wishmaster - I loaded you safe and it worked OK for me, you have to have the armor inside a stockpile/storage area for them to put it on - I did not have the ModSwitch mod - otherwise I heard that some people had to check the Rimworld files with Steam or even reinstall it because some files got damages over time or with an update.
Derpino 2018年10月6日 13時26分 
I have loaded the those mods in exactly the same order (plus modswitch) and still does not work. I have set the gear policy to anything and checked its content.
I have even tested the animal gear mods only.
Here is a test save game http://depositfiles.com/files/pgv6hc7lr
Dylan  [作成者] 2018年10月5日 12時01分 
@Wishmaster - I did some testing and it seems to be ok for me:
My load order:
HugsLib
Animal Gear
Animal Gear Basic
Animal Logic
Giddy-up! Core
Giddy-up! Caravan
Giddy-up! Ride and Roll
Giddy-up! Battle Mounts
(With the grizly and polar bear)

Otherwise you could test it with a new game and prepare carefully to quickly have a bear and armor (maybe there is something with the save).
Derpino 2018年10月4日 14時48分 
Mods I run are : giddy up !, animal logic.
In order : Hugslib, animal gear, ag basic.
Dylan  [作成者] 2018年10月4日 13時12分 
@stalinui - What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

@Wishmaster - Hmm do you have both mods enabled (AnimalGear Base&Basic) + HugsLib at the top? Otherwise maybe you have some other animal-mod that messes with the bears?
Derpino 2018年10月4日 12時18分 
I craft a bear armor but my grizly bear won't wear it. "No body parts". The gear policy is correct.
stalinui 2018年10月4日 10時25分 
Как заставить животных одеть защиту?
How to make animals wear protection?
Raksha 2018年9月28日 9時48分 
cheers mate, im loving the shizt outa this mod and my armoured bear cavalry with giddy up. or bumrushing an enemy raid with 20 armored boars.
Dylan  [作成者] 2018年9月28日 8時34分 
@Raksha - Could be possible, I have to look into that aswell (It would probably to much at that point, yes)
Raksha 2018年9月28日 7時49分 
great to hear. i think it might be a problem to put every animal armor seperate in the workbench. itll be ALOT of different bills. isnt there a way todivide the armors to animal sizes and just produce small/medium/large armor? and maybe gigantic for dinosaurs/megafauna?
Dylan  [作成者] 2018年9月27日 9時39分 
@Raksha - It is a possibility, I have it on my list of things to look into
Raksha 2018年9月26日 16時42分 
is there a chance u will do armour for the dinosauria mod? and maybe megafauna?
Dylan  [作成者] 2018年9月21日 17時06分 
@Voro - It was with B18 but I have not yet had the time to test those for B19 (my guess is that they should work)
Vororo 2018年9月21日 17時02分 
Oh and I forgot the biggest one, "Giddy-up"
Vororo 2018年9月21日 16時59分 
This might have been asked already but.. is it compatible with A Dog Said and Animal Logic?
raydarken 2018年9月21日 12時23分 
Thanks for checking Dylan, it's possibly related to the fact that I added animal gear to an existing game, I'll report if it happens again on a new colony.
Dylan  [作成者] 2018年9月21日 9時53分 
@raydarken - I had a look at it and the gear covering reproductive organs is added with Birds & Bees too - I was not really able to reproduce your situation with the animal missing parts
Dylan  [作成者] 2018年9月21日 9時51分 
@[KOR]Bichang - It should now be fixed
Dylan  [作成者] 2018年9月21日 2時37分 
@[KOR]Bichang - I will look into it this weekend (mybe it is a B19 thing I overlooked)

@Bonedragon1300 - Support has to be added case by case through a mod - if the bears have the same dimension/shape it is very little work, otherwise there has to be a new graphic for them.

@raydarken - Hmm, sounds strange - I will look into it aswell
[KOR]Bichang 2018年9月20日 21時50分 
life-stage graphics does not seem to apply.
For example, FrilleusArmor_Frilleus_0_east <- is not output and only FrilleusArmor_Frilleus_east is output. (This graphic object is life-stage 0, puppy.)
Worgensnack 2018年9月20日 17時53分 
does the equipment added here work for animals from Animal Colab Project? As in, will the bear armor work on the bears added, and will the wolf armor work with the dire wolves?
raydarken 2018年9月20日 15時14分 
Is this compatible with 'birds and the bees' mod? I have animals which can't equip armor they should be able to wear because they're 'missing parts' and I noticed that the armor covers reproductive organs which my animals apparently generated without, thank you.
Dylan  [作成者] 2018年9月18日 13時44分 
@Mr Weenie - Should not be a problem
TheMilkman[ACTUAL] 2018年9月18日 8時38分 
can i add this to an existing save?
Dylan  [作成者] 2018年9月16日 14時08分 
@Bonedragon1300 :D
Worgensnack 2018年9月16日 14時00分 
ok, found out they were doing that when a boomalope I was, disposing of, had a shield on
Dylan  [作成者] 2018年9月16日 12時39分 
@Bonedragon1300 - Yes, it's a feature ^^ but you can disallow them in their outfit
Worgensnack 2018年9月16日 12時10分 
I think this mod might be letting my animals equip sheild belts, not sure if that's intentional or not
Dylan  [作成者] 2018年9月15日 12時38分 
@Kalisa - It should work if they are considered animals ingame, but I haven't used that mod yet - would likely be a lot of work, yes ^^
Kalisa 2018年9月15日 12時16分 
not sure if its been asked before, but would it be possible to make it compatable with the animals from Genetic Rim? i imagin it would be some work, since allot of those animals are very different in sizes.
Dylan  [作成者] 2018年9月11日 14時06分 
@Travis - When you have both mods (this + https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1445465112) most are crafted in the smithy and some at the tailor station
SirTravis1021 2018年9月11日 6時25分 
but how do you craft thease?
dninemfive 2018年9月10日 16時32分 
@Dylan Thanks, I worried that'd be the case. I guess I'll get on that shield mod I've been thinking about then.
Dylan  [作成者] 2018年9月10日 10時07分 
@dninemfive - Ah ok, sry ^^ I am relatively sure it's from "Combat Extended", but I don't think that mod is updated yet to B19