XCOM 2
TITANFALL 2: Ronin Gear [WOTC]
39 Comments
WeaponisedMoron_2 18 Feb, 2021 @ 6:42am 
OOOOOO HEAEAAALLLL YEAAAAHH
($S360)Aeronautic ver.2.50668...  [author] 17 Feb, 2021 @ 7:00am 
UPDATE V1.01 IS NOW LIVE!
*Slight Texture Improvements
** Tinting has now been changed to fit based off how camo was selected in Multiplayer (Secondary Tint is still applicable here)
** Changes to texture look that best reflect from the original game
Zol 6 May, 2020 @ 8:52am 
someone make a vanilla version please
($S360)Aeronautic ver.2.50668...  [author] 17 Mar, 2020 @ 5:02pm 
@frozen north Sub to the Titanfall Sparks mod shown in the mod requirements. There's an option in the Heads section that will allow you to select an Invisible Head.
frozen north 17 Mar, 2020 @ 2:54pm 
Is there a way to remove the head customization slot or to make it invisible so that it doesn't clip through the titanfall torso?
OP-4 13 Aug, 2019 @ 5:43pm 
@($S360)Aeronautic maybe Tone next? cough cough
($S360)Aeronautic ver.2.50668...  [author] 15 Oct, 2018 @ 12:37am 
@Shas'O Kais Did the best I could. Rigging SPARKS aint easy.
Player 2 14 Oct, 2018 @ 11:15pm 
I like it. but leg angle abit off dont you think?
Darth Abhor 10 Oct, 2018 @ 3:36pm 
Can anyone make a Transformer version of these? Awesome work by the way.
anybis 18 Aug, 2018 @ 2:05pm 
($S360)Aeronautic Good afternoon. Please tell me. Will you be able to make a mod to reduce the construction time "Spark" to 1 day, or increase the number of engineers in the "Proving Ground", or increase the bonus from engineers to the speed of construction in the "Proving Ground" 100%. For simple Xcom 2.


I'm ready to pay for the mod. Reasonable price of course.

There are analogues of mods that I want, but they are all for "war of the chosen" and do not work in simple Xcom2.
anybis 18 Aug, 2018 @ 2:03pm 
@nekoworkshop Good afternoon. Please tell me. Will you be able to make a mod to reduce the construction time "Spark" to 1 day, or increase the number of engineers in the "Proving Ground", or increase the bonus from engineers to the speed of construction in the "Proving Ground" 100%. For simple Xcom 2.


I'm ready to pay for the mod. Reasonable price of course.

There are analogues of mods that I want, but they are all for "war of the chosen" and do not work in simple Xcom2.
Mana 4 Aug, 2018 @ 5:21am 
Mm. I've seen you around a lot Arkhangel. You got any suggestions for MECs? I'm making plans for stuff at the moment.
Arkhangel 4 Aug, 2018 @ 12:52am 
@Neko: E32's on it now as well. Seriously though, the fact he actually managed to get Kexx to post is bad. in any event, think he got banned again, all his posts've been erased.
nekoworkshop  [author] 3 Aug, 2018 @ 8:19am 
@Arkhangel It all started when he posted a comment on my Vocaloid mod calling me a manchild out of nowhere, perhaps solely due to him disliking anime stuff. I didn't take any shit and told him to piss off if my mod was not his kind of dish. Then the next thing I knew when I woke up the next day is he went to Aero, Shadow, Obe, Musashi's mod page and told them to go kill themselves. He did got a month worth's community ban for that but I don't think he has learned his lesson.

So that's pretty much it. Apparently you're on his hit list as well. Welcome to the club :D

Also mandatory TAIWAN NUMBER ONE! :DDDDDD
Arkhangel 1 Aug, 2018 @ 7:50pm 
@Ginger: so, in other words, the kind of person I completely loathe.

also to everyone else who might not know Kexx? actually getting him to post something calling you out is bad. he's probably one of the most patient guys I know.
Arkhangel 1 Aug, 2018 @ 7:21pm 
@Mana: they work, but they also cover up the head completely. from what i understand, the reason why a few of the basic SPARK armor looks don't show up for MEC Troopers is probably due to the fact the head just looks ridiculous and "floaty" on them, hence their being left out.
Ginger 1 Aug, 2018 @ 3:40pm 
OOH.

SNAP.

(To the uninitiated: that guy has been pestering some of the best modders in the workshop for literally months, demeaning them and trying to force them to stop modding. For all anyone can tell, nobody did anything to earn his ire. He deserves it, rest assured.)
Kexx 1 Aug, 2018 @ 3:18pm 
@大魔王

Please leave this community. You're not a positive member. You're vile, toxic, illiterate and annoying. You contribute nothing. Not to this mod, not this workshop, this game, this environment, this hobby, and probably nothing at home either.

In case google translate doesn't help, try this: We Don't Like You.

Google that.
($S360)Aeronautic ver.2.50668...  [author] 1 Aug, 2018 @ 11:06am 
@Mana Yeah ofc the torso wont work. The torso is literally the Titan's head . Limbs will be fine.
Mana 1 Aug, 2018 @ 9:19am 
Sounds like they'll probably work then. The torso might not, but the limbs should.
($S360)Aeronautic ver.2.50668...  [author] 1 Aug, 2018 @ 5:29am 
@Mana Not sure -- I haven't tested it myself to see if it fits with the MEC body (as I have not been on my PC lately). If it helps, Ronin's arms and legs (as well as Monarchs) are supposed to be compatible with the Spark body (hopefully). And they're accessible via the Spark customization menu.
Mana 31 Jul, 2018 @ 11:50pm 
How well do these work for MECs? Looking to expand my MEC cosmetic options.
Arkhangel 27 Jul, 2018 @ 6:07pm 
@Aero: mkay. just making sure.

btw, for those guys asking about Weapon ports, the only two guys i know of that've ported SPARK guns thusfar are Claus and Spart. probably the best people to ask if you wanna try your hand at porting the Titanfall Titan guns. E32'd also be a good bet as well, given his experience porting weapons in general.
($S360)Aeronautic ver.2.50668...  [author] 27 Jul, 2018 @ 5:28pm 
@Arkhangel I'm aware of it. I just pretty much gave up on it. I'll fix it later when I feel like it.
Arkhangel 27 Jul, 2018 @ 4:04pm 
@Aero: the right leg's "foot actuator" on the basic Ronin cosmetics isn't attached. least it wasn't last i checked. might be worth taking a look at if it hasn't been fixed already.
Tyrranis 26 Jul, 2018 @ 4:39pm 
Awesome work, and good luck with the other Titans!
M4A1 26 Jul, 2018 @ 3:11am 
holy shit
Flashstriker 26 Jul, 2018 @ 2:25am 
Now we need to get a mod for an actualy Knight SPARK class, using this mod, an imported Ronin sword and hopefully using Ballistic Shields for SPARKS
VertigoJockey 26 Jul, 2018 @ 1:44am 
Damn shame. Still, glad for this mod and am greatly looking forward to Scorch.
Azure 26 Jul, 2018 @ 1:06am 
shiny
($S360)Aeronautic ver.2.50668...  [author] 25 Jul, 2018 @ 10:54pm 
@VertigoJockey Oh I can port it. Thats easy. Its trying to make the Titan USE the sword as ability as well as animating it would be beyond me. And I doubt those guys would be interested in doing this actually
VertigoJockey 25 Jul, 2018 @ 10:23pm 
While you are unable to port weapons I do have a thought. Maybe communicate with ∑3245, Musashi and Claus?

They might be able to not only port or make new Titan/SPARK weapons but also cobble together some animations like for swinging around a SPARK sized sword. Just a suggestion.
Mimic Bait 25 Jul, 2018 @ 9:53pm 
also I can't wait for scorch, scorch is my main titan :praisesun:
($S360)Aeronautic ver.2.50668...  [author] 25 Jul, 2018 @ 8:35pm 
@Nepgear (Ryu) Nope. Sorry Neps.
...
Maybe I'll add in a future update.
Mimic Bait 25 Jul, 2018 @ 8:28pm 
no option for the ronin torso with the sword holstered?
Kena 25 Jul, 2018 @ 7:49pm 
im wet already
Blazing Firestarter 25 Jul, 2018 @ 6:51pm 
Love it Thank you so much!:steamhappy:
Kexx 25 Jul, 2018 @ 6:08pm 
Beautiful work!!!
($S360)Aeronautic ver.2.50668...  [author] 25 Jul, 2018 @ 5:31pm 
No one likes weebs. So it's no wonder no one likes Ronin.

Anyway, next up (if I ever get to it) is Papa Scorch.