Kenshi
A little help for Swamp NPCs
32 Comments
Shaco 5 Jul @ 8:57am 
bro the last time he updated this was in 2018 i dont think he's seeing your suggestion
Reeva! 1 Jun @ 3:40pm 
I have a strange mod request if you're up for it, cuz I haven't found a single other mod that does this.

All pre-placed turrets are manual, they need someone to fire them. What if you made a mod that makes these turrets automatically fire at threats, and the turrets themselves are the property of a dummy faction, then make that dummy faction -100 relations with the enemies of the towns?

That way, if turrets accidentally shoot at friendlies, there is no relations problem. No one to blame for the misfire.
IDreamofZombie 23 Oct, 2024 @ 10:57am 
Still works, and working great. 2024. I love the improvements to the swamp towns and gangs. Makes the swamps feel more interesting and fun.
TheHaluzer Official™ 31 Aug, 2024 @ 6:49am 
I don't know about you but my vanila or buffed 20 - 50 swamp gate guards cant hold level 3 nests. they get overrun and the villages as well.
Shir Blackwater 5 Aug, 2020 @ 11:02am 
@DevilTongue141

I know I'm a bit late with this reply, but the question deserves an answer at least.

It still works I would say. I only had one or two small fights break out in Shark but the guards quickly put a stop to it, and if you leave the area for a while things seem to calm down and get back to normal. I haven't had any playthrough where I've found the entire place dead, so I guess that proves the mod still works? =p

Only thing I've noticed is that if you spend a lot of time in that town, sooner or later some spiders seem to start spawning inside the town walls. The guards again do a great job and quickly kill them off. Problem is, sometimes a stray arrow hits a random person once or twice and a fight still breaks out, but as said before the guards are quick to stop it before it escalates into a massacre.
Elvenkin 2 Mar, 2020 @ 3:10am 
Is this mod still working?
Endgunner 4 Feb, 2020 @ 10:44pm 
Well i mean they can with the mod i`m sure but not without :L
Endgunner 4 Feb, 2020 @ 10:43pm 
?Many players know that Swamp NPCs can hold against threats including Blood Spiders, Raptors and the two bandit groups in Swamp." Huh?
Skrymaster 24 Sep, 2019 @ 6:52am 
Not to mention it's fucking illogical for them to outright murder eachother, you'd think the only reason Shark exists as a mixture of different gangs is because they managed to get to an agreement, and if there were troublemakers among their ranks, the gang bosses would see to that before they'd all go at eachother's necks. This is kinda reflected in the fact that each gang specializes in their own income method, so as to not get in eachother's ways.
Skrymaster 24 Sep, 2019 @ 6:49am 
So... I came here to find mods to fix Shark because I've visited Shark once in a past playthrough and everything was fine, but in 3 new playthroughs (that I restarted because of this very reason) Every goddamn time I got near the city everything was fucked, either blackshifters or hounds were at war with eachother and the swampers, corpses everywhere. I just want to experience the goddamn game, the quests, the flavourful interactions, and not have everything devolve to chaos BEFORE I even enter the town.
ZoraergazU 1 Mar, 2019 @ 8:28pm 
yes plis
Sulryn Hlaalu  [author] 1 Mar, 2019 @ 4:03pm 
I can probably also make a simpler mod that just increase Hound stats, which may not be a fix but at least the guards will not be in Shark
Sulryn Hlaalu  [author] 1 Mar, 2019 @ 4:01pm 
I don't have a deep understanding on modding, so I don't know how to fix it if the problem still exist. I did changed the relations between hounds and swamper, and the 1.0update did not influence the mod in anyway I think. I just opened up a game and let the time pass in Shark for 2 days, no civil war is happening
Grimoirian 28 Feb, 2019 @ 11:48pm 
Are you planning to get those fixes done at any point, or is it officially abandonware at this point?
Sulryn Hlaalu  [author] 27 Feb, 2019 @ 12:55pm 
I assume this mod is still working, but I haven't gone to the swamp after 1.0 update so I'm not sure
ZoraergazU 27 Feb, 2019 @ 9:15am 
is the swamper and hound relation fixed?
Mods 25 Jan, 2019 @ 2:33am 
pretty sure that's a vanilla thing and happens because of a bar fight
Grimoirian 19 Jan, 2019 @ 3:51pm 
Any news on updating it to fix the bug where guards kill everyone else now that the game has released?
Sulryn Hlaalu  [author] 9 Sep, 2018 @ 9:36pm 
By the way, I would not do any changes to the mod before 0.99 comes out.
Sulryn Hlaalu  [author] 9 Sep, 2018 @ 9:34pm 
My guess is that sometimes the hounds on the crossbow tower friendly fire those gate guards, causing them to fight each other.
hellosharkness 9 Sep, 2018 @ 6:06pm 
In the last three games I have played, when I first arrive in Shark, everything is great. Then the Hounds and guards start killing eachother, and the super gate guards wipe out all of the hounds and anyone else in their way. It has been fun and chaotic, and I have no idea if its the mod - but I am going to remove and see if the massive-super-civil-war starts up right away again.
Big_Dick_Bee 18 Aug, 2018 @ 6:32am 
made my swamp experiecne alot better i can visit lively towns without fear of spiders and spiders and spiders and spiders and spiders and spiders and spiders n dead n spiders n more spiders
BHL.Kriminel 30 Jul, 2018 @ 10:45pm 
Good job, thank you !
Armorguy1 30 Jul, 2018 @ 4:58am 
If only we could actually build in allied territory...
Sulryn Hlaalu  [author] 29 Jul, 2018 @ 5:27am 
I made this mod because I saw the forum post.
Jack Kenseng 29 Jul, 2018 @ 4:06am 
I just read on the forum about this problem a week ago.
Lumber Dog 28 Jul, 2018 @ 9:56pm 
Yesss. There was this one time that I left my character to chill on the Dancing Skeleton bar while I work on my colony, only for the place to be swarmed 5 mins later by blood spiders. Hounds, Swampers, and any other gangs couldn't do a damn thing.
Olaf the Merchant 28 Jul, 2018 @ 9:26pm 
Finally, an end to the pain-in-the-ass blood spider apocalypse? Gotta try this out.
Bookhead 28 Jul, 2018 @ 9:19pm 
Finally everone will stop dying all of a sudden
catanbros 26 Jul, 2018 @ 9:18pm 
thank god, im glad someone added a mod that makes shark defendable. I know shark is suppose to be a wild wild west situation but DAMN man even back then, there were ROUGH MEN always patroling the town lest their money makers aka townsfolk die and they cant collect off of the dead ya know?
Invictus 26 Jul, 2018 @ 8:29pm 
Was wondering if anyone would ever do this. Got tired of my Drug Operation being shut down due to Blood Spider and Raptors killing off all the guards and NPC's at Rot and Mud, Not to mention even Shark.
Tadwei 26 Jul, 2018 @ 6:02am 
I like.