War for the Overworld

War for the Overworld

Fragments of Nebula. v1.2 Difficulty : Above Average - Very High.
30 Comments
Green.Sliche  [author] 17 Sep, 2023 @ 5:02pm 
Outpost is a good way to stop progression of shielded workers.

If I recall correctly, shielded workers will lose their protection if you destroy the inhibitor nearby. Simply build a good army and push until the Inhibitor in the area is destroyed. Once it's down, workers will lose protection and you will be able to claim everything yourself.
Spuddnik 17 Sep, 2023 @ 1:13pm 
I want to love this map. I really do. But instead I'm stuck hating it. I get that the shielded workers are shielded so that you can't just blast them and be done with it, but there's no counter play to them now. In theory, you could scare them off with minions or traps... but in practice they just ignore both, and the minions/traps waste their time trying to attack the shielded units. Every last engagement ends up feeling like I'm pulling teeth at this point, and it's entirely because of the shielded workers reclaiming ground and ignoring all counter play. I've restarted this mission many times in the hope that this is some strange bug, but if so, it's a very persistent and reliable one.
Green.Sliche  [author] 14 Dec, 2022 @ 12:25pm 
Use debug console.

Press Scroll Lock. Type GreatStuff. Move hand of evil to that inhibitor so it is selected, press F4 and while holding it press K. This should destroy that inhibitor and count towards objective.

In future I suggest using imp impassable flag to prevent this kind of bug from happening. You may also ticket the bug to report section on brightrock games forum.
The Wank Panther 14 Dec, 2022 @ 12:14pm 
It was the one to the top-right of the map. I tried unclaiming it, but it wouldn't do it - only the tiles around it
Green.Sliche  [author] 14 Dec, 2022 @ 2:01am 
Which inhibitor it was?

Some people seem to have a problem with inhibitor on different maps for some reason. It's probably a new ''unknown'' bug.

You can unclaim any claimed object using unclaim spell. In future, you can use imp impassable 3x3 flag on inhibitors to prevent imps from claiming those before they are destroyed.
The Wank Panther 13 Dec, 2022 @ 3:54pm 
I almost completed the map, but my minions claimed one of the inhibitors and now I can't destroy it
gregored 29 Nov, 2021 @ 11:19am 
its the effect when gold is generating in the vault, I believe, but it happened with a unit in the vault, like they were continually getting paid. may try this one again in regular mode, now that I know how to protect the core from the neverending screechers
Green.Sliche  [author] 29 Nov, 2021 @ 6:13am 
That's an odd thing to hear. Maybe there's a bug or something. A screenshot would be nice as I can't really narrow down what could cause this.
gregored 28 Nov, 2021 @ 5:02pm 
one other thing I found while playing-gold levels would suddenly drop for no real reason--I spotted units several times in a vault--with gold bubbling around them
gregored 28 Nov, 2021 @ 5:00pm 
I finally made it to the end==was worried for a bit when I saw one of the enemy units in the north trapped in a wall, but got through the map.--as far as I know, though about your last comment--spirit workers wont take down a wall--temp workers anyway
Green.Sliche  [author] 28 Nov, 2021 @ 3:53pm 
Try different breach zones. Also consider using spirit workers for taking down enemy walls without a contest.
gregored 28 Nov, 2021 @ 8:51am 
Clicking off the Empire Units helped immediately. The issue with the shields-on my prior play- I reached an inhibitor-but couldn't get my minions to go around to the empire area--similar to them getting stuck and not going around an enemy Moongate shrine
Green.Sliche  [author] 28 Nov, 2021 @ 1:02am 
IIRC in Zen Mode you need to disable Empire Units because there's bug with spawning in WFTO. Disable them and portals should work correctly. Inhibitors have a guardians who need to be killed before shield gets off. Look for units that have no shields and hunt them down.
gregored 27 Nov, 2021 @ 6:11pm 
Found this one in library, and thought I'd give it a try---started in Zen mode, and couldtnt get a cultist.Switched to regular mode and got further, until I noticed that not only worker are shielded, but so are the Inhibitors again on this map- with no way around the shield to get to the units generating the shields.
Green.Sliche  [author] 21 Jun, 2020 @ 8:56am 
Check which units you have available by clicking on the center of portal / gateway. If you are playing on Zen Mode, which includes larger creature pool, you may experience an issue where units aren't coming in large numbers or at all. Simply disable some units and gradually enable them by clicking on the center of gateway / portal and then on the creature portrait until it turns grey in the middle of the invoked tab.
slish480 21 Jun, 2020 @ 8:19am 
Why am I not getting creatures through gateways?
Green.Sliche  [author] 3 Oct, 2019 @ 1:41am 
Updated to v1.2.

Adjusted the breach area near Empire. Should be more manageable now. Minor tweaks to scripts.

Introducing 2 difficulty modes : Standard and Zen. Standard Mode is map with normal settings. Zen Mode is map with more relaxed and fun settings. Pick the one you like more and enjoy.
Green.Sliche  [author] 29 Sep, 2019 @ 8:17am 
There are 6 large areas from which you can start your attack on the Empire.

You can use outposts to halt any progression of Empire's workers. Destroying inhibitor removes shield from connected worker. Shielded workers still have a fear system, meaning if you put a trap or drop a unit, they will get scared and retreat.

You can mine walls faster by using ritual or brew few hellfire potions. Drop them on walls and they will get destroyed.

With addition of new stuff, like alchemine, you can store even more potions with 5x5 alchemy lab and with storm vortex, you can either stun-lock or warp back enemy units, like workers, preventing them from you claiming enemy rooms.

Once you destroy an inhibitor, claiming rooms will become much easier. You can use spirit worker potion to spawn workers who will dig at increased rate, dealing more damage to Empire's walls.

Concentrate on creating breach using various tools at your disposal and focus on destroying inhibitors.
rmw 29 Sep, 2019 @ 7:40am 
Has anybody ever managed to *finish* v1.1? I really doubt it.

I gave it a try and am very disappointed (to put it mildly). More frankly: I think this version is an utter failure.

Playing Scenarios should give pleasure - although victory really should be *earned* (!) - but this is beyond any fun: building and completing ones dungeon is easy, but attacking the enemy is completely frustrating: one has no space to work with, only smallest points of attack, which are easily defended by shielded enemy workers (which can't be isolated/walled in), who use shielded moongates. I reckon that by chance you might capture/kill one of the bearers, but the the only time I managed to launch a massive attack, my minions got wiped out, so I had to cancel and retreat. I'm at a loss...
Green.Sliche  [author] 16 Jun, 2019 @ 12:58am 
Put some defenses around yourself and hunt wizards down.
beth.wilkinson 16 Jun, 2019 @ 12:37am 
I am loving this map but I just keep being destroyed by those wraiths and ghouls
Green.Sliche  [author] 28 Dec, 2018 @ 9:42am 
Updated to version 1.1.

1. Replaced Sappers with Workers.
2. Replaced Restless Spirits with Screechers and Empowered Banshees. This was done to counter the problem with proper on K.O / Death detection of these units.
3. Slightly buffed Screechers and adjusted some boss scripts.
Green.Sliche  [author] 19 Aug, 2018 @ 3:42am 
If you have a problem with ritual not being channeled, cancel it, sell the main prop of your sanctuary, rebuild it and cast again. It's known bug that may sometime happen and stop rituals from working.

Regarding fortified quartz, you can speed the proccess by brewing bunch of potions which destroy walls. With these you will be able to destroy the wall and create a breach to next area.
HammerOfDawn 19 Aug, 2018 @ 3:34am 
I'm about a third the way through the map, taken all the centre islands and cleared empire from most of the right hand side and bottom of the map. Enjoyed it so far, its my kind of map!

However beseige has suddenly stopped working? my workers are highlighted in red but dontr dig any faster. Unfortunately this makes the map unplayable because of the amount of fortified quartz.

Has anybody else encountered this or know of a fix?
Green.Sliche  [author] 30 Jul, 2018 @ 10:35am 
16 hours? Huh, guess I overdid some stuff, silly me. :P I'm very glad to know you enjoyed it and dedicated so much time on completing it. Btw, did you know that moongate can be used effectively to ease the army management on this map? Puting one near core and at the far or distant areas allows you to quickly rally your units, as well as let your units reach their lairs or workplaces without losing precious time. It is relatively cheap ( 3k gold and 20 mana ) and you can put as many as you need. I suppose you could use them on this or any other scenario maps which are large or have unusual design formula.

Once again, thanks for giving it a try. I wanted to make this map very special and looks like I was succesful here, mostly. It's great to know that time spent on it wasn't wasted entirely.
rmw 30 Jul, 2018 @ 10:13am 
Completed the map, took me 16:37 hours to dig, build up and conquer everything - but could not get a clean exit and (presumably high) score because I imprisoned and converted one wrath, silly me
Overall a really good map with an interesting concept, although very slow in the middle game and for my taste a bit tedious in the endgame (most of it micromanaging the resources (treasure chamber, slaughterpen, tavern and finding the right way to attack (friggin shielded spirit workers...))).
Once again THX for your effort!
rmw 29 Jul, 2018 @ 9:32am 
Seems to be a map for people who take their time (so far no need to rush things) and like to build up systematically. I'm now 2,5 h into the map and still building up in the center. Spawning of wraiths has stopped, but that might be only temporarily (?) ;-) So far a great effort, Sliche!
Green.Sliche  [author] 27 Jul, 2018 @ 7:47pm 
Don't give up just yet! Surely there's a way to win this. Despite description, some things follow rules in one way or another.
Knightly Knave 27 Jul, 2018 @ 7:45pm 
You weren't kidding about challenge. Those wraiths and ghouls did me in good.
Green.Sliche  [author] 27 Jul, 2018 @ 8:43am 
This is probably my last Scenario map for Very Long time. I made sure it's special and challenging enough. I will maintain all my scenario maps as long as Editor allows me to. Thanks to everyone who gave my work a try.