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If I recall correctly, shielded workers will lose their protection if you destroy the inhibitor nearby. Simply build a good army and push until the Inhibitor in the area is destroyed. Once it's down, workers will lose protection and you will be able to claim everything yourself.
Press Scroll Lock. Type GreatStuff. Move hand of evil to that inhibitor so it is selected, press F4 and while holding it press K. This should destroy that inhibitor and count towards objective.
In future I suggest using imp impassable flag to prevent this kind of bug from happening. You may also ticket the bug to report section on brightrock games forum.
Some people seem to have a problem with inhibitor on different maps for some reason. It's probably a new ''unknown'' bug.
You can unclaim any claimed object using unclaim spell. In future, you can use imp impassable 3x3 flag on inhibitors to prevent imps from claiming those before they are destroyed.
Adjusted the breach area near Empire. Should be more manageable now. Minor tweaks to scripts.
Introducing 2 difficulty modes : Standard and Zen. Standard Mode is map with normal settings. Zen Mode is map with more relaxed and fun settings. Pick the one you like more and enjoy.
You can use outposts to halt any progression of Empire's workers. Destroying inhibitor removes shield from connected worker. Shielded workers still have a fear system, meaning if you put a trap or drop a unit, they will get scared and retreat.
You can mine walls faster by using ritual or brew few hellfire potions. Drop them on walls and they will get destroyed.
With addition of new stuff, like alchemine, you can store even more potions with 5x5 alchemy lab and with storm vortex, you can either stun-lock or warp back enemy units, like workers, preventing them from you claiming enemy rooms.
Once you destroy an inhibitor, claiming rooms will become much easier. You can use spirit worker potion to spawn workers who will dig at increased rate, dealing more damage to Empire's walls.
Concentrate on creating breach using various tools at your disposal and focus on destroying inhibitors.
I gave it a try and am very disappointed (to put it mildly). More frankly: I think this version is an utter failure.
Playing Scenarios should give pleasure - although victory really should be *earned* (!) - but this is beyond any fun: building and completing ones dungeon is easy, but attacking the enemy is completely frustrating: one has no space to work with, only smallest points of attack, which are easily defended by shielded enemy workers (which can't be isolated/walled in), who use shielded moongates. I reckon that by chance you might capture/kill one of the bearers, but the the only time I managed to launch a massive attack, my minions got wiped out, so I had to cancel and retreat. I'm at a loss...
1. Replaced Sappers with Workers.
2. Replaced Restless Spirits with Screechers and Empowered Banshees. This was done to counter the problem with proper on K.O / Death detection of these units.
3. Slightly buffed Screechers and adjusted some boss scripts.
Regarding fortified quartz, you can speed the proccess by brewing bunch of potions which destroy walls. With these you will be able to destroy the wall and create a breach to next area.
However beseige has suddenly stopped working? my workers are highlighted in red but dontr dig any faster. Unfortunately this makes the map unplayable because of the amount of fortified quartz.
Has anybody else encountered this or know of a fix?
Once again, thanks for giving it a try. I wanted to make this map very special and looks like I was succesful here, mostly. It's great to know that time spent on it wasn't wasted entirely.
Overall a really good map with an interesting concept, although very slow in the middle game and for my taste a bit tedious in the endgame (most of it micromanaging the resources (treasure chamber, slaughterpen, tavern and finding the right way to attack (friggin shielded spirit workers...))).
Once again THX for your effort!