Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as far as i understand they are upgraded with the mainbuilding chain in your settlements.
Low down of recent changes:
- Rome's values have been lowered, while Eastern has been buffed. This prevents Rome from having a big advantage, while also leveling the playing field for Eastern & Hellenic factions
- Ground values have been tweaked in an effort to better mimic the contrast between traveling on roads & different terrains. Most terrains (though some more drastic as others), for example mountains, forested hills, & tundras, will highly encourage stacks to take routes with roads, unless they are willing to sacrifce time & movmnt. This leads to more predictable access routes on the campaign map & more strategic gameplay with amubshes havng more appeal
- Roads are actually upgraded now & provide their own bonus, not just movement bonuses as a whole. I'm not aware of a single other roads mod that incorporates this system, strangely enough
I dont know how well these values will work on vanilla DEI, as they've been balanced for my realism mod, but cheers nonetheless