Caves of Qud

Caves of Qud

Caves of Qud Expanded - Saving Joppa
11 Comments
Mura  [author] 23 Jun, 2024 @ 3:50pm 
Posted an update for Spring Molting
Mykelo 16 Apr, 2024 @ 5:27am 
hey, villagers of Joppa seem to generate as a faction for Mehmet, Irudad and the other, but it is neither listed in the Listed Factions nor is it possible to affect reputation with the faction
JinxLuckless 6 Oct, 2022 @ 8:51pm 
Oh, this is very cool! Thanks for your hard work! :D
Mura  [author] 21 Aug, 2022 @ 8:31pm 
Ping update for anyone subbed, mod should be updated
Lord Mung 23 Jan, 2021 @ 1:30am 
You may want to update this mod, as it uses the old version of Joppa. Its not critical, but this version is missing the special bed in Argyve's shop, the changes made to Tam's shop, and the waterwheel on the left side of town. Like I said, its not super important, but Joppa looks a bit nicer with the updated stuff.
Mura  [author] 4 Aug, 2018 @ 9:29pm 
Thanks!
A_King_Doggo 4 Aug, 2018 @ 3:30pm 
Great stuff as always TLR!
Mura  [author] 2 Aug, 2018 @ 5:05pm 
It would be impossible for this mod to force you to start in Joppa, as the only two things it does are replace the file for the destroyed version of Joppa with the default one, and change the World Map tile for destroyed Joppa to the default one.
Mura  [author] 2 Aug, 2018 @ 5:03pm 
What mods do you have? If you have another mod that adds/edits genotypes and hasn't been updated since the alternate starts patch, that's most likely what's causing it. Prior to the alternate starts update, the starting location was specified in Genotypes.xml, but that's no longer the case, so if someone hasn't updated their mod, then it's very likely they still have Joppa's coordinates set as the starting location.
curacaoBrian 2 Aug, 2018 @ 4:39pm 
with this all starts seem to dump you in Joppa regardless