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I really like the voidtouched abilities, they are EXTREMELY well done. But summons getting them as well feels wrong an causes the abilities to loose their specialty
You can solve it by unsubscribing from the Definitive version of the mod, deleting its "attribute_rewrite" .pak file somewhere under Documents/Larian Studios, and then subscribing to the Classic version when you want to play the Classic version. Vice versa for Definitive.
Sorry for the inconvenience, and good luck!
Also, hah! That's the kind of hilarity I hoped for with Speed.
Also now that I finally got to try the voidtouched skills they're really fun. The perfect compliment to the sort of deathknight architype that Necro sorta filled awkwardly. All the skills are really nice, or at least the ones I've seen so far. Is there any beneift to it going over ten through gear though? I'd assume not.
Also I'm not sure how late game will fair but this mod is suited for Tactician just fine. It was a little rough at first ( but what first 3-4 levels isn't rough am I right? ) granted I'm playing on DE if that makes much of a difference.
Oh and a silly interaction with Speed and Sprint mod. Since Speed increases your actual movement speed you can get kind of rediculous speeds with haste, its a little silly. Almost too fast out of combat.
If this is accurate, doesn't this easily open encounters up to infinite AP?
https://www.dropbox.com/s/ajjawzwfronwtlc/Attribute%20Insanity%20-%20Definitive%20Edition.zip?dl=0
The link will also be appended to the mod description.
Be warned that it'll be slow, as I'm away all this weekend and also have a new job. I may push out the mod exactly as it is now except for DE, meaning some imbalance issues and small bugs will still be present. I'll fix those later.
thank for answer
i think i found some bug
if i push too much Leadership game will Lag like crazy when move in-out leadership area effect
not sure it only cause problum when install too much mod or something but when i disable Attribute Insanity every thing run just fine
Sorry for english im not native speak
The dodging stat will only show up during combat.
@Pyrolusite
You found it. I wondered when someone would. Scoundrel is going to need fixed, you're quite right.
As for swapping them... Stealth makes more sense for scoundrel, but I picture the whole "knock some guy outta the fight" mechanic fitting rogues more.
I managed to inflict atrophy twice, one by triggering combat with a backstab while hidden, and the second one with a Backlash, out of stealth, just after said backstab (I don't have anything else that triggers these effects on me, I'm level 4).
Otherwise, getting rid of boring damage multipliers on combat attributes is brilliant and makes combat less boring, item scaling makes ambidextrous worth using, and the huntsman branch makes guerilla worth taking too. So, great mod, even if it seems to trivialize Tactician Mode a bit.
Have you considered inverting huntsman and scoundrel effects ? Makes more sense to me, but it's just a nitpick at this point.
it is bug?
This is awesome. Wasn't really playing Divinity, but upon finding this, I'm instantly searching for other mods to complement it. This is a really cool mod, Black Battler.
Hahaha, oh god. That's amazing. I believe Berserk can sometimes proc other Berserks too, which can lead to some crazy shenanigans.
@fulf
Thanks for letting me know. I'll fix that later. Update frequency will be drying out for a while now as I've begun a new job and am doing some other things.
It took me a good ten seconds to figure out how walking one tenth of a step caused all that, but I haven't laughed that hard in months. If you haven't already, get this mod, holy sh*t it is fun.
Thank you all for your patience.
I've reverted the version. If you disable the mod, load, save, enable and load your new save, it should fix. This is the best I can do while at work.
I apologise for the inconvenience.
If I try to repeat the same action, the game might take it into consideration, use the AP, play the animation, put the skill on cooldown and have the desired effect, or it may not and simply waste the character's AP and put the skill on cooldown, without any effect. This, understandably, makes for a very frustrating experience and doubly so in difficult fights.
I have started a new playthrough since you released this mod and up until the last patch it's been an absolute blast. Post patch, not so much.
I have now created an automatic solution that'll periodically override player stats and reset them every 15 seconds or so, meaning even if you have no access to a way to change your stats without spending AP in combat, the issue will fix itself if you wait a little while. (If it didn't already fix itself before you got into combat)
The fix is in the latest update that I've just uploaded.
I anticipate that this will not impact performance, but would like to hear if it does. Thank you for your issue reports.