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I really like the voidtouched abilities, they are EXTREMELY well done. But summons getting them as well feels wrong an causes the abilities to loose their specialty
You can solve it by unsubscribing from the Definitive version of the mod, deleting its "attribute_rewrite" .pak file somewhere under Documents/Larian Studios, and then subscribing to the Classic version when you want to play the Classic version. Vice versa for Definitive.
Sorry for the inconvenience, and good luck!
Also, hah! That's the kind of hilarity I hoped for with Speed.
Also now that I finally got to try the voidtouched skills they're really fun. The perfect compliment to the sort of deathknight architype that Necro sorta filled awkwardly. All the skills are really nice, or at least the ones I've seen so far. Is there any beneift to it going over ten through gear though? I'd assume not.
Also I'm not sure how late game will fair but this mod is suited for Tactician just fine. It was a little rough at first ( but what first 3-4 levels isn't rough am I right? ) granted I'm playing on DE if that makes much of a difference.
Oh and a silly interaction with Speed and Sprint mod. Since Speed increases your actual movement speed you can get kind of rediculous speeds with haste, its a little silly. Almost too fast out of combat.