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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2221030876
Yeah, though that would require you to decompile the addon and re-rigging this addon onto another skeleton for the CS:S MP5, since the reload animation speed of the Uzi and CS:S MP5 is significantly different. Likewise, Hexing firearms for CS:S weapons is impossible. If you're not familiar with modding, then it's extremely hard for me to go through the process of how this is done. But there are tutorials online which includes a brief description and an insight of how it is done.
Collection of tutorials for L4D2 compiled by Zeqmacaw: https://sites.google.com/site/zeqmacaw/tutorials
@ULTRAMAN
NMRIH's FN FAL is currently WIP, but I'm taking my time on this since I have two University assignments I need to get done by the end of next week lol.
The Divisions by scream, here's a whole collection to choose from: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=894839320
no seriously you're taking off like a rocket keep it up
As for the M16A4s, I did had a look at the 3D viewmodels in Blender and they look absolutely potato in comparison to Insurgency's M16A4 model. Not only are they missing an ejection port, the whole width of the rifle is very slim. So I'm not going to make any promises for the M16 yet.
Yea, got plans for a few more firearms from NMRIH. But I'm not going to port all of them lol.