Total War: ATTILA

Total War: ATTILA

Sophisticated Autoresolve for Historical Players
21 Comments
Dieselface 3 Jan, 2019 @ 7:48pm 
Many times this works against the AI. For example, in Empire Divided, AI Palmyra almost always seems to lose in their war to Egypt due to the fact that they always seem to try to siege down Alexandria rather than taking it quickly. As a result, Egypt has time to build up their forces which, due to the terrible recruitment AI in Rome 2 and the significantly better Roman levy units in Empire divided, are superior to Palmyra's forces. In other cases I've seen Gallic Rome get taken down by Caledonia because they are rarely able to retake their own cities. I guess I've been playing a lot of Empire Divided lately, so that might affect why I've noticed so many drawn out sieges.
Dieselface 3 Jan, 2019 @ 7:48pm 
Perhaps it is some mod I use, but then again I don't have any mods that directly affect AI and I can't even think of any mod that I might have that would alter unit stats or autoresolve for Rome 2. Simply put, the AI in Rome 2 will often comit to long sieges whether the defenders have a large force or not. Sometimes the defenders will be 2 units and the attackers will have a full stack and still lay siege.
Sheph  [author] 3 Jan, 2019 @ 7:34pm 
Tell me more about your observation that the AI in Rome 2 commits to longer sieges. Is that really the case? Or is it the mod you are using? I haven't noticed this. The AI in Attila rarely seiges past 4 turns in my gameplay because the obtain necessary siege gear by the 4th turn using my mods.
Sheph  [author] 3 Jan, 2019 @ 7:32pm 
This is my first tested autoresolve mod attempt. I boost several factors for town defense that apply to both major and minor cities. It seems the minor cities are favored slightly more in terms of boosts. The big guys already did quite well.
Yes, the AI catches on and waits to attack with larger forces. I suggest you try some of my new autorersolve mods where the AI doesn't seem to catch on to their limitations. The details of this mod escapes me now as I spend my time working with new Autoresolve mods.
Dieselface 3 Jan, 2019 @ 4:35pm 
A few questions. One, does this make the AI more timid, as a result of the Ai's ability to calculate odds? Two, will this lead to the AI laying long sieges more often? In Attila, despite longer sieges being more useful and important than Rome 2, the Ai seems to actually commit to long sieges even less than Rome 2. Three, what is the difference with this mod in the bonuses that you get defending a minor settlement as compared to when you are defending a major settlement?
Sheph  [author] 13 Oct, 2018 @ 8:41pm 
New updates. See changed description. Settlements are about 1-3% stronger. Siege is stronger. Research is still ongoing. See new mods.
Sheph  [author] 6 Oct, 2018 @ 2:59pm 
Try my new mod. I will update this mod within a week. This mod focuses on strengthening settlements. It makes it harder to defeat barbs or romans in fortified or settled positions. This mod gives only the player the unique advantage:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1531368860
Scrotum Scratcher 6 Oct, 2018 @ 2:56pm 
Is there any way you can make it so it only affects the player? This works great when I play Rome but when I play a Germanic kingdom, I lose entire regiments when in reality I should have lost none.
Sheph  [author] 25 Sep, 2018 @ 6:57pm 
I am working on an offensive autoresolve mod as well. I could make this one even easier to defend with. I am not sure this mod helps with fortified army battles.
mister.monroeville 25 Sep, 2018 @ 6:46pm 
Really good work. I like to fight some defensive siege battles, but it's ridiculous when you're doing 2-3+ every turn/other turn and you could win in your sleep if necessary. Been using this mod for a week or so now, and it makes a huge difference in the outcome. Thanks for your efforts.
sizarieldor2 29 Aug, 2018 @ 2:04pm 
Thank you, thats what i needed to know :)
Sheph  [author] 29 Aug, 2018 @ 1:40pm 
Yes, It assumes that the player knows the tricks to siege defense and gives them an extra bonus on defense that you don't see in the normal game. So it is only realistic for more veteran players.
sizarieldor2 29 Aug, 2018 @ 1:11pm 
So this makes the autoresolve closer to what the outcome of the siege battle would be when the player is defending? (meaning, more likely to succeed vs the ai)

Sorry, I haven't had time to pick up modding.
Sheph  [author] 29 Aug, 2018 @ 12:33pm 
No effect at all on played battles.
Vague? The only way to answer that is to analyze the pack file and compare it to Vanilla. Give it a try. campaign_autoresolver_mod_group_modifier_values_tables and campaign variables will show you 90% of the changes.
I mostly worked with the campaign autoresolve table.
You will get a longer better bar and better results if enemy attacks a non-sacked settlement than in vanilla. The table allows one to state how many towers to give each settlement type.
I believe this is the most accurate autoresolver on Steam for Attila, but I'm biased.
sizarieldor2 29 Aug, 2018 @ 10:53am 
What do you mean by "Problem 2: No discussion of the features"?

Are the changes in cavalry, missile troops and settlements only applied for autoresolve calculations or is it for stats of units during battles?

What does it mean "settlements are stronger"?

"Tower and siege play a much larger role in outcome" - is that the outcome of autoresolve calculations, or are the stats for in-battle siege equipment changed?

Basically, this are the vague areas of the description.
Greq7 29 Aug, 2018 @ 8:55am 
very good idea and it could be quite useful for modders as well when they test their campaigns and don't want to go into manual battles.
Sheph  [author] 27 Aug, 2018 @ 5:05pm 
What don't you understand from the above. More predictable. Less need to fight defensive siege battles.
sizarieldor2 27 Aug, 2018 @ 3:54pm 
So what exactly does this mod do?
Sheph  [author] 11 Aug, 2018 @ 7:47am 
Updated. Pikes and Spears about 15% weaker versus cav compared to 1st version of the mod. Tell me if this is overdoing it. It now is just above the Vanilla levels.
Sheph  [author] 8 Aug, 2018 @ 8:15pm 
Hmm. I increased cav strength in auto resolve overall, but made spears more effective against them. Try a battle with few to no spears. Did it make a big difference?
zakufa782 8 Aug, 2018 @ 4:45pm 
Hi, thanks for working on it, alaway want to see improvement of autoresolves, but it seems that cavalries get wipeouted a lot with this mod, is that intentional?