Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Playable Faction Carthage for Rise of the Republic DLC.
168 Comments
TheTreeWalker 3 Mar, 2024 @ 4:17am 
Doesn't work for DeI.
Auriman 2 Sep, 2022 @ 10:25pm 
Probably not DeI compatible?
kmbd 17 Jul, 2022 @ 8:53pm 
Bro He Can't just keep updating it for fucks sake just be patient and be respectful instead of saying update pls where are your fucking brains
1723417489 30 Aug, 2021 @ 6:00am 
update thank you sir.
[iLL] ghost. 8 Mar, 2021 @ 2:03am 
update please?
cmarinos51 26 Nov, 2020 @ 10:26pm 
No clue what the issue is. I have the mod activated but I can't choose Carthage in Rise.
Spartan.117  [author] 12 Nov, 2020 @ 4:29pm 
sorry but my rome 2 stopped working after a 6mb patch game wont launch tried everything but nothing....
Tiberios Horatios 30 Jan, 2020 @ 12:38am 
oh excellent, I wanted this. I think it would be fun to fight Carthage's wars for the islands
Cosmin23 21 Jan, 2020 @ 9:56am 
Hey man, thanks for the mod, great job! BTW, are you still not able to build the starpos from the Assembly KIT? I found that if you switch to the old launcher it will build it, but with the new launcher it won't. Maybe this helps you.
ruairitrick 16 Aug, 2019 @ 12:55pm 
Is it possible to get 12 turns per year with this?
Brezonte 18 Apr, 2019 @ 3:54pm 
Thank you Dev!!!!!!!!!
Ostarū Empire 6 Apr, 2019 @ 4:52am 
You are a golden genius!
Spartan.117  [author] 20 Nov, 2018 @ 3:58pm 
thanks for the feedback i will update mod as fast as possible
Spartan.117  [author] 20 Nov, 2018 @ 3:54pm 
hello pasifox, my friend @ToonTotalWar is doing neapolis as playable faction.
ps cant update mod because assembly kit wont generate startpos :(
Seleukos 11 Nov, 2018 @ 6:41am 
could you please make a mod in which neapolis is playable for the campaign
Legion 26 Oct, 2018 @ 4:21pm 
Update plz
Carolus 19 Oct, 2018 @ 5:48pm 
Perhaps for the next update, I really recommend you giving the Carthaginians the same government actions as Syracuse. I understand completely how you are trying to create a cultural difference between the greeks and the punics, but in all honesty Syracuse in Rise of the Republic is pratically Carthage. The colossal mercenary roster works perfectly for Carthage: The Carthaginian military actually had very little pure-blood Carthaginian soldiers, they appeared in the forms of Cavalry, Officers, and the Elite units, such as the glorious Sacred Band. Because of this, Mercenary and levy units filled the gaps and enabled Carthage to field decently sized armies. As for the colonization action, this works PERFECTLY with Carthage. The Punics and Greeks had a sort of arms race for colonies around the Western Med. Still, fantastic mod, and thank you for evaporating my dissapointment when I discovered Carthage wasn't playable in Rise of the Republic.
Polemarchos 8 Oct, 2018 @ 4:14pm 
Hi, great mode we got here. I've played nearly 50 turns on very hard, based on this I saw that;

- Autosave was disabled/not working.
- All buildings were avaliable to build, regardless of necessary tech.
- Tech tree was taken from GC, maybe it could be drawned by various RoR factions and buildings might be unlocked in progress.
- Civil war never triggers, even the odds are great. Maybe you can add a new seperatist faction, if you like.
- General/agent traits spawned rarely, in comparison with vanilla.

These observations and ideas are to improve the campaign experience. I still can finish the game anyway, that's how I love Carthage and this mod. Thank you for this mod my friend, best wishes.
Tom 6 Oct, 2018 @ 10:29pm 
I really like the correct Port of Carthage, just wondering if its possible too get it into the Grand campaign where it would be useful,proper income for a commercial faction ,anyway cool mod
Spartan.117  [author] 6 Oct, 2018 @ 11:48am 
Thank you Monopthalmus, when everything getting better ill work fast as possible to give back the regions to carthage
Carolus 4 Oct, 2018 @ 2:36pm 
Take all the time you need, hope your mother gets better
hoffmann.sama.tobin 4 Oct, 2018 @ 8:49am 
the problem wasnt with the mod, it turns out it was a problem with my tv and the resolution.
Spartan.117  [author] 4 Oct, 2018 @ 12:30am 
anyway can you explain me whats the problem? mod for me working fine
Spartan.117  [author] 4 Oct, 2018 @ 12:24am 
is not death my mom is in hospital i cant work it now sorry
Carolus 3 Oct, 2018 @ 7:28pm 
Update? I'd hate to see this mod die
hoffmann.sama.tobin 27 Sep, 2018 @ 11:04am 
is anyone else just getting a black screen with audio when trying to play this mod?
mario23 25 Sep, 2018 @ 10:02am 
Please, can you create an all faction unlocker mod for RotR?
Spartan.117  [author] 14 Sep, 2018 @ 12:10pm 
yes i will
okta85 14 Sep, 2018 @ 10:43am 
Do you give back to Carthage the cities in Sicily and Sardinia?
Spartan.117  [author] 14 Sep, 2018 @ 5:55am 
No but you can use it
Blade 13 Sep, 2018 @ 4:06pm 
Hello, quick questions, so is Aguirre's Rise of the Republic Units mod required for this mod? Thank you!
Korthor 13 Sep, 2018 @ 11:34am 
please all minors my friend :D
Spartan.117  [author] 8 Sep, 2018 @ 6:14am 
whats the problem with the mod ?
Puny Punic 7 Sep, 2018 @ 11:48am 
I really hate to ask and sound pushy, but is this mod gonna get updated?
Korthor 5 Sep, 2018 @ 6:29pm 
can you make a mod that unlocks all ROTR minors?
Hate 4 Sep, 2018 @ 9:12pm 
Can you add a Carthaginian cavalry unit as a general's unit?
okta85 3 Sep, 2018 @ 1:32am 
Good! For tomorrow I should finish my campaign with Rome and start with Chartage thanks to your DLC.
Spartan.117  [author] 2 Sep, 2018 @ 4:57pm 
tomorrow i will give 1 big city in sardinia and 1 small in sicily to carthage and i will revert the nerf for the port of carthage
AVGVSTVS PLEBIS 2 Sep, 2018 @ 8:49am 
To be honest, yes. Maybe make it of comparable strength to Syracuse's lvl 5 port, or just a little stronger? It seems weird that the legendary port of Carthage is getting out done by Syracuse, if that makes sense. Even if Syracuse is pretty impressive in its own right. But thats just my thoughts. Its your mod, you do what you feels right.
ruairitrick 2 Sep, 2018 @ 8:13am 
Is it possible to get a 12 turns per year version of this?
okta85 2 Sep, 2018 @ 6:13am 
In my opinion it is better to return the original territories to Carthage and keep the port nerfed.
Nykyus 2 Sep, 2018 @ 1:27am 
You would have the Balaras control the entire province of Balaria, and Iolai the whole province of Iolaus. So it would be fair
Drenghi 1 Sep, 2018 @ 3:56am 
Bah, in my opinion you could simply leave it as it is, territories are not a big deal! I just wish the income were a tad lower
Spartan.117  [author] 1 Sep, 2018 @ 3:31am 
thanks, anyway tell me if you want the revert
Spartan.117  [author] 1 Sep, 2018 @ 3:31am 
if i gonna revert back to original territories carthage will be more strong, i nerfed port of carthage because the income is too high.. i can revert everything to original not a problem.
Drenghi 1 Sep, 2018 @ 2:33am 
Very nice work anyway! ;)
Drenghi 1 Sep, 2018 @ 2:33am 
Well, first of all let me say you’ve done a good work, also reducing the starting territories was a good idea (even though I would’ve left a city in Sicily or Sardinia to Carthage) but I got a problem with the income: isn’t it, like, WAY too high? I got so much money I can keep building structures and buying my way into diplomacy without much trouble. I buyed trading agreements with Greek city states paying them like 4k talents each without thinking much about it! Am I the only one who find the incomes being too high?

Also, would it be possible to add Carthaginian cavalry to the bodyguard roster?
PooPoo ʕ◉ᴥ◉ʔ 1 Sep, 2018 @ 1:59am 
Can you please change carthage to how it used to be? original territories and income. thanks
okta85 31 Aug, 2018 @ 5:13am 
Really interesting! This DLC needed playable Carthage. However, in my opinion, I would give back to Carthage its territories in Sardinia and Sicily. This would make the faction more historically accurate and, at the time, Carthage was the main power of the western Mediterranean.
Spartan.117  [author] 29 Aug, 2018 @ 10:32pm 
No I didnt change anything, just nerfed the income, you think is too low ?