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Link for District Expansion Spirituality: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2333458984
Didn't you create the Ziggurat district?
I'm a bit curious about how the AI handles this rework. Did you also change the leader agenda?
"Completing a Technology before any other Player grants a Eureka for one random Technology in the current Era (if this is what it does). Upon completing a Eureka, gain Faith equal to (whatever the amount is). Farms adjacent to rivers grant +1 Food."
Zip them together and post them as an attachment on my thread.
@TCD I don't use, or particularly like, 3UC mods so as much as I'm happy to fix a code error to further compatibility with as many mods as possible I'm not particularly interested in writing new stuff to fix a logic issue with a mod I really care for; Del's presumably heard about the release and if he cares for it he can fix it on his end using an ANY ReqSet.
I also don't particularly see how the War Cart can be any more useless than the Heavy Chariot, given that it's only marginally weaker but compensates for this with its lower cost and earlier unlock so that it is still useful for countering Units which Heavy Cavalry is meant to focus; I don't see why it being weak against things it's meant to be weak against is an issue, especially when it has various other benefits over the Warrior such as more Movement and a better promotion tree.
- War-Carts are pretty useless now. Restoring their weakness to anticav makes them not much worth building, particularly since Warriors can technically be better at fighting with Commando.
- Another little incompatibility with Steel and Thunder's UUs, as the Phalanx's ability only triggers on the Ziggurat *improvement*, not the new UD; which limits their uniqueness.
- And one big missing point: No Great Prophet points from the Ziggurat district! I checked the GP tab expecting to be halfway to my Prophet only to find I had no points whatsoever 😥
B) I like most things about this except for the warcart being weakened from spearmen. The point of it was to make them very good at clearing barbarian camps for Epic Quests, and it was by far the best thing about Gil IMO.
The Ziggurat is still there and the holy site is just a normal one