Empyrion - Galactic Survival

Empyrion - Galactic Survival

Vagar Light CV
73 Comments
Lucidtomr 27 Feb, 2019 @ 1:55am 
Very Compact, I like it. Looks like a decent Starter CV, especially on the neodymium requirements. I remember the Acari, back in Alpha 7 someone mentioned it to me, was one of my favorites
ei8htx  [author] 18 Jan, 2019 @ 6:42pm 
I've (finally) released an updated version for Alpha 9.2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1628699796

Improvements include retractable turrets, and a 100% climate-controlled garden.
ei8htx  [author] 1 Jan, 2019 @ 8:28pm 
I'll be gutting the interior, extending the design a bit, and releasing a new version that better accomodates Alpha 8's retractable turrets and Alpha 9's container features in the coming days or weeks.

The updates to this model (as stated below) keep the original design mostly intact.
ei8htx  [author] 1 Jan, 2019 @ 8:23pm 
Updated for Alpha 9(1)

* Fixed broken EcoMode
* Swapped in A9 loading boarding ramps in lieu of existing ramp+shutter system
* Removed a cargo box and added A9 wireless module.
* Added P Menu control to turn off proximity-automatic ramps.
* Minor cosmetic changes.
ei8htx  [author] 18 Nov, 2018 @ 7:09am 
There's a couple hot places in the grow plots, but given how the game determines what plants get cooked and what deson't, none of the grow plots don't work (despite the space directly above them being hot).

It's always been this way. You can grow just fine in the 8 spots available.

Aside from the clearly marked engine room, there's no other hot or rad spots :)
LadyRayneCloud 17 Nov, 2018 @ 1:20pm 
Are there heat/rad hot spots on this still?
Deaddog 22 Oct, 2018 @ 1:45pm 
Very nice design. Efficient use of space with great looks to boot.
lordzellos 13 Oct, 2018 @ 7:49am 
This ship is good.
ei8htx  [author] 6 Oct, 2018 @ 1:21pm 
Wh1t3_Gh0st 25 Aug, 2018 @ 8:43am 
@ei8htx really awesome design. Superb work. Thank you! I came here from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1485397471&tscn=1535136818
ei8htx  [author] 21 Aug, 2018 @ 5:55pm 
Thanks guys!
CrazyZ 19 Aug, 2018 @ 3:52pm 
Thank you, mate. I love the Vagar, too. What a cool design!
piddlefoot 19 Aug, 2018 @ 11:22am 
I saw this thing and a Pink Floyd song just randomly jumped in my head VAGAAAAAAAR .........

Quaint little build, good job !
=NeO= 19 Aug, 2018 @ 6:05am 
Hi ei8htx! wonderful work on this ship, to be honest i was about to cheat coz i was lazy to build a small CV just to get to the materials to build a big one... till i found the Vagar! :)

I liked it so much that i made acustom version, you can chek it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1485397471

Thank you again for this great ship! keep up the good job
ei8htx  [author] 18 Aug, 2018 @ 6:08pm 
Pretty cool, DarkFall! I love that closeup of the SV version.
DarkFall 18 Aug, 2018 @ 5:25pm 
Well, I built the VAGAR SV and spawned it into the game on the server I play on. My buddy loved it. We were cracking up a bit over it, though, as I had not noticed it was small enough to fit inside the rear hanger, as well as on the roof. My buddy said it looked like the larger VAGAR was giving birth to the smaller one when I flew it out of the rear hanger...
ei8htx  [author] 18 Aug, 2018 @ 2:31pm 
judduser: thanks so much! It's great to see so many old Acari fans.
ei8htx  [author] 18 Aug, 2018 @ 2:30pm 
Zip: Plants grow just fine. Grow plots can be kitty-cornered to a thruster, but not directly adjacent to it.
ei8htx  [author] 18 Aug, 2018 @ 2:27pm 
Catbox:
The game already has a thruster toggle switch.

I don't think 1 or 2 small and medium in every directions is overkill. It gets a lot heavier as you find the materials in game to upgrade the armor.

Your other concerns are only solved by making the ship larger, or an unaesthetic brick.

The economic setting saves quit a bit of fuel. I love it, and fly with it on most the time. When I'm nearing danger I can turn on the extra thrust, to escape and dodge.

Check out the Acari if you want a less-powerful ship, optimized for cheap resources, and intended as your first CV without having to leave the system on a warp SV first.

I intended this ship as a solo+coop replacement to a warp-drive SV, and so the resource cost is a little more than the Acari since you can leave the system and get resources.

In any case, customize away! Your opinions are a bit different than mine, but that's ok. Make this ship your own with the suggestions you made. I'd love to see it.
Fle†ch 18 Aug, 2018 @ 11:45am 
And comment catbox99, describes all problems :cleankey:
Fle†ch 18 Aug, 2018 @ 11:43am 
Judging by the screenshot, plants will not grow at high engine temperatures, and so a good compact ship to explore. :d2bloodseeker:
Nemtom [HUN] vagyok 18 Aug, 2018 @ 12:37am 
Professional Work!!! :)
DarkFall 17 Aug, 2018 @ 2:14pm 
SPARTAN_7274 17 Aug, 2018 @ 1:39pm 
Love the Star Fox reference XD.
catbox99 17 Aug, 2018 @ 1:28pm 
Oh, and as this is supposed to be a starter, limit use of rares, reduce use of sathium and neo. (which means 4-6 T1 RCS instead of T2s, etc). Minimize use of plastics.
catbox99 17 Aug, 2018 @ 1:22pm 
Recommendations:

1) You do not need an "economic" setting with this ship; that's for much larger vessels. Replace all thusters with smalls, use extra space to place additional side thrusters. Peformance remains adequate, fuel economy improves.
2) relocate either grow plots or high temp/rad equipment.
3) adjust location of Lft side T2 RCS to modify reverse thrust and allow for rotation of warp drive relocate rear gear out one space (which can reduce hangar radiation, but not eliminate it).
4) combine logical systems to common triggers. All thrusters & Rcs on one, move generator to share a spot with core and cockpit accessories. Combine O2 resources under 1 trigger.
5) not much you can do with weak 1/2 blocks, except hope you don't set down hard on the wrong planet or get caught on the ground by drones/planetary patrol vessel.
catbox99 17 Aug, 2018 @ 1:22pm 
Not bad, however:

1) The back grow plots are subject to intense heat/radiation.
2) Thusters are not combined under one trigger (or 2, if you want to have an economic setting).
3) Location of the warp drive radiates 1 side of the hangar bay.
4) Ship is over-powered to an unnecessary degree (particularly down thrust) for its size (i.e., you have warship performance on what certainly isn't a combat vessel).
5) 1/2 blocks offer only 1/2 protection of regular blocks; some aspects of the ship are very fragile.

Zeb Harley 17 Aug, 2018 @ 9:15am 
Thanks for sharing! As an old Acari-user I will definitely try this one out as well.
Shotgun Ed 17 Aug, 2018 @ 7:51am 
The Acari is (was) arguably the best light CV in the game. I've built several and modified them all to accommodate my needs. The Vagar meets all my needs and done so in a way that preserves a "realistic" floorplan. Also, the CV is still quite small for solo play. You have again raised the bar. Thanks for creating another great ship.
DarkFall 16 Aug, 2018 @ 7:35pm 
Been doing some refits with the new windows on some of your designs, just because I like to mess around a bit.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1480678633
Hawk 16 Aug, 2018 @ 7:05pm 
I also really like this design. Very small, extremely well laid out, and it has running lights, yay! Like DarkFall I am going to start using this as my explore CV as it has everything I need in a nice little package. The only thing I am thinking of doing is replacing the blocks with combat steel as I have a lot of those from scavenging.

I too really like the cut-away that you provided, I wish more people did that.
dano 16 Aug, 2018 @ 5:39pm 
SHARP!
AtlasGaming 16 Aug, 2018 @ 12:57pm 
Love the cutaway idea! Will do that with my future ships.
DarkFall 15 Aug, 2018 @ 11:37pm 
I should say that I liked this design so much, I started using it, even though I really didn't need a starter CV. I added a couple of rocket launchers, some sentry guns and it has some Xeno steel accents I added in creative. I use it to haul my two very small SVs and a few small HVs to planets I want to check out.
Bedevere 15 Aug, 2018 @ 5:56pm 
Very clean design.
jrandall 15 Aug, 2018 @ 11:52am 
Very cool small starter CV. Great job!
DarkFall 15 Aug, 2018 @ 2:41am 
Love it.
SilentScream 14 Aug, 2018 @ 11:42pm 
Thumbs up and subscribed for the clean design AND beautiful cut-away. Definite agreement with Jirikisunta!
Jirikisunta 14 Aug, 2018 @ 4:18pm 
I'm giving you a thumbs-up just for providing a cut-away view and a good compact CV design. More. :-)
ei8htx  [author] 14 Aug, 2018 @ 3:35pm 
Thanks guys.

@Hanrok: I made the push about 11 hours ago, you can see it in Change Notes (the entry shows up when I push, then I click edit to add text). I just tried spawning it from F2 and it's up to date. Maybe Empyrion needs a chance to sync first?
Lord Wraith SOL3 14 Aug, 2018 @ 9:40am 
Nice design 10/10
wahnfriedenator 14 Aug, 2018 @ 8:51am 
nice one.
Hanrok 14 Aug, 2018 @ 8:00am 
Hey, did you update the workshop or could it be maybe you forgot? Because I subscribed and downloaded the ship *after* I read your last message about the update, and I still got the old configuration with the "hot garden".
Its not a big deal for me since I don't intend to use the grow beds in that ship anyway, just thought I'd say.
ei8htx  [author] 14 Aug, 2018 @ 5:06am 
I made some slight tweaks: I think the "hot garden" was bugging a lot of people (self included), so I moved the small thrusters forward. I like the way it looks in the back of the medbay. Think of the extra heat as part of the parasite removal :)

The back 3 grow plots are still a little warm, but this has no effect on growing. It's a great place to grow your chili peppers :)

Changelog:
- Moved small downward thrusters several blocks forward (ammo room, med bay). This makes the garden a little less hot (it's still warm in the back, but at least you can access the food processor now without issue).
- Textured the bathroom and living quarters.
- Moved the repair station forward, and the deco console placeholder for repair bay console was moved.
Scultetus 14 Aug, 2018 @ 12:50am 
Really nice, gonna use it as starting cv with my mate. Thx for the work!
ei8htx  [author] 13 Aug, 2018 @ 8:59pm 
...continued:

@Skulklife: Clone chamber is redundant once you have a medic station (thanks, Lee)
@Hanrok: There's 2 medium down, 2 small down, and 4 small up (thrust facing, not movement direction). This means there's quite a bit more power to take off when EcoMode is off. Check the stats screenshot to see what I'm talking about (it's the last one).
@Queek: It's a little odd, but no, the temperatures don't matter unless you're directly adjacent to a thruster. Being kitty cornered has no effect despite the heat (for growing mushrooms, anyway).

Again, thank you everyone for the positive comments, subscriptions, and upvotes! I'm really grateful.
ei8htx  [author] 13 Aug, 2018 @ 8:59pm 
Thanks for the kudos, everyone! And for putting me as #1 on the front page. I'm quite humbled.

@Paganizer: Do a search for Heavy Windows in the creative "H" menu. They're new for alpha 7 or 8 (I can't remember when)
@Alex: Post away! I deliberately left off guns, kept a standard grey + white paintjob, etc, so that people can make it their own. Don't forgot about "Save Template" from the P menu (it only shows in the bottom left corner when you've changed a block in game). The first thing I do is remove a couple steel blocks from the wing walkways and replace with a mining laser. Then Save Template.
EThree 13 Aug, 2018 @ 5:56pm 
Awesome work sir! nice and tight.
Pantherr 13 Aug, 2018 @ 5:22pm 
Beautiful design, very well done indeed :)
Fenra369 13 Aug, 2018 @ 4:49pm 
This is very pretty. Clean and condensed for a T1 CV. Good eye for minimalist design