Tabletop Simulator

Tabletop Simulator

A Feast for Odin w/ Norwegians - Scripted
37 Comments
Neruid 12 Sep, 2020 @ 5:18pm 
Great mod - thanks for the work.
Minor GUI issue with the mountain tiles. the script works but they don't load to the snappoints on the tile. I have to pick up each resource and drop in the correct location.
bigbc79  [author] 19 Apr, 2020 @ 6:02pm 
@MR81, solo game isn't implemented on this version, but user GC2 made a version based on this one that supports solo play and has some other extra features. I'd recommend subscribing to that version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2043148215
MR81 16 Apr, 2020 @ 10:50am 
how do i choose the number of players? specifically the solo game?
Henrik 9 Apr, 2020 @ 12:52am 
@bigbc79 Thanks for your reply!
I looked into "my" issues myself - in these social distancing times, time is more available.

I recon I can just browse the occupation card decks and delete/remove the cards myself before playing. Does not solve it for anyone else, though.

Figured out I can swap the herbs for a pig by pressing '2' (and back again with '1'). Feel a bit stupid not having figured that out earlier. The key was to swap the tile rather than flip it.

Finally, I 'discovered' the deck of Artisan huts in the top left corner of the table, and it can be shuffled prior to pressing start play - thus addressing the issue. Was confused as the remainder of the huts disappear after game starts (which is fine).

Again, thanks for your work in setting all this up for the rest of us!
bigbc79  [author] 7 Apr, 2020 @ 6:13pm 
@henrik.lawaetz Good point on the occupation cards! Somehow I never noticed that. I'll see if I can automate that if Norwegians is selected.

For the herbs, you have to change the state. That's a Tabletop Simulator limitation, unfortunately: irregularly shaped tiles have to have the same image on the front and back.

You should definitely be getting a random artisan tile. I'll look into it.

As for solo play, I know it's requested a lot, but it's also a lot more work than the rest of the requests. I do want to add it, though. Just need to have enough time to look.

Thanks for letting me know about the problems!
Henrik 6 Apr, 2020 @ 10:11am 
Occupation cards "banned":
(* = starting occupations)

Deck A:
Mandatory removals: 52, 163, 170
Optional removals: 1*, 8, 41, 56*, 96*, 99*, 134*, 135*, 158*, 174

Deck B:
Mandatory removals: 107*, 115, 189*
Optional removals: 21, 28*, 42, 46*, 97*, 101*, 104, 106*, 124*, 133*, 161*, 175*, 177*, 190*

Deck C
Mandatory removals: 125, 150
Optional removals: 45*, 138, 139*, 157*, 162*, 180*

Workaround: check with the list, draw another when you get a "banned" one.
Henrik 6 Apr, 2020 @ 9:41am 
Nice mod! Thanks. A few issues seen thus far:
1) The Herbs seem to flip to ...Herbs. Was expecting a Pig. (Workaround to place it on the stable).
2) Some professions are outlawed in Norwegians, but they are still in the deck (I think).
3) Each position always seem to get the same Artisan hut regardless of what I do. How do I shuffle that deck before starting the game?
4) Accidentally clicking "Reset" on one of the bags of tiles screws up the game - the bag is then empty, how do I refill it?
(And, yes, the lack of solo support that others are complaining about, but that is minor - playing solo might as well be done using the physical board game, IMHO)
GC2 31 Mar, 2020 @ 11:49pm 
I've uploaded a new mod to the Workshop based on this including promotional and fan content (as well as cleaning up a few minor complaints I had). I have no problems deleting it if bigbc79 adds the changes here.
kalsara86 7 Mar, 2020 @ 10:27pm 
how to play solo?
bigbc79  [author] 7 Dec, 2019 @ 9:54pm 
@Totoro, good call. I never thought to do that, and I agree, it's really frustrating to accidentally delete the table or something silly like that. I'll see what I can do. Thanks for the suggestion.
Totoro 5 Dec, 2019 @ 9:05am 
Hello, I really love your work and this mod, but I have a favor to ask. May I suggest adding the script below to some objects (like the floor tile and the table), because it's very inconvenient when you lock placed resourses and accidentally click on the table; and then everything flips and sometimes the game even crashes. I've made myself a savefile to load the game with the script, but maybe others prefer to lock their finalized tiles too and have this proble too.
The script:

function onload()
self.interactable = false
end
Monday Syndrome 1 Dec, 2019 @ 5:19am 
uhmmm... Almost all of the images fail to load? I don't know what I am supposed to do in this situation?
Intrusive Moose 3 Nov, 2019 @ 2:28pm 
What a great Mod thanks for the work! I am also echoing that it would be cool if it had the solo play built in as well. You did an amazing job with this.
bigbc79  [author] 18 Aug, 2019 @ 1:35pm 
Thanks for the heads-up! Mountains should be working correctly again. Let me know if you see any more bugs. Looks like the latest TTS update made quite a few changes around scripting.
The Lemon 17 Aug, 2019 @ 5:43am 
Mountain strip scripting is now broken as of the update to TTS last night
bigbc79  [author] 13 Jul, 2019 @ 8:14pm 
@fnord3125 Ah ok good to know. I'll take a look and see what all that would involve. Thanks again!
fnord3125 11 Jul, 2019 @ 7:53pm 
as for the solo game, yeah, it works quite differently. it would be easier for you to look in the rules than for me to try to explain it all in a post, but in short you use nearly twice as many meeples, in two different colors, and you leave the set from one round on the action board, blocking spaces, for the following round.
fnord3125 11 Jul, 2019 @ 7:51pm 
With the tokens, in that case, it might be better for ALL the tokens to shift based on state? Since I've never built a mod myself, I have no idea how much work that might take, though... maybe more than it's worth. Though in theory it could also be an advantage to have one token for each piece shape with 4 states for orange, red, green and blue? but again, that might be a much bigger job than it sounds to me (and it doesn't sound small.)
bigbc79  [author] 11 Jul, 2019 @ 6:45pm 
@fnord3125 Thanks for the feedback! I'm glad you like the mod.

I went ahead and fixed the tooltip error. Good catch on that. Let me know if you see any more.

I thought that the solo game was accounted for, but admittedly I haven't tried it myself. I know you can start a one-player game, and there are solo pawn available. Are there other rules that it is getting wrong?

It would be nice to set up the short version automatically, but I probably won't have time to add that for a while unfortunately. As for the tokens, that's a limitation of Tabletop Simulator. It supports two-sided tokens that are round or rectangular, but irregular shapes can only have one image associated with them.

Again, thanks for the feedback!
fnord3125 10 Jul, 2019 @ 7:11am 
I started messing with this mod last night to prepare for hopefully facilitating a game of AFFO with the expansion IRL this coming weekend and I have a few suggestions:
1 - It would be nice if there was an option to set up for the short version automatically
2 - It would be if there was support for the solo game
3 - It would be nice if there was consistency between the old tokens (flip them to change them) and the norwegians tokens (two different states)
4 - I noticed one action button tooltip description is wrong; Laying a Snare gives you BOTH a Fur AND a Snare on success

all in all, though, an excellent mod! thank you for your hard work!
mavaL 16 Jun, 2019 @ 9:41am 
Nice mod! Thank you!
Mayheim 15 Jun, 2019 @ 5:02pm 
Thanks for your work.
IRIS 15 Jun, 2019 @ 4:56pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1371119923&searchtext=odin

The linked script is very convenient because the money received at the end of the round and the import bonus are automated.
Do you think we can automate it like a script? (There's no Norwegian expansion in this version.)
bigbc79  [author] 12 Jun, 2019 @ 11:22pm 
I've updated the mod so that you can click on the Norwegians action boards and the workers will automatically move to the space (like the base game). For the fifth column, it will always move two workers, unless you only have one left.

Please let me know if you run into any bugs. Enjoy!
Badger 11 Jun, 2019 @ 2:10pm 
You're a baller. Thanks man :)
bigbc79  [author] 11 Jun, 2019 @ 10:36am 
@Badger There's now an option called "Use All Islands from Base Game" that will keep all of the base game islands around (using the revised versions from Norwegians).
bigbc79  [author] 11 Jun, 2019 @ 10:20am 
@Badger, not yet, but I'll add that as an option
Badger 10 Jun, 2019 @ 1:48pm 
Hi, looks awesome :) I was wondering if there is a way to play with all the islands when using the expansion?
bigbc79  [author] 3 Jun, 2019 @ 10:13pm 
Thanks to @cRoulii, I've now got the assets for the Norwegians expansion. I've added all the new tiles, boards, etc to the mod locally, so "all" that's left is the scripting. There are a lot of buttons to add to the new player boards, and I want to add options for whether to use the expansion or not at setup, so it will probably be at least a few more days until that gets done. But it is on the way!
Ben 30 May, 2019 @ 8:54pm 
@bigbc79 it would be awesome if you added the norwegians expansion! Any ETA for it?
bigbc79  [author] 20 May, 2019 @ 7:07pm 
@cRoulii Yes, that would be great!
cRouliii 16 May, 2019 @ 2:29pm 
I have the files for the Norwegians expansion. If u need them for this mod, tell me.
FergieJ 28 Mar, 2019 @ 1:44pm 
@bigbc79 I own the expansion, is there a way I could help?
bigbc79  [author] 18 Feb, 2019 @ 7:01pm 
I'd love to do the Norwegians expansion, but I don't have the assets for it unfortunately. If I ever do, I'll update this mod.
Badger 16 Feb, 2019 @ 3:25pm 
Awesome job :) Think you will ever add the Norwegians expansion?
Andrew 15 Sep, 2018 @ 7:41pm 
Thank you!
DScalibur 13 Aug, 2018 @ 5:46pm 
Thanks.