Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

GC on IA 4tpy: Grand Campaign on Imperator Augustus map
115 Comments
macedonich 4 Aug, 2024 @ 3:08am 
Bad if game doent englich version - all cities without names.
Ciaphas Cain 27 Mar, 2023 @ 11:38pm 
Argh! Wish faction unlocks worked!
[FS] Kapitan Wolfgang 8 Apr, 2021 @ 5:00am 
Is there a 12TPY version out there somewhere?
ROMKA-2 11 Nov, 2020 @ 3:20am 
@Inquisitor yes this is safe, I play with this one most of the time
Inquisitor 10 Nov, 2020 @ 11:05am 
Is it safe to play ? ı dont wanna ctd after 50-60 turns later :)
Gundisalvus 14 Jul, 2020 @ 4:09pm 
How can i change city names by my own? I dont like Napoles and Tarantum it should be Brundisium and Beneventum.
Veronica V. G 22 Jun, 2020 @ 8:02pm 
One question, is there a way to play with all the factions on the map? For example, I want to play with the Etruscans and I can't because the mod itself does not have them in the selection screen and when I put a mod that unlocks the factions it doesn't appear in the menu
h.j.haller 18 Jun, 2020 @ 3:34am 
mod still works but game shut its down after some play time so i really hope you gona update it fast
hitlercat 9 May, 2020 @ 8:47am 
can you make a 12 turn per year version? Best regards someone who enjoys playing with every month of the year.
Hydra 1 Mar, 2020 @ 9:29am 
Does this mod work?
daniel.zoltan13 25 Jan, 2020 @ 11:46am 
hey i can help you with the update if you want to.
Zuri1728 21 Jan, 2020 @ 3:35pm 
Update plz :steamhappy:
Mikhail Kohlhaas 18 Jan, 2020 @ 10:17am 
I just tried it with one of the balance submods and it seems to work fine. I tried it with all my other mods uninstalled so I don't know about compatibility issues.
Lord Plunkett 4 Nov, 2019 @ 1:59pm 
i think the mod is dead .
mg.lovisa 18 Jul, 2019 @ 8:05am 
Unfortunately, tis mod is incompatible with any other alteration to the game :(
Vo0d0ocH1Ld 1 May, 2019 @ 7:04pm 
Hey @Teos I think you forgot to add the Mercenary Syrian Armoured Elephants in the mercenary pool for the province of Syria on the map as they are not showing up.
the_moon_wolfy 11 Apr, 2019 @ 11:10am 
Should make a standalone version of this mod with 4tpy. The extra edits make it incompatible with other campaign mods, and thefore doesn't work with stuff like Radious.
Gregor MacGregor 9 Apr, 2019 @ 7:42pm 
im not gona lie this mod is pretty useless. I cant seem to get it to work unless it is the only mod i have active. . . .AT ALL!!!! paring it with literally any other type of mod cause my generals to become floating armor and helps and they literally just lay on the ground across the campaign map. it either needs an update or to be scrapped
Kyris 1 Apr, 2019 @ 2:27pm 
ahh if only I could play Etruscan league on this map
iacobus_maior 28 Mar, 2019 @ 5:02am 
I found a solution for the city names problem. You have to play your game in English and manually delete your mod translation/other language packs.
iacobus_maior 25 Mar, 2019 @ 9:45am 
The city names are not visible for me either. Could you please fix this? It would be super awesome.
Radiergummi Jnas48 23 Mar, 2019 @ 9:12am 
City names are gone.
Inquisitor 28 Feb, 2019 @ 1:18pm 
city names are gone whats wrong ?
daniel.zoltan13 26 Feb, 2019 @ 5:35am 
some kind of update???
Replex 19 Feb, 2019 @ 10:31am 
If only this mod just changed the map and nothing else...
TotalVictori 31 Jan, 2019 @ 6:21pm 
@daMarshal crashes for me
BVod 31 Jan, 2019 @ 12:54pm 
Any chance for a 12 tpy version Teos? Otherwise, nice mod!
jwoods3054 16 Jan, 2019 @ 5:08pm 
There used to be a file by another author that was a "fix" for this one. I was getting crashes using correct recruitment by Andrew Boyarsky(sp) and this fix worked. Now the fix mod has disapppeared. Anyone have any ideas?
orion 16 Jan, 2019 @ 12:03pm 
Tested and approved.Thumbs up.
titus 12345 15 Jan, 2019 @ 7:52am 
ty for the mod. can you please take your mod on the upc project. so everyone can play this mod in his own langauge. would be very nice. maybe they can translate it with a new update:steamhappy:
Bob 25 Dec, 2018 @ 4:22am 
Sorry for a possibly stupid question, but is this DEI compatible?
Gregor MacGregor 1 Nov, 2018 @ 11:18pm 
i really dislike how many other mods break this mod. things like unit reskins and improved building icons seem to breask this mod. love them od, hate trying to balance it
Rezonans 8 Oct, 2018 @ 9:56am 
When playing with the Russian language there are no names of cities and regions, it is very bad
S•P•Q•R 3 Oct, 2018 @ 11:18am 
City names are not displayed, minus fashion.
Nykyus 28 Sep, 2018 @ 7:12am 
Bastarns are not Thracians, they are Germans
ADRIAS 24 Sep, 2018 @ 11:31am 
excelent work my friend,battles works fine,campaign the same,a little bit increase of income from trading treaties would be ok,and plz dont overdoing adding new units,its very good as it is now.again excelent work.
Sedulus 16 Sep, 2018 @ 10:24am 
It`s a cool Mod! Can you just create a Carthage like DEI and add a Germanic tribe to the Lugii? And maybe the Brutii in Italy instead of Lybia? I think that would be pretty cool and make the beginning a bit more difficult for Rome.
Lord Itachi 333 16 Sep, 2018 @ 5:22am 
please make this mod with all unlockd factions ( also with new factions if possible)
Average Swede 6 Sep, 2018 @ 3:56pm 
any chance, if it isnt too much trouble, make a 24turn per year version
ruseruse21 6 Sep, 2018 @ 2:19am 
can u make it so i can add unit mods if i try with this mod on shit dissapers like faces and units
Ænrikr 3 Sep, 2018 @ 8:54am 
Hey, any plans for adding the samnites as playable faction to your mod? At least, you got plenty of place for them on the map.
tonetone 1 Sep, 2018 @ 7:10am 
Thanks Teos for all of your consideration and hard work!
Teos  [author] 1 Sep, 2018 @ 7:03am 
@solid_s3
To make the mod as modular as possible, I won't add 4tpy for another campaigns. Sorry. But it can be done super easily - you just need to change one number for every campaign in AKit.
Teos  [author] 1 Sep, 2018 @ 6:58am 
I guess I can start working on the mods in a month as I'm a bit tired of Rome II and play Napoleon a bit intsead :)

And I hope CA won't port the GC to IA map in their next patch themselves. If they do that, all my work will become useless ha-ha. And I think there's some possibility that it can happen. What do you think about it?
Teos  [author] 1 Sep, 2018 @ 6:58am 
For the people who didn't like the idea about adding new units - I'm going to make 4 mod versions:
1) The first version is this one without new units and close to vanilla so you can combine the mod with any unit mod or unit icon mod.
2) The second version will be a bit another - there will be huge empires without their protectorates, so you won't see any satrapies like Parthava or non-existing factions like the Etruscan League. The version won't have new units as well.
3,4) The third and fourth versions are the same as the previous ones but with new units. Some of them will be included in startpos.

I'd also like to make every region to be able to spawn their own rebels, but it's tricky to understand what factions to add in the east as emergent ones for every single city. I might need your help guys.
Nomad416 1 Sep, 2018 @ 12:49am 
Any chance you can consider adding 4TPY to the IA and Empire Divided campaigns so we have one TPY mod for all? I don't mind separate TPY mods for WoS, HatG, and RotR since those focus on smaller regions and IMO should be no less than 8 turns per year.
tonetone 30 Aug, 2018 @ 8:20am 
Teos so the units you add to the new factions will be pooled from vanilla units only?
Teos  [author] 30 Aug, 2018 @ 8:13am 
Don't worry - new units won't break compatibility with other mods as I won't add units to the existing factions
miklu39 30 Aug, 2018 @ 7:41am 
yeah, youre right tone1492... this map mod is very cool because can be combinate with milion other mods... everyone can cobinate like he wants ...
tonetone 30 Aug, 2018 @ 7:30am 
Well its defintely your right as the mod author but when new units start being added and too many changes that's when a map mod becomes an overhaul. There is a reason why a lot of us use this because we don't prefer overhauls. That is what DEI is for but once again it is your mod and I really like what you have done to it so far.